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View Poll Results: Should we wait until Conquests arrives before starting an AU succession game?
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Yes, wait
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20.00% |
No, start it now
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11 |
73.33% |
Who cares, I won't play anyway
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1 |
6.67% |
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September 9, 2003, 15:22
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#31
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Emperor
Local Time: 04:26
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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I would just like to say that I do not like the "builder" and "warmonger" teams idea. If I'm given a game and asked to play 10-20 turns to the best of my ability, I would prefer not being under any restrictions concerning what I should and should not do.
I know this is all for fun, but we're also trying to teach good strategy here, and committing yourself to either a Builder or Warmonger approach is not very strategic/adaptive.
End troll rant. Let's have fun.
Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
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September 9, 2003, 15:25
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#32
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Emperor
Local Time: 04:26
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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Quote:
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Originally posted by Arrian
Stage VI: ?
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Deity!
__________________
And her eyes have all the seeming of a demon's that is dreaming...
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September 9, 2003, 15:27
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#33
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Prince
Local Time: 08:26
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 689
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Now.
The problem with these rules is that some players will never get their turns played on and so will have no effect on what follows.
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September 9, 2003, 15:29
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#34
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Firaxis Games Software Engineer
Local Time: 04:26
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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I don't like the builder/warmongerer distinctions either. Perhaps a better way would be to set a victory goal for each team. For example, earliest possible domination, or fast spaceship launch.
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September 9, 2003, 15:31
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#35
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Emperor
Local Time: 01:26
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Quote:
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Originally posted by Dominae
I would just like to say that I do not like the "builder" and "warmonger" teams idea. If I'm given a game and asked to play 10-20 turns to the best of my ability, I would prefer not being under any restrictions concerning what I should and should not do.
I know this is all for fun, but we're also trying to teach good strategy here, and committing yourself to either a Builder or Warmonger approach is not very strategic/adaptive.
End troll rant. Let's have fun.
Dominae
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I'm something of a hybrid between the two styles myself and I like to adapt my style to the situation and difficulty level. But the reason I thought it might be a good idea for the two "styles" of teams was to provide an example of both coming from the same game.
One more thing up for discussion though. After another day or two of discussions and thoughts I'll post some threads and polls to finish deciding the dynamics of the game.
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September 9, 2003, 15:35
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#36
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Emperor
Local Time: 01:26
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Crosspost with alexman. That's another good idea to consider. It would effectively maintain my point about seeking different goals from the same game while avoiding the builder/warmonger typecasts.
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September 9, 2003, 15:38
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#37
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Emperor
Local Time: 04:26
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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Can we set a tentative date of Friday to begin this thing? Everyone works better under the pressure of a deadline...
Nor Me is correct. We need to figure out some way of ensuring the same players are not always selected as the "best" for a given block (we would always be playing alexman's game!). Perhaps we could make it a hard rule that any one player's game cannot "win" two blocks in a row.
Dominae
__________________
And her eyes have all the seeming of a demon's that is dreaming...
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September 9, 2003, 15:42
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#38
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Emperor
Local Time: 01:26
Local Date: November 2, 2010
Join Date: Feb 2003
Location: Vincent is back!
Posts: 6,844
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Quote:
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Originally posted by Dominae
Can we set a tentative date of Friday to begin this thing? Everyone works better under the pressure of a deadline...
Nor Me is correct. We need to figure out some way of ensuring the same players are not always selected as the "best" for a given block (we would always be playing alexman's game!). Perhaps we could make it a hard rule that any one player's game cannot "win" two blocks in a row.
Dominae
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That might work. I was just trying to think of something to solve that very problem.
Friday sounds good to me. I should probably be able to have the scenario ready to play by then. I'm going to set up a poll right now about "how" to play the game.
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September 9, 2003, 18:44
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#39
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Firaxis Games Software Engineer
Local Time: 04:26
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
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Quote:
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Originally posted by Dominae
We need to figure out some way of ensuring the same players are not always selected as the "best" for a given block (we would always be playing alexman's game!).
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Thanks for the compliment, but you know that's very far from the truth.
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September 9, 2003, 18:55
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#40
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Deity
Local Time: 04:26
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Arrian are you sure you are not reading from "This is your Life vmxa1"?
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September 10, 2003, 05:18
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#41
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King
Local Time: 08:26
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 1,351
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Quote:
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Originally posted by Arrian
* Arrian ponders playing on the builder team.
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Good to see that Arrian's Gimini Cricket (MS, that is) is getting an audience with him.
A waste of time and energy probably, but in this job you also get medals just for trying...
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The Mountain Sage of the Swiss Alps
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