September 5, 2003, 07:36
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#1
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Chieftain
Local Time: 08:17
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Melbourne
Posts: 60
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Research Strategy
While we are eagerly awaiting the start of the new Demo Game and now we have at least a small glimpse of our location and neighbours, I thought it would be a good idea to think about our research strategy.
Please post any ideas you have for our Viking Research.
I am currently at work and cant browse the Civilapaedia but I'm guessing as Militaristic & Expansionist we will start with Bronze Working and Pottery. Please correct me if I'm wrong here.
That gives us Granaries and Spearmen and more importantly Colossus. What should we research first?
(Im assuming we wont do zero research and trade for it!)
Warrior Code of course would be useful. Archers would allow us to force Spain on the defensive maybe even take their lands off them.
But our illiterate Vikings will not be able to do much in the way of diplomacy plus we will need to be literate for Map Making for our Longships!! So maybe Alphabet would benefit us better in the longrun?
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September 5, 2003, 09:31
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#2
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Emperor
Local Time: 04:17
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Queens University, Kingston, Ontario
Posts: 3,183
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Iron Working in 40 turns
First level techs are easily traded for; we might be able to get IW before some AIs get is...
edit: never mind; can't do it
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Last edited by Panzer32; September 5, 2003 at 14:30.
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September 5, 2003, 09:57
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#3
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Deity
Local Time: 09:17
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Posts: 12,012
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Doesn't Mil/Exp give Warrior Code and Pottery?
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September 5, 2003, 11:19
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#4
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Emperor
Local Time: 03:17
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Join Date: Sep 2002
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Posts: 6,188
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I vote to reserach IW in 40 turns.
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1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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September 5, 2003, 11:36
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#5
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Emperor
Local Time: 01:17
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Join Date: Feb 2003
Location: Vincent is back!
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Research? What mean research? We illiterate viking who take what we want when we want it. Ugh-Ook-Ack!
Yes vikings start with warrior code and pottery. We'll have archer capability and a good chance at popping some 1st level tech from a hut very quickly withour scout. But there is also the fact that we can trade for both alphabet and ceremonial burial from those spaniards on the other side of that lake. Iron Working would be nice to have, but we have to get bronze working first, and we'll probably get that from AI contacts or a hut. I would almost want to start with the Wheel at 40 turns as it is usually the last 1st level tech researched by the AI.
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September 5, 2003, 11:48
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#6
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Emperor
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You will have Warrior Code and Pottery.
Those can be traded right away to Spain, though.
I would beeline for Map and/or Lit, personally.
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September 5, 2003, 12:18
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#7
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Emperor
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Depends on how close the other civs are. If there are lots of contacts, the AI will have all the first tier and most of the second tier in no time. If that is the case, probably the only tech we can research and have a chance of getting prior to the AI will be monarchy. As has been hinted that the FAM office will have a lot to do this term, I suspect that this is the case and we should therefore start right a way.
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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September 5, 2003, 12:37
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#8
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Emperor
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Quote:
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Originally posted by GodKing
Depends on how close the other civs are. If there are lots of contacts, the AI will have all the first tier and most of the second tier in no time. If that is the case, probably the only tech we can research and have a chance of getting prior to the AI will be monarchy. As has been hinted that the FAM office will have a lot to do this term, I suspect that this is the case and we should therefore start right a way.
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Good point. Perhaps another strategy is to get ceremonial burial from Spain and shoot for mysticism for the polytheism/monarchy tree. Polytheism is another tech the AI doesn't prioritize for the most part and is often excellent trade bait. The rest of our strategy will depend heavily on contacts and the possibilities from huts. The expansionist trait will serve us well if we can get those contacts quickly and use them judiciously.
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September 5, 2003, 14:13
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#9
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Prince
Local Time: 02:17
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Join Date: Aug 2003
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Posts: 303
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I say, put our faith in the scouts.
Go to 0% research (for a while). Trade with Spain for alphabet and burial. Use two scouts to pop huts and get tech. We continue trading for tech as needed.
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September 5, 2003, 14:16
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#10
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Emperor
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Hold off on tech for now, but research BW fairly soon if we can't trade for it.
While at 0%, research should be set to CB so we don't get it from a hut.
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September 5, 2003, 14:46
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#11
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King
Local Time: 08:17
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
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get burial from a hut then do 40 turns mysticism
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September 5, 2003, 14:50
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#12
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Emperor
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Quote:
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Originally posted by OPD
get burial from a hut then do 40 turns mysticism
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Why from a hut when we can trade with Spain for it right off the bat? Save the huts for more useful and expensive techs.
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September 5, 2003, 15:39
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#13
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King
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I'd say go for Literature, or maybe the northbridge.
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September 5, 2003, 18:32
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#14
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Local Time: 03:17
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I say we first trade with Spain for what we can get. We probably won't get both Alphabet and Ceremonial Burial, as Alphabet is one of the most expensive 1st tier techs, and Pottery is the least valuable of them.
Then, we research Bronze Working -> Iron Working, and then make a beeline for a well tradeable tech(s), such as the polytheism/monarchy line. Then, given enough nearby neighbor civs, we should be able to maintain technical parity through tech trades, goody huts, and (of course) peace treaties, as our sword-armed armies rape and pillage their way through enemy lands.
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September 5, 2003, 19:11
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#15
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Deity
Local Time: 04:17
Local Date: November 2, 2010
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Location: Land of 1000 Islands
Posts: 20,338
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Hmmm - I like the 0% idea - fingres crossed we get BW early, and then go for IW.
