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Old April 13, 2004, 15:14   #301
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Okay I posted a password here

/me decides to buy a more ergonomic keyboard
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Old April 13, 2004, 21:46   #302
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Ok back to the topic of this thread, what do ya think of these Internal Affairs orders?

Most of the Base productions are left up to our military Affairs Function but I provided some sugjestion too. Can anyone confirm that we will be nerve stapaling?
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Old April 14, 2004, 00:33   #303
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I agree to nerve stapling.

I'll check the orders more throughly later, but for now I prefer to let missile air units to be produced instead of impactor.
:shrug: We can always quick produce them.
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Old April 14, 2004, 05:17   #304
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If were making Air Interceptors then I would think its better to make the Cheap Impact ones rather then the expensive Missle ones, when the interceptor intercepts it attacks with its weapon and the defender defends with is armor which is zilch for all the Hive and Drone Aircraft.

Only if they have interceptors of their own would we need missle interceptors and so far I cant recall seeing any, do you know otherwise?

Also if we can find the Money would it be a acceptable to build the CDF? This could prove helpfull to say the least.
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Old April 14, 2004, 13:52   #305
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They have several ones (Drones, at least) in Caboolture, and with the interceptors having missile weapons their of better use against the light drop units Hive seems to favor without being damaged to much (-50% attack against ground units).
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Old April 14, 2004, 14:07   #306
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So, these are my desires
  • Casablanca: transport (for Triplex production when those are finished)
  • Athena: x missile chopper
  • Boolean bay: defender is moved north, Ob posted the wrong endsave. Start xmissile chopper I would say
  • Liar's Lair: probe foil
  • Logic Loop: missile interceptor
  • Mega Reboot: drop scout
  • Paradigm: missile Interceptor ok
  • Pi Square: Produce Plasma Steel defender
  • Thermal Tassagrad: GeoDropper (just in case for PEACE)
  • Triplex: I prefer defensive garrison units there, because of the CC.

I will be somewhat unavailable for on the spot decisions till friday evening. Busy workweek. I'll do my best to check as soon as I can when the turn arrives
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Old April 15, 2004, 01:09   #307
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Um, I tried to nerve staple a few bases with the presend save. It didn't work (Demo/Planned/Wealth)
Police Rating not high enough.

Maniac, did you test your idea?
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Old April 15, 2004, 03:36   #308
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Ignore previous. With the new turn, nerve staple is possible with the current SE settings.
We lost 3 battles, won 1. 2 are easily identified: our units were DBTS was. The third one, I don't know yet.

I suppose we'll find air units around the position where those were. Our needlejet's flight plan brings it over that area.
Also, Drone aircraft is disappeared in Caboolture.
Haven't see a new plasma unit for PEACE, transfer appearantly didn't found place (yet).
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Old April 15, 2004, 04:52   #309
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I will start turnplay three hours from now.
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Old April 15, 2004, 05:37   #310
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O, you can always apply the production and former orders, and make a midsave then.
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Old April 15, 2004, 06:44   #311
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Can I nervstaple CPU too?
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Old April 15, 2004, 11:14   #312
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All battles should apear in the event list, scropp around untill you find each battle and then you can determine ware it happened and get some vengence on the attacker.
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Old April 15, 2004, 11:20   #313
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Yes, but it seems Drone chopper returned since it is nowhere to be seen. Imp, go to chatroom now!
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Old April 15, 2004, 12:43   #314
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We probably only see it when the noodle scouts that area.

Should have asked you to do that already for the midsave.
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Old April 15, 2004, 13:18   #315
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Obstructor: suggestion for when you play the 'Obliteration of PEACE' session: scrap ALL rec commons. Gives us a lot of cash and we don't need them anymore. But do not use that energy yet, I think we might need it for something else I have in mind.
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Old April 15, 2004, 13:20   #316
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good, I guess we will have a midsave two then.
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Old April 15, 2004, 13:22   #317
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Ah, you already readed it all, good. I've just sent you a PM. according to my buddy list you're not online?
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Old April 15, 2004, 13:24   #318
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What? Must be some Poly issue, since I have invisible mode off.
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Old April 16, 2004, 07:29   #319
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Some final issues with our turn
Borehole near AP is finisded and three formers need sth to do. A sensor, perhaps? AP is now producing 27 ecodamage per turn.
Also, what to build in MBV ? Change crwler that is due to interceptor or hurry it prehaps for 14 enrgy and next turn switch production?
Also 56 energy left, now what we do? Do we save them or do we hurry something?
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Old April 16, 2004, 07:37   #320
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http://apolyton.net/upload/view.php?...N-MIDTURN3.SAVHere is another midturn save, I am sick of psoting them.

