Map details
Each level of the Tower consists of a central core (the Tower proper) surrounded by normal maze which contains the stairs allowing passage through Gehennom; it is impossible to reach one area from the other (the outer walls of the Tower being undiggable and unphasable). It is, however, possible to level teleport out of (but not into) the Tower.
Bottom level
Code:
|
----------------------------
|..|............S..........|
|..|..------------------S--|
|..|..|.........|..........|
|..S..|.}}}}}}}.|..........|
|..|..|.}}---}}.|-S--------|
|..|..|.}--^--}.|..|.......|
|..|..|.}|^<^|}.|h.|.......|
|..---|.}--^--}.|i.|.......|
|.....|.}}---}}.|v.|.......|
|.....S.}}}}}}}.|e.|.......|
|.....|.........|..S.....^.|
---------------------------- |
Legend
You arrive in (and leave) the Tower at the magic portal marked in the lower right. The small central tower contains a vampire lord and a random L; the marked traps are squeaky boards. The moat surrounding it contains two giant eels and two krakens. There is a random D near to the portal, and the marked beehive is filled with its normal queen bee and nine killer bees; in addition, randomly placed around the mapped area (or the long corridor of the outer maze immediately to its right) are three random &, a random D, and a random L; two random scrolls, a random weapon, a random potion, and a random tool. There is a random amulet on the upladder. All walls are undiggable and unphasable save those of the small central tower.
--------------------------------------------------------------------------------
Middle level
Code:
|
----------------------------
|.....|.S...<|.............|
|.....|.-------S--------S--|
|.....|.|.........|........|
|..-S--S|.........|........|
|..|....|.........|------S-|
|..|....|...zoo...|.....|..|
|-S-----|.........|.....|..|
|.......|.........|S--S--..|
|.......|.........|.|......|
|-----S----S------|.|......|
|............|>...S.|......|
---------------------------- |
Legend
In addition to the usual monsters and gold in the marked zoo, there is a random amulet in the small room in the centre-left; also, randomly placed around the mapped area (or the long corridor of the outer maze immediately to its right) are two scrolls, two potions, and a spellbook; a spiked pit, a sleeping gas trap, an anti-magic trap, and a magic trap. All walls are undiggable and unphasable.
--------------------------------------------------------------------------------
Top level
Code:
|
----------------------------
|.......|..|.........|.....|
|.......S..|.}}}}}}}.|.....|
|..--S--|..|.}}---}}.|---S-|
|..|....|..|.}--^--}.|..|..|
|..|..>.|..|.}|^.^|}.|..|..|
|..|-------|.}--^--}.|..|..|
|..|.......|.}}---}}.|..|..|
|..S.......|.}}}}}}}.|..|..|
|..|.......|.........|..|..|
|..|.......|-----------S-S-|
|..|.......S...............|
---------------------------- |
Legend
The Wizard of Yendor, with the Book of the Dead, occupies the centre of the small tower; a hell hound and a vampire lord are next to him, and the moat contains four giant eels, four krakens, and two piranhas. Randomly placed around the mapped area (or the long corridor of the outer maze immediately to its right) are four random &, a random D, and a random H; three random spellbooks, two random scrolls, two random potions, and a ruby; and a spiked pit, a sleeping gas trap, an anti-magic trap, and a magic trap (in addition to the four marked squeaky boards). The only entrance to the walkway surrounding the moat is via a secret door randomly located in the west, east, or south walls. All walls are undiggable and unphasable save those of the small central tower.
With thanks to
Dylan O'Donnell's maps pages
-Jam