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Old December 2, 1999, 17:15   #1
Coug
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Babylon 5
My Terminator 2 thread didn't get much response... let's see if this will...

Due to more time at my hands, I can now start working on my B5 scenario again. However, I'd like some hints and tips. Mostly how the map should be made. Islands galore or just one big chunk of land. Any other tips will be appreciated as well!
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Old December 2, 1999, 23:57   #2
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Is the scenario being made with Test of Time? How will the scenario start out? A civil war, a conquest, beginning of empire building or just survival. I myself don't know much about Babylon 5 but a great way to start out if the game begins in a civil war is two create two maps. 1 for the civil war the 2nd for the second part.
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Old December 3, 1999, 19:05   #3
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Civfan:

The scenario will be made for FW. Setting will be the setting at the beginning of the series. The first part will therefore be some sort of empire building and diplomacy thingy, while the last part, the shadow war, will be about survival.

Blackclove:

I've thought about the stargates... either, it'll be no terrain movement thingy, or railroads... I don't know yet... first, I've gotta make a good map.
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Old December 4, 1999, 01:46   #4
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If you do islands, you may have problems getting the AI to play well. It uses ships very badly and doesn't expand quickly overseas. My suggestion would be to make space be land. The AI will play better and you'll have less problems overall.

Good luck!

(How are you going to simulate the stargates? Railroads?)
 
Old December 5, 1999, 11:58   #5
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As I have already mentioned, you are welcome to shamelessly copy terrain from "my" MOO mod.:-)

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Old December 5, 1999, 23:26   #6
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This is the reason I asked St. Leo

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Old December 7, 1999, 10:57   #7
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If you use individual squares (islands) as planets and give all ground troops a paratrooper ability then the game will work OK (although it'll have to be a war game - the engineers wont paradrop to anoth island to build there)
To conquer a planet the ships would move through space and bombard the planet and then the troops are paradropped in.
Easy
(probably a good idea to extend the paradrop range though)
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