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Old September 5, 2003, 03:01   #1
dexters
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1.27f Naval AI tweaked?
Can't confirm this myself, but I was playing a game on Regent tonight as Carthage and the French, stuck on an island to the North was doing pretty well, especially for being stuck in an island with few contacts.

I knocked off one of Joan's annoying settler teams and she promtly sent a fleet of galleys and landed 8 spearman/warrior teams. in four successive galley landings, on roughly the same hilly point. I
I've never seen this before, especially this early in the game.

The AI also seemed to recognize the importance of a large fleet because of its isolation. In previous debug games, it was not uncommon to see civs stuck in islands totally neglect their navies.

It was only because I was the Numidians that I was able to fend off the assault, or otherwise, I wouldn't have had the troops to defend my northern front outside of the units stationed in my city.

Can anyone confirm this? or is this just a one-off fluke. I'm a bit pressed for time to conduct a debug game test, but perhaps someone can...
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Old September 5, 2003, 07:36   #2
Cort Haus
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Wow! Could this be a reason to get 1.27f? Every time I plough through the release notes I see only MP stuff, which I don't do. True, they never tell us about the AI improvements on a release so maybe I should try it.

If they've sussed out amphibious, now they just need to build some tanks...
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Old September 5, 2003, 09:17   #3
erz87
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I think I can confirm.
I played as China and had destroiers.
Greece was an island civ and we were at a LOOOOOOONG war, they pushed out half the world and conquered a whole island (that was mine, and I lost loong story...). they still had old wooden ships, bu they used such a strategy to kill my destoriers!
They bombed it to death and only than attacked it and killed it.
I was suprised to see them use such a smart strategy (btw, I won In the end :-D, conquered that island...)
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