August 18, 2003, 01:56
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#1
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Emperor
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Gigamap map eiditor for MGE
i wanted to 'update' my south america map to a gigamap version, but my MGE map editor doesn't work (i have the standard civ2's editor on a separate folder, which is what i use, but i can't open gigamaps with it)
any ideas on what should i try?
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August 18, 2003, 06:27
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#2
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MapEdit
You will still need the MGE map editor to do the actual creating though, unless you want to do it all in a paint program.
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August 18, 2003, 22:17
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#3
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i already have map edit, but i want the map editor....
working with the bmp's is too tedious, as the civ2 grid id tilted 45º with respect to a bmp grid....
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August 18, 2003, 22:27
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#4
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King
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Dont you need the 'no limits' patch to be able to work with gigas? Probably a civfanatics downloadable item.
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August 18, 2003, 22:31
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#5
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but they work with my civ... i can open gigamaps, the only thing that won't work is the map editor.... (the MGE one returns an error, and the basic civ2 one opens them up screwed up)
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August 19, 2003, 10:07
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#6
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Quote:
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working with the bmp's is too tedious, as the civ2 grid id tilted 45º with respect to a bmp grid....
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I agree completely.
What error do you get?
Maybe you can try my "Test of Time map editor", downloadable from the MapEdit websites as well. It's just a copy of the MGE one really (although you can also create gigamaps with it), I think it should work with MGE too.
... I don't think that works on WindowsXP though, which is probably a mistake on my part, but I can't fix it because I don't have XP.
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Originally posted by Field Marshal Klesh
Dont you need the 'no limits' patch to be able to work with gigas? Probably a civfanatics downloadable item.
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No you don't. The only thing that does for maps is allow you to generate random gigamaps. And it doesn't affect the map editor either.
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August 19, 2003, 11:38
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#7
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i'll need to check the error at home (it just doesn't open....)... it's a civ2map.exe with around 2 KB, whereas the standard civ one (which i have in a separate folder weights around 1.5 kb)
btw, i'll give your ToT editor a try as soon as i get home... but i use XP :-/
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August 26, 2003, 14:29
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#8
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indeed, the tot editor doesn't work... i get a civ2map.exe is not a valid win32 file message...
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August 26, 2003, 19:17
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#9
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Yep, that sounds about right.
Could you perhaps try it again, but use this one instead (it still works the same):
http://apolyton.net/upload/files/Mercator/Civ2map.zip (down)
Edit: My utility website has been updated. So the updated (XP-compatible) map editor is now available from there:
http://www.civgaming.net/mercator/mapedit
Last edited by Mercator; September 13, 2003 at 10:39.
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September 2, 2003, 11:56
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#10
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Could someone with Windows XP and ToT (or MGE) please test this?
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September 2, 2003, 13:51
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#11
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I won't be able to till weekend... perhaps tomorrow, but i'm not sure....
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September 2, 2003, 19:52
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#12
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Prince
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Works for me. I guess now I won't have to switch to my Win 98SE partition. Excellent stuff, Mercator.
All I need now, is something that can add rivers in the saved game, without hex editing .
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September 4, 2003, 10:23
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#13
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there is a method.. wait a sec.
[edit:]
Here it is: http://apolyton.net/forums/showthrea...threadid=66105
i've tried it (MGE) and it works.
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Last edited by N35t0r; September 4, 2003 at 10:30.
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September 4, 2003, 11:24
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#14
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Hurrah!
I'll update the editor on my website too in a few days.
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September 6, 2003, 01:11
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#15
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Confirming it works with MGE and XP... and confirming that the instructions to make it work on a separate directory are correct... thank you mercator!
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September 6, 2003, 15:44
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#16
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You're welcome.
But... " the instructions to make it work on a separate directory"
Or are you simply referring to the list of required files I mention in the readme?
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September 8, 2003, 11:49
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#17
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yup.
you say that those are the files it needs to run.... and indeed they are... I got it in a separate dir. than civ and it works with only those files. (i had some extra ones, as i copied most of the .dll's when i used the basic civ2 editor...)
This way, i have all the maps on a separate dir (\civ2\maps) it's much more clean, with the saves in their own dir, my civ2 folder looks 'cleaner'....
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September 9, 2003, 16:50
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#18
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Oh, OK.
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November 13, 2003, 20:31
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#19
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Warlord
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/edit i posted about not being able to download from mercator's site, but ive since got it working (problem on my end )....
Last edited by Daftpanzer; November 13, 2003 at 21:10.
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