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Old September 1, 2003, 21:57   #1
quantum_mechani
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Wizard quest in Nethack
Several times now I've found the wizard tower, only to be unable to locate the portal to the dark one.

I've tried everything I can think of, though I am fairly sure that I'm missing something obvious .
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Old September 2, 2003, 17:38   #2
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Map details
Each level of the Tower consists of a central core (the Tower proper) surrounded by normal maze which contains the stairs allowing passage through Gehennom; it is impossible to reach one area from the other (the outer walls of the Tower being undiggable and unphasable). It is, however, possible to level teleport out of (but not into) the Tower.

Bottom level
Code:
----------------------------
|..|............S..........|
|..|..------------------S--|
|..|..|.........|..........|
|..S..|.}}}}}}}.|..........|
|..|..|.}}---}}.|-S--------|
|..|..|.}--^--}.|..|.......|
|..|..|.}|^<^|}.|h.|.......|
|..---|.}--^--}.|i.|.......|
|.....|.}}---}}.|v.|.......|
|.....S.}}}}}}}.|e.|.......|
|.....|.........|..S.....^.|
----------------------------
Legend
You arrive in (and leave) the Tower at the magic portal marked in the lower right. The small central tower contains a vampire lord and a random L; the marked traps are squeaky boards. The moat surrounding it contains two giant eels and two krakens. There is a random D near to the portal, and the marked beehive is filled with its normal queen bee and nine killer bees; in addition, randomly placed around the mapped area (or the long corridor of the outer maze immediately to its right) are three random &, a random D, and a random L; two random scrolls, a random weapon, a random potion, and a random tool. There is a random amulet on the upladder. All walls are undiggable and unphasable save those of the small central tower.


--------------------------------------------------------------------------------

Middle level
Code:
----------------------------
|.....|.S...<|.............|
|.....|.-------S--------S--|
|.....|.|.........|........|
|..-S--S|.........|........|
|..|....|.........|------S-|
|..|....|...zoo...|.....|..|
|-S-----|.........|.....|..|
|.......|.........|S--S--..|
|.......|.........|.|......|
|-----S----S------|.|......|
|............|>...S.|......|
----------------------------
Legend
In addition to the usual monsters and gold in the marked zoo, there is a random amulet in the small room in the centre-left; also, randomly placed around the mapped area (or the long corridor of the outer maze immediately to its right) are two scrolls, two potions, and a spellbook; a spiked pit, a sleeping gas trap, an anti-magic trap, and a magic trap. All walls are undiggable and unphasable.


--------------------------------------------------------------------------------

Top level
Code:
----------------------------
|.......|..|.........|.....|
|.......S..|.}}}}}}}.|.....|
|..--S--|..|.}}---}}.|---S-|
|..|....|..|.}--^--}.|..|..|
|..|..>.|..|.}|^.^|}.|..|..|
|..|-------|.}--^--}.|..|..|
|..|.......|.}}---}}.|..|..|
|..S.......|.}}}}}}}.|..|..|
|..|.......|.........|..|..|
|..|.......|-----------S-S-|
|..|.......S...............|
----------------------------
Legend
The Wizard of Yendor, with the Book of the Dead, occupies the centre of the small tower; a hell hound and a vampire lord are next to him, and the moat contains four giant eels, four krakens, and two piranhas. Randomly placed around the mapped area (or the long corridor of the outer maze immediately to its right) are four random &, a random D, and a random H; three random spellbooks, two random scrolls, two random potions, and a ruby; and a spiked pit, a sleeping gas trap, an anti-magic trap, and a magic trap (in addition to the four marked squeaky boards). The only entrance to the walkway surrounding the moat is via a secret door randomly located in the west, east, or south walls. All walls are undiggable and unphasable save those of the small central tower.

With thanks to Dylan O'Donnell's maps pages

-Jam
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Old September 2, 2003, 18:28   #3
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I think you misunderstood me, I was talking about the wizards tower accessed via teleport trap around level 14 when playing a wizard. I have arrived there several times, talked with the quest leader, been at the appropriate experience level, but been unable to proceed.

Sorry about the short first post, I should have explained the problem better.
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Old September 3, 2003, 01:50   #4
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This image shows a wizard that has found a secret door on the first level of the quest and kicked that door down.

He is about to go down the stairs. But alas, he is only level 12.

Can you see the image?
Is this what you wanted to know?
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Old September 3, 2003, 03:25   #5
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Ah, you meant the wizard's quest not the wizard's tower

Quote:
However, all Quests have certain things in common. The Dungeons level with the portal will be signalled by a telepathic message from your Quest Leader. Proceeding from the home level to the second level requires you to be at least XL 14, of pious alignment, have the same alignment (unmasked by a helm of opposite alignment) as you started with, and to have received permission from your Quest Leader (which cannot be obtained unless you meet the prior criteria). The Quest Nemesis on the goal level will be carrying the Bell of Opening, and the Quest Artifact will be generated on the same square; returning with the Artifact to your Leader will get it identified.
You probably need to get sacrificing things to your god.

-Jam
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Old September 3, 2003, 12:36   #6
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Quote:
Originally posted by MattyBoy
Is this what you wanted to know?
Yes, thank you, that was exactly the problem.
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Old September 4, 2003, 02:38   #7
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Pleased to help.
It's frustrating when you come to a dead stop like that.
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