September 4, 2003, 15:50
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#1
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Prince
Local Time: 00:14
Local Date: November 2, 2010
Join Date: May 2000
Posts: 717
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why is trade 3/4 of predicted?
In the attached game, there are demanded freights waiting to be delivered to Philadelphia (silk from Genoa) and to Hamburg (oil from Swaziland). In each case, I tried to calculate the expected delivery bonus according to the methods so thoroughly worked out by samson after extensive foundational work by William Keenan and others. In both cases, the delivery bonus is 3/4 of what I calculated (off by 4 in one case, a rounding error I'm sure). Have I done something wrong, or is there something wrong with the methodology?
Here are my calculations:
Swaziland base trade = 63
Hamburg base trade = 51
distance = 34 (Swaziland = 91,69; Hamburg = 73,29)
(63 + 51) x (34 + 10) / 48 = 104.5 = base value
Multipliers are continent (2), freight (3/2), commodity (3), post-railroad (2/3), post-flight (2/3), both with superhighways (2), and both with airports on different continents (2):
2 x 3/2 x 3 x 2/3 x 2/3 x 2 x 2 = 16
104 x 16 = 1664 = my predicted value
.75 x 1664 = 1248 (actual delivery value = 1252)
***********
Genoa base trade = 54
Philadelphia base trade = 42
distance = 29 (Genoa = 83,71; Philadelphia = 48,60)
(54 + 42) x (29 + 10) / 48 = 78
Multipliers are exactly as above, except the commodity bonus is 3.5, so the combined multiplier = 56/3 = 18.666.
78 x 56/3 = 1456 = my predicted value
.75 x 1456 = 1092 = actual delivery value
Since in both cases the actual value is 3/4 of the predicted value, I'm guessing that either the multiplier for airports or superhighways is wrong, or I've interpreted them wrong. Can anybody tell me?
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September 4, 2003, 17:02
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#2
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Prince
Local Time: 03:14
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Vienna, VA
Posts: 781
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Isn't there a hit after Nav + Inv?, 2nd hit after RR?
__________________
Those with lower expectations face fewer disappointments
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September 4, 2003, 19:47
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#3
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Prince
Local Time: 00:14
Local Date: November 2, 2010
Join Date: May 2000
Posts: 717
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Post-railroad (2/3) is listed in the multipliers I used. The hit after invention is a drop from 2 to 1, so I didn't mention it.
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September 4, 2003, 23:28
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#4
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King
Local Time: 08:14
Local Date: November 2, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
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Transportation modifiers are additive, so if you have superhighways and airports in both cities on different continents the total bonus is 200%, which means you multiply by 3 instead of by 4.
You can verify this by selling off the destination city's airport before delivering either freight. The amount earned from the delivery will only decrease by 1/3 and not by 1/2.
Last edited by solo; September 5, 2003 at 09:53.
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September 5, 2003, 12:50
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#5
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Prince
Local Time: 00:14
Local Date: November 2, 2010
Join Date: May 2000
Posts: 717
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Thanks, Solo. Now I get it.
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September 29, 2003, 10:34
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#6
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Emperor
Local Time: 01:14
Local Date: November 2, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
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Drop after RR is -33% and drop after AP is -33%, but relative to the unmodified total—net effect is -66%. That would be the equivalent of ×2/3 ×1/2 rather than ×2/3 ×2/3.
The end result is 3/9 rather than 4/9, which would also give the observed .75 factor.
Somewhere in there is a penalty for not delivering to a foreign civ… or is it a bonus for delivering to a foreign civ?
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