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Old August 29, 2003, 15:24   #61
Flubber
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Quote:
Originally posted by blockhead


we play simul and when war we usualy reload
What does this mean-- do you switch to turn based play ?
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Old August 29, 2003, 15:27   #62
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Originally posted by Flubber


I do find it amusing as an employed married professional, to be repeatedly insulted by someone that must be a child.
the people who says that age does matter are the most stupid

i dont care, create some pbem game, give me some link to rules and let's start

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Old August 29, 2003, 15:35   #63
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Quote:
Originally posted by HongHu




Can't believe one could come to the strategy forum and see such an entertaining play.
\

I must say that i am a clueless newbie who still plays SP and still hasnt played on Transcend level (though i will as soon as finish whupping the AI on Thinker level) I use roads and crawlers, though certainly not optimally.

I feel it important to be part of this thread - after all one wishes to improve ones level

Blockhead wont be a settler for long at this rate.

I promise not to start the following threads
A. All console players are clueless idiots (in other games)
B. Do games cause violence (in other games)
C. SMAC is an atheist, lefty piece of propaganda (here)
D. Anything about microsoft (in RON)


Though it is certainly tempting.
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Old August 29, 2003, 15:35   #64
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I've played several games against blockhead and whether or not he'll admit it, he's approximately as good as I am. When we play, to speed up the game, I elide some crawlers and formers and avoid Yang (who desperately needs every one of them).

Forest-and-forget is a quick, fairly effective terraforming strategy, and ICS/closest base packing reduces dependence on crawlers. I manage cities from the F4 menu and spot-check infiltrated factions with F2, F4, and F7, taking a more careful look if war starts or looks likely.

For those who remember the thread where I asked about ICS and posted a game, blockhead was controlling the Gaians. You can get a rough idea of his typical play from that.

We use simultaneous turns, so a sample three player game should be decided in 4 to 6 hours. If two people go to war, then one player moves first, and the other player moves second, but each can twiddle cities while the other is moving units. I just ignore his boasting when he addresses me in a game.
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Old August 29, 2003, 15:42   #65
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Quote:
Originally posted by blockhead


the people who says that age does matter are the most stupid

i dont care, create some pbem game, give me some link to rules and let's start

blockhead
Age has nothing to do with intelligence-- IT does however have a LOT to do with maturity. Your writing style is childlike and I figured, apparently correctly, that you were a child. When I was younger I might have responded in kind to your repeated insults-- Now I just find them amusing no matter how many times you call me stupid or an idiot.

I never discount a valid opinion due to the age of the holder. On this board we can all be ageless, only your own immature behavior has been on display to allow us to assess the worth of your opinions and claims.


A pretty standard ruleset could be as follows-- People go both ways on upgrading and the stockpile bug

Map settings:

Large, Random map
Erosion, Native Life, Clouds and Oceans = average
Difficulty: Transcend

Game settings:

All Victory Conditions
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered
No Random Events
Time Warp: Off
Iron Man: On/Off(Your choice)

Rules:

• Communications - None until in-game contact, obtain commlink, or build EG (*Note* Physical in-game contact means you have to have a unit adjacent/next to your opponent's unit or base)
* You cannot bribe an AI player to attack your opponent, until you have legally obtained your opponent's comm frequency.
• SE switch "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Stockpile Energy in your build queues is OK!!!
• Crawlers and units upgrade anytime - OK!!!
• Probe actions: Must choose vendetta option when probing your opponent if you are not at vendetta, unless you have previously gained permission to probe by e-mail. Also, you must tell your opponent what you stole, ie. map or tech(s). You don't have to say what specific tech(s), just that you stole them. If you are already at vendetta before you probe, then you don't have to tell them anything.
*Sometimes when probing with a probe foil, you might not get the vendetta pop-up, but you must still inform your opponent of what you stole.
*You do not have to inform your opponent of infiltration.
• You cannot bribe the AI on council votes nor to demand withdrawal of units (Note: This means you can't bribe your human opponent on council votes or use the right click feature to demand withdrawl, because the AI makes the decision for them. It's okay to bribe or demand withdrawl of the AI controlled factions. However, you could still bribe or demand withdrawl of your human opponent, via email or in the trade screen, where the human player would get the chance to make the decision themselves.
*You cannot accept a bribe made by the AI on behalf of your opponent in council votes.
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• No accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F4 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI.
* Reverse engineering okay, except with the rover chassis from planetary networks.
*If you cause a save/load warning, you must inform your opponent of the reason in an email.
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Old August 29, 2003, 15:44   #66
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Quote:
Originally posted by Chaos Theory
I've played several games against blockhead and whether or not he'll admit it, he's approximately as good as I am.
i am much better, i just did not play good some games because i tried pirates and other ****

