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View Poll Results: How to find/attack Roman cities?
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The plan proposed looks good
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4 |
57.14% |
No, wait until we have greater force
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0 |
0% |
Change the plan, I have a better way
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1 |
14.29% |
Surprise the Romans with "The Trojan Banana"
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2 |
28.57% |
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August 13, 2003, 19:36
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#1
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Emperor
Local Time: 02:20
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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960AD - Finding/Attacking Roman Cities
We are dedicated to finding and eliminating *at least* all but one Roman city. The question is when and how. We might want to build a Diplomat or two to establish an embassy so we know how many cities are left, or we might want one to investigate found cities before we atack.
Or we can just attack with what we have or wait for greater force.
In the immediate area, we have an existing force or 3 Knights and 3 Crusaders. We have found a road with 2 endpoints, and may reasonably assume there are Roman cities at each end. The easiest place to consolidate our force is the southern end. And if there is nothing there, we can easily move along the road north to see what we find.
I propose that the wounded Archer check south first and pull back if he finds a city, then move north to look for a northern city. The map below shows a suggested route for units to move assuming a southern end city. There are 2 knights/Crusaders in Rome, Antium, and outside Cumae. A Dip being built in Veii can be rushed to check out any found city (or establish an embassy).
What do you think?
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Last edited by cavebear; August 13, 2003 at 19:46.
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August 13, 2003, 22:22
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#2
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Prince
Local Time: 01:20
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Looks good.
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Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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August 13, 2003, 22:37
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#3
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Emperor
Local Time: 02:20
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Canada CST
Posts: 4,204
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Re: 960AD - Finding/Attacking Roman Cities
Quote:
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Originally posted by cavebear
We are dedicated to finding and eliminating *at least* all but one Roman city.
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I think you presume too much...it seem as of yet undetermined whether we let one city live or eliminate the civ. This would be a good poll for the SMC (IMHO).
/me citizen of Apolyton
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August 14, 2003, 09:47
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#4
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King
Local Time: 08:20
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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looks good to me...If we use an other diplo on the Romans I would suggest we use it to figure out how may cities there are left.
maybe a poll sould be put up to check if the ppl want a slave city filled with Romans or not.
Shade
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
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August 14, 2003, 13:22
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#5
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King
Local Time: 09:20
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Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Did the Romans relocate their cap after we took Rome?
If not I suggest just bribing the last city's and send our units where they are needed (Greek border etc)
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August 14, 2003, 13:32
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#6
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Emperor
Local Time: 02:20
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Yes, their small cities will be quite vunerable to our filthy lucre and tales of glory.
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August 14, 2003, 15:17
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#7
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King
Local Time: 08:20
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by atawa
Did the Romans relocate their cap after we took Rome?
If not I suggest just bribing the last city's and send our units where they are needed (Greek border etc)
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nope the attack was to swift for their officials to escape .
I like the idea, instead of losing units and possible cities we expand.I suggest you bring this to the attention of our esteemed SMC and CP/EM and Science advisor so they can make up a decent plan(where to get the gold, wich cities do we want,where to build the diplo's,...)
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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August 14, 2003, 18:27
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#8
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Prince
Local Time: 01:20
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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I think that bribery would be a good idea. Let's go for it. I'll put my mind to getting the tax revenue for the conquest together.
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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August 14, 2003, 18:32
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#9
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King
Local Time: 09:20
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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:
Quote:
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I suggest you bring this to the attention of our esteemed SMC and CP/EM and Science advisor
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I thought I just did :
If they are in the spots drawn we wouldnt want to risk destroying the city. They both have good specials :b
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August 14, 2003, 19:41
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#10
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Emperor
Local Time: 02:20
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by atawa
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I thought I just did :
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I consider it as having been brought to my attention.
Quote:
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If they are in the spots drawn we wouldnt want to risk destroying the city. They both have good specials :b
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A good idea. We will see the city size and terrain improvements when our brave Archer reveals their locations.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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