Thread Tools
Old August 16, 2003, 03:38   #1
Oerdin
Deity
 
Oerdin's Avatar
 
Local Time: 00:27
Local Date: November 2, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
Best strategy to build and expand early
After a long hiatus I've started to get back into Civ3 and I have found myself getting beaten to a pulp in several MP games. Would anyone like to give me a few hints upon the finer points of early expansion and survival? What are a few of the tips and tricks which the old pros are using?
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
Oerdin is offline  
Old August 16, 2003, 12:29   #2
zorbop
Civilization III Democracy Game
Warlord
 
zorbop's Avatar
 
Local Time: 01:27
Local Date: November 2, 2010
Join Date: Jan 2002
Location: st louis
Posts: 281
in MP games i use aztecs and attack early with the jaguar warrior. on larger maps, i would expand a bit before doing this though. maybe use egypt or iroquois instead. either way, i've always found the secret to mp games is early war.
zorbop is offline  
Old August 16, 2003, 13:26   #3
badams52
King
 
badams52's Avatar
 
Local Time: 23:27
Local Date: November 1, 2010
Join Date: May 2002
Location: near the magic kingdom
Posts: 1,001
sounds suspiciously like the same strategy most people use for SP games.
__________________
badams
badams52 is offline  
Old August 16, 2003, 15:02   #4
Odin
DiplomacyNever Ending StoriesApolyton UniversityRise of Nations MultiplayerCiv4 SP Democracy Game
King
 
Odin's Avatar
 
Local Time: 01:27
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
watch out for the rush, and REX, REX, REX. Use ICS if you are a warmonger and space out your cities if you are a peacenick like me.
__________________
Nothing to see here, move along: http://selzlab.blogspot.com

The attempt to produce Heaven on Earth often produces Hell. -Karl Popper
Odin is offline  
Old August 16, 2003, 15:40   #5
Oerdin
Deity
 
Oerdin's Avatar
 
Local Time: 00:27
Local Date: November 2, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
What exactly is REX?
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
Oerdin is offline  
Old August 16, 2003, 17:46   #6
Gufnork
Prince
 
Gufnork's Avatar
 
Local Time: 07:27
Local Date: November 2, 2010
Join Date: Jul 2003
Location: Gothenburg, Sweden
Posts: 404
Rapid EXpansion. Build settlers as soon as your pop allows you to.
Gufnork is offline  
Old August 17, 2003, 03:02   #7
Oerdin
Deity
 
Oerdin's Avatar
 
Local Time: 00:27
Local Date: November 2, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
Ahh, ok. I normally do that.

Next question. Which civ is best for a standard or small map in multiplayer?
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
Oerdin is offline  
Old August 17, 2003, 05:20   #8
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 09:27
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
I don't do MP, but I am a big fan of REXing.
If you have cattle or wheat in the surroundings of your capitol, irrigate it. Even under despotism, it'll give +1 food, and it'll give you a great boost in early settler-production.
I always send my settlers unprotected, unless there is a good reason to protect them.

If you want to have an early war, a militaristic Civ is a good option, as it'll allow you to build barracks at a half price. Veteran units sure make a difference in early wars. Besides, city walls are nearly free (10 shields, no upkeep), and they'll drastically help you n ot to lose your cities in early attacks. They'll also help to keep your conquered cities from counterattack.

Militaristic / expansionist if good if you want to see your surroundings quickly and conquer them efficiently. However, Aztecs are much better than that, since their UU basically gives them the expansionist trait (2 moves for 10 shields), and the religious trait will help you later in the game.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline  
Old August 17, 2003, 06:50   #9
WRangler Rhymer
Warlord
 