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Old August 29, 2003, 15:48   #67
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Quote:
Originally posted by Chaos Theory
I've played several games against blockhead and whether or not he'll admit it, he's approximately as good as I am. When we play, to speed up the game, I elide some crawlers and formers .
Just curious Chaos Theory as to where you would place yourself in the arena of local poly PBEM players. AS a point of reference I place myself as " solidly above average" -- I have won far more games than I have lost but am nowhere near the best on here.

Also, what does " elide" some crawlers and formers mean?
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Old August 29, 2003, 15:50   #68
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Flubber's ruleset altered to reflect how our IP group plays:

Map settings:

Large, Random map
Erosion, Native Life = something
Clouds and Oceans = rainy
Difficulty: Transcend

Game settings:

All Victory Conditions
Look First: On
Tech Stag: Off
Spoils of War: Off
Intense Rivalry: Off
Directed Research (pick your own techs)
No Unity Survey (map not visible)
Pods are scattered = sometimes
No Random Events
Time Warp: Off
Iron Man: Off

Rules:

• Communications - None until in-game contact, obtain commlink, or build EG enforced by the game with the alphax.txt option
* You cannot bribe an AI player to attack your opponent, until you have legally obtained your opponent's comm frequency -- don't know about this one, never tried it
• SE switch "quickies" forbidden - not explicitly forbidden, and I suspect some players use it to tweak the computer opponents
• Stockpile Energy in your build queues is OK!!!
• Crawlers and units upgrade anytime - OK!!!
• Probe actions: Probing works normally in IP, except for the player-imposed restriction against probing while at pact
• You cannot bribe the AI on council votes nor to demand withdrawal of units -- bribing a human or an AI at the council in IP doesn't seem to work right, so it's forbidden; I don't know about bribing for a withdrawal
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• No accepting pending treaties/pacts *after* declaring vendetta in the same turn ) -- not an issue in IP
• Cannot use the F4 feature (or the bases feature of the F4 screen) to change an infiltrated faction's workers to specialists.
* You cannot trade bases with the AI. It is okay to gift a base to the AI. -- impossible to trade or gift bases in IP
* Reverse engineering okay, except with the rover chassis from planetary networks.
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Old August 29, 2003, 15:52   #69
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[edited upon further reading of Flubber's post]

To Flubber:
I consider myself one step below the best here. That is, I could play against the best here and sometimes win, but I would be more likely to lose.

Elide crawlers and formers = reduce the crawler/former count at minimal cost to productivity. For example, forest-and-forget is very cheap in terraformer turns, and isn't that much worse than more intense terraforming.
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Old August 29, 2003, 15:54   #70
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Quote:
Originally posted by Flubber
* Reverse engineering okay, except with the rover chassis from planetary networks.
what's that?
rules seems ok i hope
and another my rule:
no probe actions with the one you are pacted, it's nonsense to steal techs when you can move anywhere in pact brother's/sister's teritory

blockhead

btw, you are saying you are adult, by you are acting very stupid, so i dont care what you say about maturity
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Old August 29, 2003, 16:00   #71
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Quote:
Originally posted by blockhead

what's that?
rules seems ok i hope
and another my rule:
no probe actions with the one you are pacted, it's nonsense to steal techs when you can move anywhere in pact brother's/sister's teritory

blockhead
The reverse engineering rule is designed to prevent people designing a rover from a probe team without any need to research doc mobility. Most people feel it makes planetary networks overly strong

