Thread Tools
Old August 20, 2003, 13:04   #1
bartek
Settler
 
Local Time: 07:38
Local Date: November 2, 2010
Join Date: Aug 2003
Posts: 10
Slow technology
Is there any way to slow discover technology?
bartek is offline  
Old August 20, 2003, 17:15   #2
LDiCesare
GalCiv Apolyton EmpireCivilization IV Creators
Emperor
 
Local Time: 09:38
Local Date: November 2, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
Mod their costs?
__________________
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
LDiCesare is offline  
Old August 20, 2003, 21:38   #3
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 08:38
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
A file called Advance.txt in your ...\ctp2_data\default\gamedata folder, you can change the science costs there.

Code:
ADVANCE_ADV_INFANTRY_TACTICS {

   Prerequisites ADVANCE_NAVAL_AVIATION
   Prerequisites ADVANCE_VERTICAL_FLIGHT_AIRCRAFT

   Cost 43080
   Icon ICON_ADVANCE_ADV_INFANTRY_TACTICS
   Branch 0
   Age AGE_THREE
}
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old August 21, 2003, 01:39   #4
LDiCesare
GalCiv Apolyton EmpireCivilization IV Creators
Emperor
 
Local Time: 09:38
Local Date: November 2, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
Maq, is there any way you know of modding all the costs from one place or do you have to change every tech's cost?
__________________
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
LDiCesare is offline  
Old August 21, 2003, 02:43   #5
Dale
Emperor
 
Dale's Avatar
 
Local Time: 17:38
Local Date: November 2, 2010
Join Date: Dec 2000
Posts: 3,944
Every techs cost sorry mate.

Someone should write a shell to do things like this, eh?
Dale is offline  
Old August 21, 2003, 08:59   #6
Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
 
Local Time: 08:38
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 7,665
Doesnt the CTPedit program do that? JBytheway can you tell you or look through the thread, http://apolyton.net/forums/showthrea...threadid=69621

Quote:
- The ability to quickly make mass changes to entries in a data file.
__________________
Call to Power 2: Apolyton Edition - download the latest version (7th June 2010)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Maquiladora is offline  
Old August 21, 2003, 10:15   #7
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 09:38
Local Date: November 2, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
Quote:
Originally posted by Maquiladora
Doesnt the CTPedit program do that? JBytheway can you tell you or look through the thread, http://apolyton.net/forums/showthrea...threadid=69621
Yes, CTPEdit does has this feature.

But alternativly the values for the AI_MIN_AHEAD_TECHNOLOGY_COST, AI_MAX_AHEAD_TECHNOLOGY_COST and HUMAN_SCIENCE_BONUS could be modified in the DiffDB.txt.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old August 21, 2003, 19:47   #8
Dale
Emperor
 
Dale's Avatar
 
Local Time: 17:38
Local Date: November 2, 2010
Join Date: Dec 2000
Posts: 3,944
Forgot about that.
Dale is offline  
Old August 28, 2003, 17:15   #9
st_swithin
CTP1/2 GODDESS
 
Local Time: 07:38
Local Date: November 2, 2010
Join Date: Nov 2002
Location: 10069
Posts: 198
If you want to get seriously nazi on the science, start trimming branches until there's only one path - that way, you'll know who has what, when, and for how much.
st_swithin is offline  
Old October 22, 2003, 00:15   #10
ahenobarb
Prince
 
ahenobarb's Avatar
 
Local Time: 07:38
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 437
also in DiffDB.txt you can increase the value after SCIENCE_HANDICAP, which effectively increases by x the amount of science required to obtain advances. So that if an advance requires 242 science to obtain and you entered 1000 in the SCIENCE_HANDICAP field, the advance now requires 1242 to obtain. You have to do this for all difficulty levels however.
ahenobarb is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:38.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team