December 2, 1999, 17:15
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#1
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King
Local Time: 17:50
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Bergen, Norway or Stirling, Scotland
Posts: 1,299
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Babylon 5
My Terminator 2 thread didn't get much response... let's see if this will...
Due to more time at my hands, I can now start working on my B5 scenario again. However, I'd like some hints and tips. Mostly how the map should be made. Islands galore or just one big chunk of land. Any other tips will be appreciated as well!
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December 2, 1999, 23:57
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#2
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Prince
Local Time: 05:50
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
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Is the scenario being made with Test of Time? How will the scenario start out? A civil war, a conquest, beginning of empire building or just survival. I myself don't know much about Babylon 5 but a great way to start out if the game begins in a civil war is two create two maps. 1 for the civil war the 2nd for the second part.
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December 3, 1999, 19:05
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#3
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King
Local Time: 17:50
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Bergen, Norway or Stirling, Scotland
Posts: 1,299
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Civfan:
The scenario will be made for FW. Setting will be the setting at the beginning of the series. The first part will therefore be some sort of empire building and diplomacy thingy, while the last part, the shadow war, will be about survival.
Blackclove:
I've thought about the stargates... either, it'll be no terrain movement thingy, or railroads... I don't know yet... first, I've gotta make a good map.
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December 4, 1999, 01:46
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#4
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Guest
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If you do islands, you may have problems getting the AI to play well. It uses ships very badly and doesn't expand quickly overseas. My suggestion would be to make space be land. The AI will play better and you'll have less problems overall.
Good luck!
(How are you going to simulate the stargates? Railroads?)
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December 5, 1999, 11:58
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#5
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Local Time: 01:50
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
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As I have already mentioned, you are welcome to shamelessly copy terrain from "my" MOO mod.:-)
------------------
St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/
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December 5, 1999, 23:26
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#6
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King
Local Time: 17:50
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Bergen, Norway or Stirling, Scotland
Posts: 1,299
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This is the reason I asked St. Leo
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Let me clear my throat... rhrhmrmhrm rhmrhmmr rhmrmhmrmh mhrmmrmhmrhm rmhmrmhrmhmrmhm!
-Coug
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December 7, 1999, 10:57
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#7
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Prince
Local Time: 05:50
Local Date: October 31, 2010
Join Date: Jun 1999
Posts: 763
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If you use individual squares (islands) as planets and give all ground troops a paratrooper ability then the game will work OK (although it'll have to be a war game - the engineers wont paradrop to anoth island to build there)
To conquer a planet the ships would move through space and bombard the planet and then the troops are paradropped in.
Easy
(probably a good idea to extend the paradrop range though)
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