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View Poll Results: What should we do with the settler?
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Move him 8-8
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30 |
93.75% |
Settle where he is
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0 |
0% |
Other, please specify in the thread
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1 |
3.13% |
Banana
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1 |
3.13% |
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September 7, 2003, 18:14
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#1
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Emperor
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 6,468
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Goody Hut Settler
What should we do with our settle? Move him 8-8 then build a city? Or build a city in it's current position?
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September 7, 2003, 18:20
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#2
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Emperor
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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I've made my views known in the chat 1 thread. Go 8-8 and settle there to be able to use the cattle and shielded grassland as a non-corrupt settler pump city.
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September 7, 2003, 18:54
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#3
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Warlord
Local Time: 03:23
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Republic of Coruscant
Posts: 216
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I also voted for 8-8
__________________
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September 8, 2003, 00:16
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#4
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Local Time: 03:23
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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I feel 8,8 is the proper choice here...
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September 8, 2003, 03:55
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#5
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Emperor
Local Time: 10:23
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 3,522
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I guess we can build later on these locations. But getting the cattle so early and with 10 culture grab the hut seems a really good choice.
so, let it be 8-8
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September 8, 2003, 08:04
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#6
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Chieftain
Local Time: 08:23
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Melbourne
Posts: 60
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I say 8-8 also. That barb is only 3 tiles away and we cannot afford it to be ransacked.
As well as the good terrain and more defensive location, with cultural expansion we will pop the goody hut over the water on the Spanish land (unless they get it first).
__________________
'It's all just a bunch of flees fighting over who owns the dog'
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September 8, 2003, 09:36
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#7
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Emperor
Local Time: 04:23
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Space
Posts: 5,117
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8-8 sounds like the best option to me.
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September 8, 2003, 11:30
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#8
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Prince
Local Time: 02:23
Local Date: November 2, 2010
Join Date: Aug 2003
Location: St. Louis, USA
Posts: 303
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I voted move him 8-8. The second city will have cattle. Another city could then be built at the bend in the river, exploiting the wheat and gems(?).
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September 8, 2003, 12:01
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#9
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Emperor
Local Time: 04:23
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Someone, post a screen shot please.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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September 8, 2003, 12:48
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#10
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Emperor
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Quote:
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Originally posted by GodKing
Someone, post a screen shot please.
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It's in the Chat1 thread. I'd post a screenie here too, but I don't have one at work.
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September 8, 2003, 16:30
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#11
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Emperor
Local Time: 03:23
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Definately double-north.
__________________
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September 8, 2003, 17:41
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#12
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Emperor
Local Time: 10:23
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
one keypad four , .....
reasons in this thread >>> http://apolyton.net/forums/showthrea...threadid=96394
have a nice day
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September 8, 2003, 18:18
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#13
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Emperor
Local Time: 03:23
Local Date: November 2, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
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8-8. Distance corruption is horrendous under despotism, so every extra tile nearer the capitol counts.
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September 8, 2003, 18:18
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#14
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Deity
Local Time: 10:23
Local Date: November 2, 2010
Join Date: Mar 2003
Location: pa loca tu
Posts: 13,115
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8-8 4.5 is also a good distance from the capital for making the first ring of cities
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September 8, 2003, 19:21
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#15
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Emperor
Local Time: 04:23
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Agreed. 5 is a very good distance for corruption rings.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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September 8, 2003, 20:05
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#16
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Emperor
Local Time: 04:23
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Queens University, Kingston, Ontario
Posts: 3,183
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It wouldn't be 5 it would be 4.5, which is the same as 4; but I think 4 is good
__________________
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---------
May God Bless.
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September 9, 2003, 19:44
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#17
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Deity
Local Time: 01:23
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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This RCP revelation is something we need to use to our advantage. 8-8 fits well into that plan.
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September 10, 2003, 17:47
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#18
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Emperor
Local Time: 10:23
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Kloreep
8-8. Distance corruption is horrendous under despotism, so every extra tile nearer the capitol counts.
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hi ,
its nothing , compared to what we loose with it , ......
that one , two or three tile space aint a huge difference corruptionwise , since the size and the way the city is managed shall put the corruption down to a tiny little spot , .....
have a nice day
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