Is the probesteal rule in place because otherwise their probeteam could just go through units on its way to the intended target.
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Old August 29, 2003, 16:03   #72
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Quote:
Originally posted by blockhead


btw, you are saying you are adult, by you are acting very stupid, so i dont care what you say about maturity
The irony !!!!
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Old August 29, 2003, 16:07   #73
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Ouch! Don't abuse him in a game, ok, Flubber?

My baby bit me once too, fortunetaly he does not know how to say "I hate you" yet.
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Old August 29, 2003, 16:07   #74
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The rule is in place in part because initiating a war in IP with simult turns is messy and should involve an explicit declaration by a player. Also, if you're pacted, you trust each other to the point you repair your pactmate's units. If players can probe-rape other players, then they cannot trust each other as much in a pact. Of course, you need to be ready to nerve-gas their bases into the sea if they break the pact and attack....
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Old August 29, 2003, 16:08   #75
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Quote:
Originally posted by Flubber

The reverse engineering rule is designed to prevent people designing a rover from a probe team without any need to research doc mobility. Most people feel it makes planetary networks overly strong
i forgot that it is possible, because i do not use bugs

so someone create and let's play

blockhead
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Old August 29, 2003, 16:29   #76
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Quote:
Originally posted by blockhead


i forgot that it is possible, because i do not use bugs

so someone create and let's play

blockhead

I don't exploit bugs either but I have heard some argue that this is not a bug but a game feature since the DW explicitly allows you to design a rover from a probe team

Factional choice needed-- you can have first choice or decide after I do as you see fit
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Old August 29, 2003, 16:31   #77
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Quote:
Originally posted by Flubber

Factional choice needed-- you can have first choice or decide after I do as you see fit
i am best with morgan or deidre or even planet cult (there's no better player than me with these factions), depends if you want to lose at economy and research or be beaten by mindworms

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Old August 29, 2003, 16:54   #78
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Quote:
Originally posted by blockhead


i am best with morgan or deidre or even planet cult (there's no better player than me with these factions), depends if you want to lose at economy and research or be beaten by mindworms

blockhead
Since this is a test of whether or not you are the BEST ( I know I am not), I would LOVE to see you beat me with the cult. I would be happy to take the gaians so your worm army is not lonely.

Should this be a randomly generated map created by one of us or should we prevail on one of the scenario creators to provide a map and set our passwords-- Generally PBEM players prefer a map vetted by a neutral party as the games random map generator is notorious for giving completely unbalanced starts. Its hardly a fair test if I get the jungle and you get the dunes or vice-versa. It also allows the mod to set passwords before the turn is in the hands of either player. There are a number of players that act as moderators . . . the most well known os googlie . .. I could ask him if thats fine with you

Note: we could also do something that is not possible in IP and play two factions each-- it does not lengthen gameplay if we play our factions sequentially and it allows faster development and a speedier conclusion to the game
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Old August 29, 2003, 16:55   #79
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Oh, but I disagree that it's not possible to play multiple factions in IP. It just takes a bit of an army and some deception
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Old August 29, 2003, 17:00   #80
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I'd be interested in joining in on this game of there's room. IP games are so interesting. Fast paced and all that.
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Old August 29, 2003, 17:00   #81
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Quote:
Originally posted by lord of the mark
\

Blockhead wont be a settler for long at this rate.
He will if he continues his insulting posting style. Such posts are grounds for a banning or a Post Count Reduction if a board moderator looked in. It does not bother me but I have seen the people complain for less.

