View Poll Results: How to find/attack Roman cities?
The plan proposed looks good 4 57.14%
No, wait until we have greater force 0 0%
Change the plan, I have a better way 1 14.29%
Surprise the Romans with "The Trojan Banana" 2 28.57%
Voters: 7. You may not vote on this poll

 
 
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Old August 13, 2003, 19:36   #1
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960AD - Finding/Attacking Roman Cities
We are dedicated to finding and eliminating *at least* all but one Roman city. The question is when and how. We might want to build a Diplomat or two to establish an embassy so we know how many cities are left, or we might want one to investigate found cities before we atack.

Or we can just attack with what we have or wait for greater force.

In the immediate area, we have an existing force or 3 Knights and 3 Crusaders. We have found a road with 2 endpoints, and may reasonably assume there are Roman cities at each end. The easiest place to consolidate our force is the southern end. And if there is nothing there, we can easily move along the road north to see what we find.

I propose that the wounded Archer check south first and pull back if he finds a city, then move north to look for a northern city. The map below shows a suggested route for units to move assuming a southern end city. There are 2 knights/Crusaders in Rome, Antium, and outside Cumae. A Dip being built in Veii can be rushed to check out any found city (or establish an embassy).

What do you think?
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Last edited by cavebear; August 13, 2003 at 19:46.
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Old August 13, 2003, 22:22   #2
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Looks good.
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Old August 13, 2003, 22:37   #3
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Re: 960AD - Finding/Attacking Roman Cities
Quote:
Originally posted by cavebear
We are dedicated to finding and eliminating *at least* all but one Roman city.
I think you presume too much...it seem as of yet undetermined whether we let one city live or eliminate the civ. This would be a good poll for the SMC (IMHO).

/me citizen of Apolyton
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Old August 14, 2003, 09:47   #4
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looks good to me...If we use an other diplo on the Romans I would suggest we use it to figure out how may cities there are left.

maybe a poll sould be put up to check if the ppl want a slave city filled with Romans or not.

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Old August 14, 2003, 13:22   #5
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Did the Romans relocate their cap after we took Rome?

If not I suggest just bribing the last city's and send our units where they are needed (Greek border etc)
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Old August 14, 2003, 13:32   #6
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Yes, their small cities will be quite vunerable to our filthy lucre and tales of glory.
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Old August 14, 2003, 15:17   #7
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Quote:
Originally posted by atawa
Did the Romans relocate their cap after we took Rome?

If not I suggest just bribing the last city's and send our units where they are needed (Greek border etc)
nope the attack was to swift for their officials to escape .

I like the idea, instead of losing units and possible cities we expand.I suggest you bring this to the attention of our esteemed SMC and CP/EM and Science advisor so they can make up a decent plan(where to get the gold, wich cities do we want,where to build the diplo's,...)

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Old August 14, 2003, 18:27   #8
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I think that bribery would be a good idea. Let's go for it. I'll put my mind to getting the tax revenue for the conquest together.
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Old August 14, 2003, 18:32   #9
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:
Quote:
I suggest you bring this to the attention of our esteemed SMC and CP/EM and Science advisor
I thought I just did :

If they are in the spots drawn we wouldnt want to risk destroying the city. They both have good specials :b
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Old August 14, 2003, 19:41   #10
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Quote:
Originally posted by atawa
:

I thought I just did :
I consider it as having been brought to my attention.

Quote:
If they are in the spots drawn we wouldnt want to risk destroying the city. They both have good specials :b
A good idea. We will see the city size and terrain improvements when our brave Archer reveals their locations.

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