August 18, 2003, 01:49
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#1
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Emperor
Local Time: 03:34
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Herbstnebel 2.0
And our first contestant in the update game...
Last edited by DarthVeda; August 18, 2003 at 02:01.
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August 18, 2003, 21:06
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#2
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Prince
Local Time: 00:34
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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Great Wirbelwind Darth!
Will yours only be effective against aircraft, or can they be used in an anti-personel role?
__________________
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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August 18, 2003, 23:11
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#3
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Prince
Local Time: 07:34
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
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A new version of Herbstnebel! I can't wait.
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August 19, 2003, 13:05
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#4
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Emperor
Local Time: 03:34
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A new camo scheme for the SS...
What do you guys think?
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August 19, 2003, 13:24
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#5
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Prince
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Glasgow, Scotland
Posts: 522
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Looking good.
__________________
STDs are like pokemon... you gotta catch them ALL!!!
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August 19, 2003, 13:26
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#6
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Emperor
Local Time: 03:34
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next we have PzIV
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August 19, 2003, 13:32
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#7
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Emperor
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Tiger
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August 19, 2003, 13:51
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#8
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Emperor
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Jagdpanther
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August 19, 2003, 14:05
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#9
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Emperor
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panther
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August 19, 2003, 17:21
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#10
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Prince
Local Time: 00:34
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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Looks great Darth!
__________________
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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August 20, 2003, 08:50
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#11
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Moderator
Local Time: 09:34
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Join Date: Apr 2002
Location: Helsingborg, Scania
Posts: 1,253
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love the new camo-style
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August 20, 2003, 13:10
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#12
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Chieftain
Local Time: 09:34
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Terra Scania
Posts: 85
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Nice
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"You should count all humans as your kinfolk and the whole world as your foster country."
- Queen Kristina
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August 23, 2003, 21:04
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#13
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Prince
Local Time: 09:34
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Join Date: Jan 2003
Location: of Barcelona
Posts: 761
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Excellent work!
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August 24, 2003, 18:12
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#14
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Emperor
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Posts: 8,117
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hi ,
darthveda , dont forget the nebel troops , the smoke screen troops , ......
have a nice day
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August 26, 2003, 16:02
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#15
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Emperor
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Location: of syrian frogs
Posts: 6,772
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Nice
__________________
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!
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August 26, 2003, 20:04
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#16
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Emperor
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She's coming along nicely guys! Maybe release in a month!
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August 29, 2003, 11:07
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#17
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Prince
Local Time: 07:34
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Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
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Good news!
You're fixing the bugs that make it impossible to take the cities near the Spa area, right? Don't forget.
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August 29, 2003, 15:51
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#18
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Emperor
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Could you specifically detail those bugs again?
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August 29, 2003, 16:00
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#19
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Prince
Local Time: 07:34
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Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
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Quote:
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Originally posted by DarthVeda
Could you specifically detail those bugs again?
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Okay...
You specifically set it up so that when you take a city that has those bunkers homed to it, they'll disband, making the untakable cities now takable. (Such as Namur)
However there's a bug, that if the city has no other defenders in it other than the bunker, instead of disbanding, it'll automatically rehome to the city it's in. (ToT doesn't have this problem.)
for some reason, cities in the Spa area, including Spa, and Eupen, they never build infantry, so the bunker is always the one defending unit in the city, so those'll get rehomed when their support city is taken, and as a result, you can never get that objective.
Possible solution: Make a non-movable defender for the allies that's easily killed and put it in the cities with bunkers.
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August 30, 2003, 11:19
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#20
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Emperor
Local Time: 03:34
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ok I fixed it
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August 30, 2003, 11:53
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#21
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Emperor
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Quote:
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Originally posted by DarthVeda
ok I fixed it
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hi ,
thank you
btw , any other scen's that you have lined up for the future , .....
have a nice day
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August 30, 2003, 11:58
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#22
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Emperor
Local Time: 03:34
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Yeah I'm going to work on a Korean War one and I plan on working on Nemo's blitz scenario.
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August 30, 2003, 12:05
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#23
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Emperor
Local Time: 09:34
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by DarthVeda
Yeah I'm going to work on a Korean War one and I plan on working on Nemo's blitz scenario.
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hi ,
, maybe you should make two korea's , one of the old 1950 war , one of the new current deal , ......
have a nice day
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September 6, 2003, 19:47
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#24
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Emperor
Local Time: 03:34
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Work continues...
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September 6, 2003, 19:48
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#25
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Prince
Local Time: 07:34
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
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Quote:
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Originally posted by DarthVeda
Work continues...
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Can't wait!
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September 7, 2003, 08:02
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#26
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Emperor
Local Time: 17:34
Local Date: November 2, 2010
Join Date: Feb 2000
Posts: 3,057
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Quote:
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Originally posted by DarthVeda
Yeah I'm going to work on a Korean War one
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Darth, I'm currently a pseudo-world expert on the OOBs of all the players in the Korean War. Ask me anything - I'll pull the answers out of Gorden Rottman's excelent 'Korean War Order of Battle'. (which goes back to the library in November [unless some punk recalls it. Which they'd better not]).
If the scenario is on a modern Korean War, then I can't recomend: http://groups.yahoo.com/group/AsianDefense/ too highly. Josepth Bermudez's book on the North Korean Armed Forces 'Shield of the Great Leader' also kicks arse [my copy should arrive in the bookstore this week ]. I'm currently working on a scenario for The Operational Art of War on such a conflict.
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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September 18, 2003, 20:00
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#27
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Prince
Local Time: 00:34
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Sunset and the evening star And one clear call for me.
Posts: 784
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How is it coming Darth?
__________________
Sea Kings TOT
Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!
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September 19, 2003, 12:57
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#28
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Emperor
Local Time: 03:34
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Haven't worked on it in a few days what being at college and all
I played up through December 20, made some changes, and now I have to play through again.
I would say Herbstnebel 2.0 is about 10-20% completed though.
Last edited by DarthVeda; September 19, 2003 at 13:03.
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September 20, 2003, 02:10
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#29
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Prince
Local Time: 07:34
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Hermosa Beach, California, USA
Posts: 523
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Quote:
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Originally posted by DarthVeda
I would say Herbstnebel 2.0 is about 10-20% completed though.
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Excellent! I hope beyond hopes you remain committed to completing this, as Herbstnebel 1.0 was the best civ2 scenario I played in a long while.
If you need people to play test for any reason, I'd jump at the chance.
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November 1, 2003, 23:04
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#30
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Emperor
Local Time: 03:34
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Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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blech I've run out of unit ideas. Anybody got some more?
Here's what I gots so far:
- New German Unit: Wirbelwind AA
- New German Unit: Nebelwerfer
- New Allied Unit: Fortified AT Gun
- New Allied Unit: Fortified M10
- New Allied Unit: M1917A1 MG
- New Allied Unit: 3rd Army M4A3
- New Allied unit: 3rd Army M36B1
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