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One way of doing this is to have multiple offices and letting each player fill no more than one office at a time. I don't know if the effect of the offices should be a mere bonus or if it should also affect the player's options. Probably both
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Hmm... How about it could work like the Merchant Prince series (Machiavelli the Prince)
did you ever play the game?
You could gain influence by electing Cardinals to the College of Cardinals (who might eventually elect you pope) in Rome or gain incluence by being elected doge (ruler) of venice.
The political system worked quite well, and might be adapted to a MMORPG...