August 15, 2003, 09:31
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#1
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Settler
Local Time: 07:26
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 5
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changing rules in a running game
greetings,
i made an own scenario with the civ3ptw edit, with own rules. in the game, i saw some mistakes with the rules. how can i change them? are there any tools? i searched without having succes
thanx
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August 15, 2003, 12:20
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#2
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Deity
Local Time: 03:26
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Skip over to the creation forum and see if any answers are posted.
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August 15, 2003, 12:46
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#3
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Technical Director
Local Time: 09:26
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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As for as I know there are no tools for this very purpose. However, C3MT has the ability to include the rules with a map import/export from a save. As long as you don't amke any additions to the rules I think you shall be fine.
__________________
ACS - Technical Director
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August 15, 2003, 12:49
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#4
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Settler
Local Time: 07:26
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 5
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i used c3mt, but it deleted all buildungs in the citys. and thats very hard .
but thank you
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August 15, 2003, 13:50
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#5
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Technical Director
Local Time: 09:26
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Deleted all buildings?
Could you describe this more?
What version of C3MT did you use?
__________________
ACS - Technical Director
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August 15, 2003, 13:59
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#6
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Settler
Local Time: 07:26
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 5
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its version 1.01.
i take my actual game and export the map, than i edit the rules and re-import the map. after that, my cities are completly emptied of their buildings
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August 15, 2003, 14:07
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#7
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Settler
Local Time: 07:26
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 5
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stop! i take everything back, this time, it didnt killt the buildings, but now, i have some unity dublicatet in the production list. but just self-created units, they are not in the exported map or in any other rules duplicated!?!
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August 15, 2003, 15:18
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#8
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Technical Director
Local Time: 09:26
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Yuo should use at lerast v1.02 v1.01 has a bug in the save output which might cause all sorts of problems.
__________________
ACS - Technical Director
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August 15, 2003, 15:45
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#9
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Settler
Local Time: 07:26
Local Date: November 2, 2010
Join Date: Jun 2003
Posts: 5
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i'll fix it imadietelly, but another point -
i re imported a game, than it takes around half an hour to be able to play again - and the hole game was rather slow
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August 15, 2003, 16:50
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#10
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Technical Director
Local Time: 09:26
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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I don't really understand what you did?
Was this error with C3MT v1.02 or v1.03?
What sort of changes are you trying to make to the rules?
__________________
ACS - Technical Director
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