August 31, 2003, 17:47
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#31
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Warlord
Local Time: 15:49
Local Date: November 2, 2010
Join Date: Nov 2001
Location: French
Posts: 140
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Quote:
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Originally posted by Spiffor
Actually, absolutely not. I got the idea after reading LouLong's thread at CivFanatics (this is not a copy of his thread), but I wasn't aware there was such a thing at MZO too.
I'll see about it (and probably will contact PanzerXXXII) tomorrow. Now it is really time for bed )
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What is MZO ?
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August 31, 2003, 22:09
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#32
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Prince
Local Time: 02:49
Local Date: November 2, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
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Quote:
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Originally posted by Kaos XIII
There are 2 more confirmed Scenarios.
The second is a Roman Era scenario. There is no writing about it, but you can clearly see it in the screenshots.
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In this screenshot,
http://www.gamespot.com/pc/strategy/...s.html?page=48
the unit centered on is called "Legionary III" with stats 6/5/1. Apparently the Roman legions get better as the game progresses. I wonder if they improve in the same way the Daimyo improves in the Shogun scenario, or if you simply produce better Legionaries when newer techs come in. Any clues?
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Eine Spritze gegen Schmerzen, bitte.
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August 31, 2003, 23:46
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#33
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Local Time: 09:49
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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Quote:
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Originally posted by LouLong
Very nice !
I prefer your look a lot !
Maybe I will try to do something along those lines at civfanatics but I am not sure it is posible.
Good I checked here before copying my thread here as well
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Don't hesitate to steal my code like hell The better the lists, the merrier for the users (and the better the reputation of the French Team )
Edit: MZO is Master Zen Online, a forum created by an Apolytoner, which has really flourished during Apolyton Great Downtime in April.
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"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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September 1, 2003, 03:00
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#34
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Emperor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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Quote:
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Originally posted by Falconius
the unit centered on is called "Legionary III" with stats 6/5/1. Apparently the Roman legions get better as the game progresses. I wonder if they improve in the same way the Daimyo improves in the Shogun scenario, or if you simply produce better Legionaries when newer techs come in. Any clues?
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having the suffix 'III' i'd say it's a regular upgrade path. e.g. inventing woven armour will produce Legionary II with, let's say, 4/5/1 ...
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- Artificial Intelligence usually beats real stupidity
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September 1, 2003, 03:54
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#35
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Emperor
Local Time: 02:49
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Occupied South
Posts: 4,729
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Quote:
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Originally posted by Spiffor
MZO is Master Zen Online, a forum created by an Apolytoner, which has really flourished during Apolyton Great Downtime in April.
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And a pretty cool place in its own rite.
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September 1, 2003, 04:02
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#36
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King
Local Time: 09:49
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Quote:
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Originally posted by Falconius
In this screenshot,
http://www.gamespot.com/pc/strategy/...s.html?page=48
the unit centered on is called "Legionary III" with stats 6/5/1. Apparently the Roman legions get better as the game progresses. I wonder if they improve in the same way the Daimyo improves in the Shogun scenario, or if you simply produce better Legionaries when newer techs come in. Any clues?
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Doesn anyone have an idea what the resourced south of croton in that screenshot could be?
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September 1, 2003, 04:10
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#37
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Emperor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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Quote:
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Originally posted by statusperfect
Doesn anyone have an idea what the resourced south of croton in that screenshot could be?
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i guess it's iron.
looks like steel or aluminium, but neither was known during the rise of rome
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September 1, 2003, 09:02
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#38
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Local Time: 09:49
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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I say it's silver.
And I'm not sure it is a Firaxis' scenario. In the article, they mentioned 6 scenarios, and the inclusion of this one would mean there is no WW2-Europe scenario, which would be strange since tons of graphics are already made for that one.
Besides, you'll notice no new graphics in the Rome scenario, and names like "Legionary III" and such. IMHO, this is a well done fanmade scenario, rather than a Firaxis one.
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"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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September 1, 2003, 14:02
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#39
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Prince
Local Time: 02:49
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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The article is wrong
There are 9 scenarios.
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September 1, 2003, 15:26
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#40
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Warlord
Local Time: 15:49
Local Date: November 2, 2010
Join Date: Nov 2001
Location: French
Posts: 140
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Quote:
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Originally posted by Spiffor
Don't hesitate to steal my code like hell The better the lists, the merrier for the users (and the better the reputation of the French Team )
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I did (sort of I installed hyperlinks, something I wanted to do but was too lazy to)...
Why French team, are you French too ? I mean you seem to live in Germany ! Oder habe ich ein Fehler gemacht ?
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September 2, 2003, 02:26
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#41
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Prince
Local Time: 02:49
Local Date: November 2, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
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Quote:
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Originally posted by Spiffor
You'll notice no new graphics in the Rome scenario, and names like "Legionary III" and such. IMHO, this is a well done fanmade scenario, rather than a Firaxis one.
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If that's so, then its available now somewhere online. But I can't find it here or on CivFanatics. I'd love to play it. Anyone know where it is?
And actually there are some new graphics. That resource south of Croton that everyone is asking about. And don't the cities look different? Of course, both of these can be player-modded. But would Atari choose a fan-made scenario as a screenshot for us to drool over? Doesn't seem likely. But I can only speculate.
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Eine Spritze gegen Schmerzen, bitte.
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September 2, 2003, 02:58
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#42
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BreakAway Games
Local Time: 07:49
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 38
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All the screenshots released are from one of the Conquests scenarios or the Conquest random game, though many are from early versions which may have placeholder art still in place. And there are 9 full Conquests.
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September 2, 2003, 11:15
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#43
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Emperor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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merepatra, are you a beta tester?
i thought only residents of the US were chosen for testing.
