Thread Tools
Old August 30, 2003, 04:31   #1
Kody
ACDG The Human HiveACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansACDG3 CMNs
Emperor
 
Local Time: 18:01
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
Sensor, and old base placement adjustments.


Give feedback.
Kody is offline  
Old August 30, 2003, 09:02   #2
Googlie
Alpha Centauri Democracy GameAlpha Centauri PBEMApolyton Storywriters' GuildApolytoners Hall of FameACDG3 GaiansACDG3 Data AngelsACDG3 MorganACDG3 CMNsACDG3 SpartansC4DG Team Alpha Centaurians
Emperor
 
Googlie's Avatar
 
Local Time: 01:01
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
Beware of sensors outside of bases themselves. Attacking forces occupying that sensor square get the defensive bonus when you counter-attack them.

(That's why the AI is pretty good at putting bunkers with sensors then positioning a trooper there. With good armor and AAA he's almost unbeatable, esp if a probe is bunkered down with him to avoid mind contol - which the AI doesn't do)

G.
Googlie is offline  
Old August 30, 2003, 10:03   #3
Kody
ACDG The Human HiveACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansACDG3 CMNs
Emperor
 
Local Time: 18:01
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
Well maybe that sensor could be placed on the rocky square between the two bases and it could become a sensor bunker combination. However, it is possible that we won't have to worry about a defensive battle that far into our terriority.

In the meantime I moved the sunny mesa base. That way each of those old bases have an overlapping sensor from another base.

Kody is offline  
Old August 30, 2003, 10:07   #4
Jamski
Alpha Centauri Democracy GameAlpha Centauri PBEMACDG Planet University of TechnologyACDG The Cybernetic Consciousness
Deity
 
Jamski's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
Did you work out the plans for relocating the bases already? I was thinking of working that out today...

-Jam
__________________
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Jamski is offline  
Old August 30, 2003, 10:17   #5
Kody
ACDG The Human HiveACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansACDG3 CMNs
Emperor
 
Local Time: 18:01
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
Well that's just an idea. What do you think?

We also have to decide what we're going to do with the bit of land to our north. We're definiately going to be raising that land to close off the sea.
Kody is offline  
Old August 30, 2003, 11:45   #6
Jamski
Alpha Centauri Democracy GameAlpha Centauri PBEMACDG Planet University of TechnologyACDG The Cybernetic Consciousness
Deity
 
Jamski's Avatar
 
Local Time: 08:01
Local Date: November 2, 2010
Join Date: May 2002
Location: lol ED&D is officially full PvP LOL
Posts: 13,229
I think its all very nice.

The reloctaion of the Sunny Mesa bases, is also great, as it makes them fit better with the overall plan.

-Jam
__________________
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Jamski is offline  
Old September 5, 2003, 21:20   #7
Kody
ACDG The Human HiveACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansACDG3 CMNs
Emperor
 
Local Time: 18:01
Local Date: November 2, 2010
Join Date: Jun 2003
Location: Purpose drives life
Posts: 3,347
Land Raising and further adjustment to base plans.

First the indicated squares should be raised.


This results in the below, and bases have been placed accordingly.
Kody is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:01.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team