WRangler Rhymer's Avatar
 
Local Time: 07:27
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 111
I have not play Civ 3 for a little bit of time but I am starting to play it again. When I play I find myself rexing as well alot. I just had one question for the people who are getting pro at the game now. Is it really better to Rex or just make yourself into a small state focusing on infastructure, and military build up. I ask this because a buddy of mine does the later while I Rapidly expand, and he seems to have more success at times then I do.
WRangler Rhymer is offline  
Old August 17, 2003, 06:52   #10
WRangler Rhymer
Warlord
 
WRangler Rhymer's Avatar
 
Local Time: 07:27
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 111
One more thing. The main nation I have much success with Rexing is the Ottomans.
WRangler Rhymer is offline  
Old August 17, 2003, 13:27   #11
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 03:27
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Quote:
Originally posted by WRangler Rhymer
I have not play Civ 3 for a little bit of time but I am starting to play it again. When I play I find myself rexing as well alot. I just had one question for the people who are getting pro at the game now. Is it really better to Rex or just make yourself into a small state focusing on infastructure, and military build up. I ask this because a buddy of mine does the later while I Rapidly expand, and he seems to have more success at times then I do.
IMO if the map is std or larger, you should expand as far as you can. This is because you need luxs and resources. The more land you have the more likely it is that you will get them.
OCC play is something else altogether and can be done.
Anyway, with lots of cities you can generate more troops and research. These will propel you to victory.
Given decent land, you should fare better with 20 cities than your friend with 5.
vmxa1 is offline  
Old August 18, 2003, 17:43   #12
gunkulator
Prince
 
gunkulator's Avatar
 
Local Time: 02:27
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 434
For best early REXing, either a religious or scientific civ is what you really want. Cheap culture is the name of the game. Settler's can only claim 9 tiles of land. Cultural expansion boosts it to 21 and fills in the gaps to keep pesky AI settlers from filling in the gaps.
gunkulator is offline  
Old August 18, 2003, 17:44   #13
gunkulator
Prince
 
gunkulator's Avatar
 
Local Time: 02:27
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 434
dp
gunkulator is offline  
Old August 19, 2003, 18:10   #14
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 02:27
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Quote:
Originally posted by gunkulator
For best early REXing, either a religious or scientific civ is what you really want. Cheap culture is the name of the game. Settler's can only claim 9 tiles of land. Cultural expansion boosts it to 21 and fills in the gaps to keep pesky AI settlers from filling in the gaps.
I prefer to ralph out now, rather than through culture. every two or three squares, plant a city. plant cities faster. defend better. You won't have citizens to work those extra tiles for millenia, why waste the space? Abandon the cities if you want later on. Throw in the added science and the military allotment of despotism and you're in great shape.
asleepathewheel is offline  
Old August 19, 2003, 21:30   #15
Mad Bomber
King
 
Mad Bomber's Avatar
 
Local Time: 03:27
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Columbus, Ohio
Posts: 1,119
Quote:
Originally posted by asleepathewheel


I prefer to ralph out now, rather than through culture. every two or three squares, plant a city. plant cities faster. defend better. You won't have citizens to work those extra tiles for millenia, why waste the space? Abandon the cities if you want later on. Throw in the added science and the military allotment of despotism and you're in great shape.
The problem with Ralphing is that you have to Micromanage these hick cities in order to prevent interferance with your legitimate cities.
__________________
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Mad Bomber is offline  
Old August 19, 2003, 22:34   #16
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 02:27
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Quote:
Originally posted by Mad Bomber


The problem with Ralphing is that you have to Micromanage these hick cities in order to prevent interferance with your legitimate cities.
true there is some more microing involved, but I haven't found it to be too bad. And I'm one that absolutely hates micro stuff. hate it.
asleepathewheel is offline  
Old August 19, 2003, 23:50   #17
Odin
DiplomacyNever Ending StoriesApolyton UniversityRise of Nations MultiplayerCiv4 SP Democracy Game
King
 
Odin's Avatar
 
Local Time: 01:27
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
I hate packing my cities. I use OCP (Optimum City Placement).
__________________
Nothing to see here, move along: http://selzlab.blogspot.com

