Thread Tools
Old March 17, 2000, 12:02   #1
Stefan Härtel
Civilization II Democracy Game: ExodusScenario League / Civ2-Creation
King
 
Stefan Härtel's Avatar
 
Local Time: 06:54
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
Red Front version 1.3/1.4/whatever
Can somebody tell me where I can get the latest version of Red Front? Unfortunately, I cannot access Alex' War Gallery, some error notice pops up and I have no idea what it says (does somebody here speak/read Russian?)
Is the version on the CSC the latest one???

------------------
Follow the masses!
30,000 lemmings can't be wrong.

We who grew up tall and proud
In the shadow of the mushroom cloud
Convinced our voices can't be heard
We just want to scream it louder and louder:
"What the hell are we fighting for?"
"Just surrender and it won't hurt at all"
-Brian May (Queen)
Stefan Härtel is offline  
Old March 17, 2000, 12:31   #2
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 01:54
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
No, it's not. Nemo's hasn't released his latest version last time I checked. I think St. Leo said he would host it also.
Mao is offline  
Old March 17, 2000, 14:50   #3
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 01:54
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
Yeah, I think the one on CSC is better than 1.1
Mao is offline  
Old March 17, 2000, 15:04   #4
klesh
King
 
klesh's Avatar
 
Local Time: 01:54
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
Awww man,
I wish I hadn't read that Mao. I looked, and I have 1.1- I've been dying to hook up 1.4 when it comes out...but now I'll have to get 1.2-1.3 and play them too! Spring break is winding down, but RedFront is calling once again!..Damn, there goes the next 2 days...



------------------
"We stand to stride the world like a Colosus noble leader"
-Military Advisor
klesh is offline  
Old March 17, 2000, 15:46   #5
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 01:54
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
hehehe, good luck Comrade!
Mao is offline  
Old March 17, 2000, 17:08   #6
Xin Yu
Apolytoners Hall of Fame
King
 
Xin Yu's Avatar
 
Local Time: 21:54
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
I believe I have version 1.3 in zip (downloaded before). If I send them to you via e-mail, will it work?
Xin Yu is offline  
Old March 17, 2000, 18:20   #7
Captain Nemo
Prince
 
Local Time: 05:54
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Red Front
Posts: 556
HOLD THE PRESSES!
RF Version 1.4 is ready to go... I'll send it to Alex tomorrow and to anyone else who wants to host it. What's StLeo's E-mail? If anyone here wants a copy let me know by E-mail. I will make one mass E-mailing tomorrow morning, all 5 files Game 1 & 2 Sounds 1, 2 & 3. Each between 500K and 1MB.

The testplay feedback I got, is that there were no errors or problems. The end play takes a little longer because the Germans actually offer resistance in 1944/45.

There may ultimately be a version 1.5 or 2.0 (or maybe 1.941) when I figure out how to make it as enjoyable without needing to have so many units (Like "scale" it down by a factor 2). But the AI is a major "unit hog" and seems to only win through numbers.

There are many possible unit upgrades/ additional tech tree "branches" now that I am making lots of new units for Austieg... But they will appear in Austieg first, before I consider using them in a Red Front upgrade.

Also in the works is the upgrade of 2194 Days of War, nothing earth-shattering but all the better graphics of Red Front + complete new tech-trees... I am trying to resolve the playability issues ie WAY TOO EASY! Now that I have "learned" how to play Civ2 as a war game through building Red Front I beat the C..p out of the Germans with the UK. Took Berlin in 1943 and blasted them out of Afrika in 1942 without any US help... Which by the way never gets there because the AI is a moron!
Captain Nemo is offline  
Old March 17, 2000, 18:24   #8
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 01:54
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
...and then he said, "Let there be light!"

...and there was light...
Mao is offline  
Old March 17, 2000, 18:48   #9
Xin Yu
Apolytoners Hall of Fame
King
 
Xin Yu's Avatar
 
Local Time: 21:54
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
Captain Nemo: Thanks to you, now everybody who can survive the RF will feel all other scenarios just boy's toys. Including your own 2194 days
Xin Yu is offline  
Old March 17, 2000, 20:34   #10
St Leo
Scenario League / Civ2-CreationApolytoners Hall of Fame
 
St Leo's Avatar
 
Local Time: 01:54
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
Please use

stleo@sidgames.com

and not the one in my profile.

Alex's scenario-surprise. Already is coming! I expect new Spanish and Colonies cities from Captain Nemo. As only I get it the first version of Hispaniola will be ready for download

Sounds intriguing.