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September 2, 2003, 11:23
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#44
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BreakAway Games
Local Time: 07:49
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 38
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I work for BreakAway, and beta testers were chosen from all around the world.
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September 2, 2003, 11:26
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#45
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Emperor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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well, nice to have an insider
(how about some more details? )
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September 2, 2003, 12:46
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#46
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Warlord
Local Time: 15:49
Local Date: November 2, 2010
Join Date: Nov 2001
Location: French
Posts: 140
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Quote:
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Originally posted by Merepatra
I work for BreakAway
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Ahhhh ! I have looked so long for someone from Breakaway. Why ? Just to cry havoc for not having been chosen as a French betatester !!!!!!!!!! (after all I start to know a little about Customization).
OK I have calmed down now.
Nice to see someone from your team follows the forums...
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September 2, 2003, 14:21
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#47
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Prince
Local Time: 02:49
Local Date: November 2, 2010
Join Date: May 2001
Location: Stratford, NJ
Posts: 374
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Quote:
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Originally posted by Merepatra
All the screenshots released are from one of the Conquests scenarios or the Conquest random game, though many are from early versions which may have placeholder art still in place.
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Thank you for clearing that up. I can stop looking now!
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Eine Spritze gegen Schmerzen, bitte.
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September 4, 2003, 10:00
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#48
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Warlord
Local Time: 07:49
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 274
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I didn't understand if in Conquests I will be able to play from 4000 to infinite maybe using units present in scenarios or some default units.
I won't buy the game if this feature wasn't inside.
Thanks
Gunter
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September 4, 2003, 11:31
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#49
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Emperor
Local Time: 09:49
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if you want an infinite game, maybe simcity is more appropriate for you.
as for civ3: you can edit that the game lasts longer... e.g. increase the total turns. infinite probably won't go, but hey... where's the fun when all civs have researched all possible techs, all cities are fully developed and all you can build is wealth?
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September 5, 2003, 15:53
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#50
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Deity
Local Time: 08:49
Local Date: November 2, 2010
Join Date: Apr 2002
Location: London
Posts: 12,012
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Quote:
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Originally posted by civman2000
diplomacy changes will slow down development/exploration a lot.
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This point is now being discussed on the strategy forum.
http://apolyton.net/forums/showthrea...threadid=96285
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September 5, 2003, 18:28
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#51
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Prince
Local Time: 02:49
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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Quote:
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Originally posted by Merepatra
I work for BreakAway
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Ah, its nice to see somebody from Breakaway
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Viva la Spam
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September 5, 2003, 19:52
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#52
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Prince
Local Time: 03:49
Local Date: November 2, 2010
Join Date: Jan 2000
Location: herndon, va, usa
Posts: 436
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Quote:
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Originally posted by Gunter
I didn't understand if in Conquests I will be able to play from 4000 to infinite maybe using units present in scenarios or some default units.
I won't buy the game if this feature wasn't inside.
Thanks
Gunter
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use the samegame editor, and set the number of turns to whatever you want. it's not infinite, but then... neither are you.
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it's just my opinion. can you dig it?
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September 6, 2003, 07:02
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#53
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Local Time: 09:49
Local Date: November 2, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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Quote:
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Originally posted by LouLong
Why French team, are you French too ? I mean you seem to live in Germany ! Oder habe ich ein Fehler gemacht ?
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Yup, I'm French, but I'm studying in Germany
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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September 6, 2003, 16:09
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#54
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Emperor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Louis XXIV
The article is wrong
There are 9 scenarios.
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hi ,
well actually there are going to be at least 9 , we might end up with a couple more , .......
have a nice day
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September 6, 2003, 17:25
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#55
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Prince
Local Time: 02:49
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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That would be a nice hope (But just a hope)
I remember it being said that the original plan was 8, but they moved it up to 9. I wouldn't count on them having enough time to move it to 10.
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September 6, 2003, 17:28
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#56
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Emperor
Local Time: 09:49
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Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by sabrewolf
if you want an infinite game, maybe simcity is more appropriate for you.
as for civ3: you can edit that the game lasts longer... e.g. increase the total turns. infinite probably won't go, but hey... where's the fun when all civs have researched all possible techs, all cities are fully developed and all you can build is wealth?
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hi ,
one answer ; " WAR "
have a nice day
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September 6, 2003, 21:09
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#57
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Prince
Local Time: 02:49
Local Date: November 2, 2010
Join Date: Mar 2003
Location: The First State
Posts: 446
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I find war to get boring after awhile if I don't get breaks (When I have to deal with a lot of city production)
It would be nice to play beyond the victory point in a scenario (Like you can in the regular game).
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September 7, 2003, 04:47
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#58
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Emperor
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but then the problem isn't the limited turn count, but the victores which stop the game.
it would be interesting to try and get more than 1 victory type (first diplomatic, cultural and city culture), then domination and finally conquest... :lol
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September 7, 2003, 09:23
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#59
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Settler
Local Time: 01:49
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Louisiana
Posts: 1
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Finally!
Quote:
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Originally posted by sabrewolf
but then the problem isn't the limited turn count, but the victores which stop the game.
it would be interesting to try and get more than 1 victory type (first diplomatic, cultural and city culture), then domination and finally conquest... :lol
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YES!! Ever since I started Civ III, I have been thinking "why not have a number of victory conditions in one game?" So what if I launch my spacecraft first, I could still be obliterated by another civ. I'm not very experienced with it, but could that be a mod?
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September 7, 2003, 09:29
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#60
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Emperor
Local Time: 09:49
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i don't think so. victory is victory.
all you could do is turn off the victory conditions and try to get them (e.g. have a UN vote, win it, and continue on playing).
it's just a bit difficult to know, if you've reached the domination or culture victory limit.
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