September 6, 2003, 22:01
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#1
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King
Local Time: 02:21
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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First Turn Chat Underway Now!
Server: Apolyton.net (use the fee java provided, if you don't have your own client)
room: #civ3dem
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September 7, 2003, 00:19
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#2
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King
Local Time: 02:21
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Missouri
Posts: 2,337
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3550 B.C.
Chat Log
Summary:
We started slow, due to ISP errors on my end. After much discussion, New Asgard was founded 3900, and started a new scout.
Our first scout popped an empty hut, but our second scout popped a settler!
Last edited by Octavian X; September 7, 2003 at 00:29.
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September 7, 2003, 00:20
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#3
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Local Time: 03:21
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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Screenie, 3550 BC, after getting the free settler:
(sorry for bad quality, i'm not an expert at this screenshot thing)
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September 7, 2003, 02:00
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#4
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Emperor
Local Time: 01:21
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Quote:
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Originally posted by Octavian X
Our first scout popped an empty hut, but our second scout popped a settler!
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Boo-Ya! The joys of having expansionist. That will really speed up the growth of our empire...or at the very least allow us to almost keep pace city-wise with the AI civs.
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September 7, 2003, 02:02
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#5
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Emperor
Local Time: 01:21
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
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BTW, based on the lack of being able to get to the north area for awhile, and the fact that there is a barb to the south, I'd recommend building a warrior after this next scout. Three ought to be enough to sniff out the enemy.
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September 7, 2003, 03:28
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#6
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Deity
Local Time: 01:21
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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Heck, we may be on an Island; two scouts are more than enough, build some troops to protect against those barbs and to promote happiness in our cities.
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September 7, 2003, 04:35
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#7
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Emperor
Local Time: 10:21
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 3,522
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I guess we will loose our scout and there will be only one. But I think one may be enough. Let's concentrate on warriors and REX.
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September 7, 2003, 09:49
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#8
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Emperor
Local Time: 10:21
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Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
who-aah , with a second city this early
great play guys
have a nice day
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September 7, 2003, 10:31
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#9
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Prince
Local Time: 02:21
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Minneapolis Kansas
Posts: 712
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The attachment in reply #2 returns the screen shot instead of the save.
Could someone please fix?
__________________
I used to be a builder. That was before I played Civ III
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September 7, 2003, 11:03
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#10
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Local Time: 03:21
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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Quote:
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Originally posted by roadcage
The attachment in reply #2 returns the screen shot instead of the save.
Could someone please fix?
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I have a save. Keep in mind it's not the official, presidential save, but it should be the same, and you can use it for the time being...
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September 7, 2003, 15:13
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#11
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Warlord
Local Time: 03:21
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Republic of Coruscant
Posts: 216
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The location of the second settler looks good. its close enough to the coast and can best utalize them .
__________________
"All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine
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September 7, 2003, 15:17
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#12
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Emperor
Local Time: 10:21
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hi ,
he could move one , to get the wheat within later city range , .....
we should not have moved our capital away from the spanish , it would have been nice to take that fish later on , .......
have a nice day
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September 7, 2003, 15:25
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#13
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Warlord
Local Time: 03:21
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Republic of Coruscant
Posts: 216
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By closer examination, we can move that settler closer to the cattle and mine it.
__________________
"All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine
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September 7, 2003, 15:28
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#14
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Emperor
Local Time: 10:21
Local Date: November 2, 2010
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Posts: 8,117
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Quote:
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Originally posted by CivGeneral
By closer examination, we can move that settler closer to the cattle and mine it.
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hi ,
actually the best would be to put it on top of the plains ( one move , keypad number 4 ) , this way it would get both a grain and the cattle , .....
some long term investment , .....
have a nice day
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September 7, 2003, 15:36
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#15
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Emperor
Local Time: 03:21
Local Date: November 2, 2010
Join Date: Jun 2002
Location: The DoD
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I think New Asgard's production should be immediately switched to a warrior for some protection. We can still consider a third scout after seeing what the surviving scout finds in the southwest.
I would favor moving the settler 8-8 or 8-8-8 and founding near New Asgard. Less distance so less corruption. 8-8 can work the cattle immediately, plus a bonus grass once Asgard's radius expands; the downside is not being able to share the wheat tile, and it'll take a while to get the cattle irrigated (mining won't have any effect in despotism). 8-8-8 can share the wheat and two bonus grass, but will have to expand culture borders to get the cattle, which is pretty much impossible since we need to be building warriors, settlers, and workers right now, not expensive 60-shield temples.
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September 7, 2003, 15:44
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#16
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Emperor
Local Time: 10:21
Local Date: November 2, 2010
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Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
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Quote:
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Originally posted by Kloreep
I think New Asgard's production should be immediately switched to a warrior for some protection. We can still consider a third scout after seeing what the surviving scout finds in the southwest.
I would favor moving the settler 8-8 or 8-8-8 and founding near New Asgard. Less distance so less corruption. 8-8 can work the cattle immediately, plus a bonus grass once Asgard's radius expands; the downside is not being able to share the wheat tile, and it'll take a while to get the cattle irrigated (mining won't have any effect in despotism). 8-8-8 can share the wheat and two bonus grass, but will have to expand culture borders to get the cattle, which is pretty much impossible since we need to be building warriors, settlers, and workers right now, not expensive 60-shield temples.
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hi ,
yes but then we where to loose two or three turns , .......
have a nice day
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September 7, 2003, 15:57
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#17
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Emperor
Local Time: 01:21
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Quote:
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Originally posted by panag
yes but then we where to loose two or three turns , .......