The attempt to produce Heaven on Earth often produces Hell. -Karl Popper
Odin is offline  
Old August 20, 2003, 00:04   #18
The Mad Monk
Emperor
 
The Mad Monk's Avatar
 
Local Time: 02:27
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
I used to space them on a staggered 3x3 matrix, but that was a holdover from Civ2 and SMAC. now I generally do a 4x4 matrix, allowing some positioning to grab resources.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
The Mad Monk is offline  
Old August 20, 2003, 05:07   #19
Spiffor
Civilization III Democracy GamePtWDG LegolandApolytoners Hall of Fame
 
Spiffor's Avatar
 
Local Time: 09:27
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
Ralphing is good if you play highly competitive PBEM games: It gives a boost and allows you to better use your little good territory if you start on a crappy starting pos.
The micromanagement problem isn't so bad if you play PBEM, because you have the time to deal with all this.

However, if you play quicker games, use Ralphing only if you have a very crappy starting pos, or if your neighbours are right next to you and eager to found cities in the holes of your empire.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Spiffor is offline  
Old August 20, 2003, 15:59   #20
gunkulator
Prince
 
gunkulator's Avatar
 
Local Time: 02:27
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 434
I've found that any small gap between cities gives those annoying AI settlers a place to plop down. Sure, if cities are always 3 tiles apart, no problem, but if you ever space more than 3, you need culture.
gunkulator is offline  
Old August 20, 2003, 16:23   #21
Odin
DiplomacyNever Ending StoriesApolyton UniversityRise of Nations MultiplayerCiv4 SP Democracy Game
King
 
Odin's Avatar
 
Local Time: 01:27
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
I only Ralph on small maps or when I am stuck on a small continent.

On BIG maps I don't have to worry about sneaky AI settlers for A while so I grab good spots and Then spread from those growth centers. For example, If I see a gold and wheat near floodplane 8 tiles away I wil put a city there. I concentrate on culture, roadbuilding, mining and growth early on since Barbarians are easy to take care of. I usually have a spearman in each city and a few fast units to take care of invading tribes and to get rid of thier camps. By about 500 BCE I start building a wall of defensive cities with a 3 tile spacing at my estimated borders. I then also improve my defence By adding 2 more spearman/pikemen per city and a catapult; I also build a mobile defense force in by boarder town to help my swordsmen/medieval infantry to eliminate invading army. I am also building the Pyramids and Great Library as early as posible in my high-shield (+10 shields) cities, one usually being my capital or 2nd city.

Basically the best idea is to specialize your cities.
__________________
Nothing to see here, move along: http://selzlab.blogspot.com

The attempt to produce Heaven on Earth often produces Hell. -Karl Popper
Odin is offline  
Old August 20, 2003, 16:32   #22
Odin
DiplomacyNever Ending StoriesApolyton UniversityRise of Nations MultiplayerCiv4 SP Democracy Game
King
 
Odin's Avatar
 
Local Time: 01:27
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
On big Maps I use Carthage:
-Lower corrution
-Fast improvements = Earlier REX
-Numidian Inf. defends against unexpected archer rush
__________________
Nothing to see here, move along: http://selzlab.blogspot.com

The attempt to produce Heaven on Earth often produces Hell. -Karl Popper
Odin is offline  
Old August 24, 2003, 11:46   #23
Panag
MacCivilization II Democracy Game: ExodusC4BtSDG Rabbits of Caerbannog
Emperor
 
Panag's Avatar
 
Local Time: 09:27
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
Quote:
Originally posted by gunkulator
For best early REXing, either a religious or scientific civ is what you really want. Cheap culture is the name of the game. Settler's can only claim 9 tiles of land. Cultural expansion boosts it to 21 and fills in the gaps to keep pesky AI settlers from filling in the gaps.
hi ,




sometime a they can claim more , for example when you are building a new city near a city that has more culture , .......

have a nice day
Panag is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:27.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team