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Old April 16, 2004, 11:14   #321
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Let those formers construct a sensor on 69.63.
Change Triplex production to plasma steel, the current production takes too long.
Surely hurry the crawler, it's one turn production profit, but only for the minimum energy needed IMO (3 ec's?)
If enough ec's left, hurry crawler in Zetaris as well.
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Old April 16, 2004, 11:25   #322
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OK, presend shall be available soon.
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Old April 18, 2004, 05:39   #323
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/me looks at MAF and IAF.

Hive turn is over. Do I have to do everything myself?
I will probably infiltrate Miriam then.
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Old April 18, 2004, 08:10   #324
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Working on the Internals as we Speak, not much needs changing besides Crawlers and Formers.

Also I have a bunch of sugjestions for our military movments. Will have them posted here in a few hours.
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Old April 18, 2004, 08:16   #325
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Good. But I need suggestion for new production.
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Old April 18, 2004, 10:36   #326
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Here we go Internal Affairs Orders 2163


Athena - Hurry 30 Credits
Thermal - Full Hurry, move a worker from the forest to the Nut bonus to speed growth
Zetaris - Start an AiroPlex, upgrade unit their so something with PlasmaSteel
Aurora - Start Missle Rotor (no gass we want to capture beliver bases intact)
Mythical Matrix - upgrade scout to Drop scout future invasion, Full hurry the Missle Rotor
And/Or - work the minerals and see nut bonuses, crawler the land Nut bonus. Produce something defensive (Hive could drop ground troops north of base)
Logic Loop - Hurry 30 Credits
Casablanca - Full Hurry
Lair - move worker from forest to Min bonus, new Production Childrens Chreech (faster growth and pays for itself with efficiency)
Bolean Bay - Hurry 77 credits, work 2 rivered forests
MBV - Scrap Node, first move boy scout to (56/62) then move new crawler as well. Work the mineral bonus forest. Production Missle Rotor
Boot - Change to Crawler, scrap Trance Scout, hurry 30 Credits
Locutus of Chiron - Change to Sea Former, work forests
Triplex - Missle Interceptor

Crawlers

New Zet Crawler - (78/66) mins
AP crawler (74/66) rehome to Zet and crawl (76/66)
AP crawler (76/66) rehome to Zet and crawl (74/66)
This switches the 2 crawlers and delivers 9 minerals to Zet that were going to AP and giving it WAY too much Eco Damage, this will also help build the AiroPlex their faster.

Logic Loop (70/70) to (69/75) crawl mins
Logic Loop (68/70) to (70/70) crawl mins

Upgrade the Binary Crawler to MK9 in preperation for CDF (if this is getting enough support in the Poll)

Formers

Both Cydonya formers to (72/76)
One former on the AP nut bonus moves north to build sensor, other moves south to (69/65) and starts Mine.

Two former on the BoreHole moves east to (72/64) to start sensor. 2 more move to (69/65) and start mine. Remainder move to (71/69) and mine.

And/Or formers start Road in that min bonus

Mythical Matric - Both start mine at (79/71) next to MM
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Old April 18, 2004, 10:50   #327
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Just two questions: scrap all nodes? And what is AiroPlex -AC ?
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Old April 18, 2004, 11:01   #328
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Their is only one node, so scrap facilities basewise, not faction wide. And yes, AC is Aerospace Complex.
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Old April 18, 2004, 11:08   #329
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Uh yes, one node

Now your Prime Function will go and hide under a rock.
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Old April 18, 2004, 11:12   #330
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With fungus, I hope? I'll Start soon with a vengeance plan on last turn attacker(s).
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