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Two or three turns spent now to settle in a better location will pay dividends down the road. Less corruption, etc will allow us to use the city resources even better. I favor Kloreep's 8-8 city settlement plan.
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September 7, 2003, 16:00
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#18
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Emperor
Local Time: 10:21
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Join Date: Oct 2000
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Posts: 8,117
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Quote:
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Originally posted by Rhothaerill
Two or three turns spent now to settle in a better location will pay dividends down the road. Less corruption, etc will allow us to use the city resources even better. I favor Kloreep's 8-8 city settlement plan.
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hi ,
ones that city grows a bit , has a couple units in it , its ideal to be used as worker and settler pump , .....
have a nice day
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September 7, 2003, 16:17
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#19
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Emperor
Local Time: 01:21
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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But any city settled that far away from our capitol will have corruption enough to cripple it as a settler pump for a while. Settling 8-8 and irrigating that cattle tile will allow that city to work as a very effective settler pump right now. It won't take that long to get the cattle tile irrigated as it is only two tiles from a river. I agree that the city near the flood plain wheat will be a great city down the road, but it would be stagnant with corruption and completely undefended for at least the ten turns it would take to build a warrior in the city (and there are barbs out there we have to remember). A city built closer to New Asgard can benefit from the protection of warriors built in New Asgard while spitting out a worker to improve the cattle tile and quickly turning the city into an effective pump much earlier than the city near the flood plains
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September 7, 2003, 17:21
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#20
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Chieftain
Local Time: 04:21
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Shippagan, N-B
Posts: 33
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Yea we really need a Warrior instead of the Scout and I think that's what will happen next turn.
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September 7, 2003, 17:27
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#21
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Emperor
Local Time: 01:21
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Quote:
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Originally posted by Madcaptn
Yea we really need a Warrior instead of the Scout and I think that's what will happen next turn.
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Agreed. Another scout would be nice, but we need some defense since we know barbs are out there.
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September 7, 2003, 17:48
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#22
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Emperor
Local Time: 10:21
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
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hi ,
move the settler on the plain , we shall get two floodplain ( can later be used by other city on the other side of gems ) , one wheat , one forest and one plain , .....
by the time the city has grown bigger we shall be able to build something there to let expand our culture , ones thats done we shall have a huge settler worker pump , ......
as for corruption , well it aint that far away and we shall be able to gain what ever we loose due to its rapid growth and production , .....
our current capital might be relocated anyway since it aint in a good spot , ......
have a nice day
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September 7, 2003, 17:51
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#23
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Emperor
Local Time: 10:21
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Madcaptn
Yea we really need a Warrior instead of the Scout and I think that's what will happen next turn.
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hi ,
since chances are high that we are on an island or a small continent we should indeed go for warriors , .....
with spain so close we have a reasonable chance at this level they shall declare war on us really soon if we are to stay weak , .....
and our new free settler twon is going to need some protection , ......
have a nice day
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September 7, 2003, 17:54
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#24
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Emperor
Local Time: 01:21
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Quote:
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Originally posted by panag
hi ,
move the settler on the plain , we shall get two floodplain ( can later be used by other city on the other side of gems ) , one wheat , one forest and one plain , .....
by the time the city has grown bigger we shall be able to build something there to let expand our culture , ones thats done we shall have a huge settler worker pump , ......
as for corruption , well it aint that far away and we shall be able to gain what ever we loose due to its rapid growth and production , .....
our current capital might be relocated anyway since it aint in a good spot , ......
have a nice day
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Hmm, we have two definitely differing viewpoints on what to do with our new settler from Kloreep and panag. DM Nuclear Master, care to start a poll on the matter? Kloreep's has my vote though.
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September 7, 2003, 17:57
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#25
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Emperor
Local Time: 01:21
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Join Date: Feb 2003
Location: Vincent is back!
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Hey this is a perfect opportunity to start up new political parties. Kloreep can lead the "cattle party" and Panag can lead the "flood party".
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September 7, 2003, 17:59
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#26
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Emperor
Local Time: 10:21
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Rhothaerill
Hey this is a perfect opportunity to start up new political parties. Kloreep can lead the "cattle party" and Panag can lead the "flood party".
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hi ,
from what we can see now panag's plan would lead to at least the cattle , one wheat and two floodplains , .....
thus resulting in a supercity with great production , lots of income , science , etc , ......
have a nice day
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September 7, 2003, 18:57
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#27
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Warlord
Local Time: 03:21
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Republic of Coruscant
Posts: 216
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Quote:
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Originally posted by panag
hi ,
actually the best would be to put it on top of the plains ( one move , keypad number 4 ) , this way it would get both a grain and the cattle , .....
some long term investment , .....
have a nice day
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Hmm, sounds like a good Idea. I never thought about that before .
__________________
"All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine
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September 8, 2003, 03:57
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#28
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Emperor
Local Time: 10:21
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Join Date: Jan 2003
Posts: 3,522
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I don't think two squares more or less will result in the corruption of the new city because we don't have others.
And we can build panag's supercity later when it will be well protected. Building it now will leave us without gold (because the barb warrior will take it).
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September 8, 2003, 08:49
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#29
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King
Local Time: 02:21
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Location: Saskatchewan
Posts: 1,716
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looks good, now, about that 2nd city, I'll agree with panag, but try to build it on the coast, get the cattle, and 2 flood plans, if possbily, (I think to do thta, we maybe need to build on the cattle, which can't be good.)
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September 8, 2003, 11:27
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#30
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Prince
Local Time: 02:21
Local Date: November 2, 2010
Join Date: Aug 2003
Location: St. Louis, USA
Posts: 303
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We should move the settler up, 8-8, and take advantage of the cattle. It will be good to have a second city close to the capital so soon.
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