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Old August 15, 2003, 09:31   #1
flunda
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changing rules in a running game
greetings,

i made an own scenario with the civ3ptw edit, with own rules. in the game, i saw some mistakes with the rules. how can i change them? are there any tools? i searched without having succes


thanx
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Old August 15, 2003, 12:20   #2
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Skip over to the creation forum and see if any answers are posted.
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Old August 15, 2003, 12:46   #3
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As for as I know there are no tools for this very purpose. However, C3MT has the ability to include the rules with a map import/export from a save. As long as you don't amke any additions to the rules I think you shall be fine.
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Old August 15, 2003, 12:49   #4
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i used c3mt, but it deleted all buildungs in the citys. and thats very hard .

but thank you
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Old August 15, 2003, 13:50   #5
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Deleted all buildings?

Could you describe this more?

What version of C3MT did you use?
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Old August 15, 2003, 13:59   #6
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its version 1.01.

i take my actual game and export the map, than i edit the rules and re-import the map. after that, my cities are completly emptied of their buildings
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Old August 15, 2003, 14:07   #7
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stop! i take everything back, this time, it didnt killt the buildings, but now, i have some unity dublicatet in the production list. but just self-created units, they are not in the exported map or in any other rules duplicated!?!
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Old August 15, 2003, 15:18   #8
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Yuo should use at lerast v1.02 v1.01 has a bug in the save output which might cause all sorts of problems.
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Old August 15, 2003, 15:45   #9
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i'll fix it imadietelly, but another point -
i re imported a game, than it takes around half an hour to be able to play again - and the hole game was rather slow
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Old August 15, 2003, 16:50   #10
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I don't really understand what you did?

Was this error with C3MT v1.02 or v1.03?

What sort of changes are you trying to make to the rules?
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