------------------
St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/
[This message has been edited by St Leo (edited March 17, 2000).]
St Leo is offline  
Old March 17, 2000, 21:01   #11
Captain Nemo
Prince
 
Local Time: 05:54
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Red Front
Posts: 556
Thanks StLeo, I will send the scenario tomorrow morning to you, Alex and the 3 others who have requested it so far.

Re: Alex's surprise I have not helped on this project at all. He has asked me to draw a set of cities from the early colonial days... Which I am currently doing.
I understand I am holding up the release of this new, very interesting scenario...
Captain Nemo is offline  
Old March 17, 2000, 21:23   #12
PolarisGL
King
 
PolarisGL's Avatar
 
Local Time: 05:54
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
All, trust me, you will soon experience a very difficult scenario...
PolarisGL is offline  
Old March 17, 2000, 22:12   #13
DarthVeda
Emperor
 
DarthVeda's Avatar
 
Local Time: 01:54
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
I'm excited....
DarthVeda is offline  
Old March 17, 2000, 22:57   #14
Djugashvili
Emperor
 
Local Time: 05:54
Local Date: October 31, 2010
Join Date: Dec 1999
Location: by day, Cher impersonator by night
Posts: 3,424
It's been how long since I posted at SLeague?

Well, I've been checking in and out to see when this version of Red Front was coming out, and I'd love to be one of the first to get it.
Nemo, could you be so kind as to send the scenario in it's entirety to djug1917@hotmail.com ?

Thanks.
Djugashvili is offline  
Old March 18, 2000, 01:26   #15
Stefan Härtel
Civilization II Democracy Game: ExodusScenario League / Civ2-Creation
King
 
Stefan Härtel's Avatar
 
Local Time: 06:54
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
I currently have version 1.1. Is the one on CSC at least 1.2 or 1.3?
Stefan Härtel is offline  
Old March 18, 2000, 14:36   #16
Captain Nemo
Prince
 
Local Time: 05:54
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Red Front
Posts: 556
The "too many units problem" did not happen in version 1.4 in my testgames or in other testerplayer's game. It could still potentially happen, because the game is close to the maximum unit numbers anyway. It depends a lot on the strategy used... The more German units are killed the more appear. Therefore massive defensive battles around Kiev and Minsk will probably increase the number of German attackers, while a defensive withdrawal strategy will probably keep the German numbers down below the threshold.

During the winter of 1941-42 the AI does not replace lost units at the same rate as in the Summer of 41 so killing a bunch of German infantry should free up space... After January 1942 I have never seen the "Too many Units" message so if you continue the current game the situation should stabilize shortly. Killing German U-boats, ships, SS, Panzergrenadiers, most planes and artillery definitely frees space as they are not replaced automatically.

Hope this helps...
[This message has been edited by Captain Nemo (edited March 18, 2000).]
Captain Nemo is offline  
Old March 18, 2000, 23:21   #17
klesh
King
 
klesh's Avatar
 
Local Time: 01:54
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
Nemo,
Yup, that did it. Each turn I got that message about 25 times!!! I had my labor brigades getting into the swing of things. It's now August of '43 and I got the Germans on the run. The AI just wasn't producing tons of units during the winter, so that let me start to build my own. I see someone else had this problem with 1.4 Hmmm... This is 1.3, and the first time i've ever seen it occur. I've had 1.1 all this time without realizing it. Can't wait to take it to the Germans again in 1.4. Thanks for the tip.

------------------
"We stand to stride the world like a Colosus noble leader"
-Military Advisor
klesh is offline  
Old March 19, 2000, 01:21   #18
klesh
King
 
klesh's Avatar
 
Local Time: 01:54
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
Sweet! Can't wait to hook up some 1.4!!!
I'm currently a few hours into 1.3. Got a HUGE problem though...It's only the first snowfall, and they are already tellin' me there are too many units on the board!!! It asks for me to disband a few...so I get rid of like 20 Red Infantry. But I guess the AI fills those spots up, because the very next turn gives me the same thing. This has never happened playing RF before. I'm trying to build Labor Brigades to build up the Urals, but I can't get anymore! Not to mention that I can't building any more units to defend myself! I guess I should just trash it, and pick up on 1.4
What should I do if it happens next time? I've disbanded all units that I can spare...the others have to be there for Panzer-fodder, or the cities will be captured. I'm not talkin about villages either. Talkin' bout Moscow here...Uh-oh...
klesh is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:54.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team