The moderators on here have very little tolerance for personal insults of any type.
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Old August 29, 2003, 17:02   #82
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you are 100% idiot, this post is 100% prove
Quote:
Originally posted by Flubber


Since this is a test of whether or not you are the BEST ( I know I am not), I would LOVE to see you beat me with the cult. I would be happy to take the gaians so your worm army is not lonely.
the game was designed with 1 green faction, i can play 2 green factions if both are humans, but for fun not in this game
and you cant even read, i said morgan or deidre _even_ planet cult which means that planet cult is not so great as deidre

Quote:
Should this be a randomly generated map created by one of us or should we prevail on one of the scenario creators to provide a map and set our passwords-- Generally PBEM players prefer a map vetted by a neutral party as the games random map generator is notorious for giving completely unbalanced starts. Its hardly a fair test if I get the jungle and you get the dunes or vice-versa. It also allows the mod to set passwords before the turn is in the hands of either player. There are a number of players that act as moderators . . . the most well known os googlie . .. I could ask him if thats fine with you
i would prefer normal game, we have also set up rule that we do not restart game, only if the human players start near to each other, starting in jungle is very low probable

Quote:
Note: we could also do something that is not possible in IP and play two factions each-- it does not lengthen gameplay if we play our factions sequentially and it allows faster development and a speedier conclusion to the game
hahaha that's big nonsense

you sux and i hate you, you cant even think of fair conditions for that first game

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Old August 29, 2003, 17:09   #83
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blockhead, please stop behaving so inappropriately. I wonder why Flubber is still coping with you so nicely. You should be assured that there are not many people that will be as tolerant as Flubber does here. I assumed you DO want to find somebody to play with you don't you?
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Old August 29, 2003, 17:11   #84
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well pick your faction then-- you picked the cult as one of three choices-- if you do not want to play them, why mention them??
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Old August 29, 2003, 17:17   #85
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Quote:
Originally posted by Flubber


well pick your faction then-- you picked the cult as one of three choices-- if you do not want to play them, why mention them??
i just said that i am supreme with those factions, you really sux

ok so i pick deidre

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Old August 29, 2003, 17:19   #86
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Quote:
Originally posted by HongHu
blockhead, please stop behaving so inappropriately. I wonder why Flubber is still coping with you so nicely. You should be assured that there are not many people that will be as tolerant as Flubber does here. I assumed you DO want to find somebody to play with you don't you?

Well honghu, I am still waiting for him to call me a "poopiehead"-- I have a great life so why would I pay any heed to insults.

I am losing patience with the lack of response to options. I threw out the 2 faction each option as a POSSIBILITY to speed the game and would still give him first choice on factions and somehow this was offensive.

The only reason I stick with this is that I really want to see how this guy beats me with no roads and no crawlers.
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Old August 29, 2003, 17:24   #87
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lol I'm interested to learn the result too.

My 4 year old has many matchbox cars. But guess which one is his favorite? The one in his baby brother's hands.
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Old August 29, 2003, 17:58   #88
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Ok boys, this is the great blockhead vs Flubber challenge.

I'll set up a fair game, but I need to know... your faction choice Flubbs, and if you want any special AI.

I'll give the challenger (blockie) the first move, if he could let me have his e-mail?

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Old August 29, 2003, 18:01   #89
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my email is nejtlustsitlustoch@centrum.cz

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Old August 29, 2003, 18:03   #90
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Quote:
Originally posted by Jamski
Ok boys, this is the great blockhead vs Flubber challenge.

I'll set up a fair game, but I need to know... your faction choice Flubbs, and if you want any special AI.

I'll give the challenger (blockie) the first move, if he could let me have his e-mail?

-Jam
Not sure if blockhead was agreeable to a mod although that is certainly "normal"--

I will choose the drones and I would think that normal but random AI would be the norm -- perhaps no aliens , although I don't care either way-- all sttings average
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