Regardless of the map and our neighbours - we know we will be bonking heads soon. At least let's bonk heads with swordsmen.
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Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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September 5, 2003, 19:47
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#16
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Deity
Local Time: 01:17
Local Date: November 2, 2010
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Posts: 10,675
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I say we go 0% until we find about more about the map. We may have a ton of neighbors or only one.
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September 5, 2003, 22:49
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#17
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Deity
Local Time: 20:17
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Oh dear - this did slip through the cracks, didn't it? The Prez is supposedly responsible for Science.... Oh well, I guess we can reach a consensus based on the posts here and put up a proper poll up shortly.
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September 6, 2003, 02:06
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#18
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King
Local Time: 02:17
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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Let's see.. The favor appears to be 0% science, check for trades with Spain. and try to get BW relatively soon.
Any other possibilities before I try to poll this?
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September 6, 2003, 11:39
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#19
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Emperor
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I would like a minimum of science - 10% or one scientist (deity - we should have a couple of extra people around as entertainers adn such soon enough) to keep us researching at the 40 turn minimum.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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September 6, 2003, 12:09
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#20
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Emperor
Local Time: 03:17
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Join Date: Sep 2002
Location: Maryland Heights, MO
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I'd like to see us reseraching something at the 40 turn minimum.
This is a big if, but if we can get Alphabet this turn from the Spainish, we can resarch Writing and pretty much be assured of beating the AI to it even with the 40 turn min given how expensive that tech is.
Otherwise, I imagine we'll get CB right away from the Spainish. In that case, Mystisim is our best bet. Athough if a large AI pool develops early, we'd get beaten out to that.
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1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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September 6, 2003, 12:43
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#21
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Emperor
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Quote:
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Originally posted by joncnunn
Otherwise, I imagine we'll get CB right away from the Spainish. In that case, Mystisim is our best bet. Athough if a large AI pool develops early, we'd get beaten out to that.
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Probably. But it's the stepping stone to polytheism and monarchy which aren't techs the AI puts a big priority on.
We can hope that we'll get alphabet from the Spanish, but I sort of doubt we will. It's too expensive for them to consider an "even" trade right off the bat.
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September 8, 2003, 06:30
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#22
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Chieftain
Local Time: 08:17
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Melbourne
Posts: 60
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Doh, you're quite right Warrior Code it is, not Bronze working.
That means we lack any defensive units for now so lets hope we can get BW from huts pretty early or trade for it.
I still favour the road towards Literature unless we find any decent hills or mountains for Iron, Swordsmen will be beyond our reach otherwise.
Not sure about the 0% tech though I've not really tried it as I prefer to at least have a minimal amount on research, but I'll go with the concessus.
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'It's all just a bunch of flees fighting over who owns the dog'
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September 8, 2003, 16:28
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#23
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Emperor
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hi ,
since we are going to loose some money if the barb walks down in our second yet to be formed city , spend it for now , ones we can hold it no problem , we should still play with the science slider , ......
a second problem ; since we are going to be on an island alone or with either one or maybe two civs ( unlikely ) we have to do some research ourselfs , ..... we shall need some techs if we dont want to be taken over completely , .....
have a nice day
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September 8, 2003, 16:29
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#24
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Emperor
Local Time: 10:17
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Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
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Quote:
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Originally posted by Rhothaerill
Probably. But it's the stepping stone to polytheism and monarchy which aren't techs the AI puts a big priority on.
We can hope that we'll get alphabet from the Spanish, but I sort of doubt we will. It's too expensive for them to consider an "even" trade right off the bat.
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hi ,
at this level , ......  , its going to be very unlikely that the spanish shall give us something , ......
have a nice day
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September 8, 2003, 16:31
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#25
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Emperor
Local Time: 01:17
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Quote:
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Originally posted by panag
at this level , ...... , its going to be very unlikely that the spanish shall give us something , ......
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They will probably give us ceremonial burial for our techs as it is the second cheapest first tier tech after pottery. But it won't be an "even" trade.
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September 8, 2003, 16:31
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#26
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Emperor
Local Time: 03:17
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CB is a very cheap tech.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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September 8, 2003, 17:59
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#27
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Emperor
Local Time: 10:17
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Posts: 8,117
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Quote:
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Originally posted by Rhothaerill
They will probably give us ceremonial burial for our techs as it is the second cheapest first tier tech after pottery. But it won't be an "even" trade.
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hi ,
one for one at this level or nothing at all , ........
aldo CB shall be great early on , get some barracks , some temples and start to build units , ......
bang , then we strike
have a nice day
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September 9, 2003, 08:15
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#28
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Chieftain
Local Time: 08:17
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Melbourne
Posts: 60
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If we are pretty certain this is an island we need to shoot for Map Making ASAP, even at the expencse of Iron Working or anything else. If we can build the Lighthouse we have a big naval advantage over anyone else both for settling islands, making contact and tech whoring, and of course for Raiding
If it is definately an island then ramp up the research as high as we can and build a couple of coastal cities.
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'It's all just a bunch of flees fighting over who owns the dog'
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September 9, 2003, 09:57
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#29
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Warlord
Local Time: 10:17
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Posts: 192
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I'm with Asmodeus. Map making is going to be THE tech we need.
It would not only allow us the possibility explore the seas but also the possibility to take on the Spanish much faster and harder.
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So many pedestrians, so little time
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September 9, 2003, 17:31
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#30
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King
Local Time: 08:17
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Join Date: Jul 2002
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go Viking Sea Power!!11!
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