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Old September 10, 2003, 09:31   #1
jim panse
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Question concerning units
Is there a possibility to create units with the Cheat Mode option 'Create Unit' which have a homehown of their own?

Thanks in advance!
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Old September 10, 2003, 09:58   #2
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Um, what do you mean by, "a hometown of their own"? Do you mean have the units support from a non-existent city, or what?
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Old September 10, 2003, 10:02   #3
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I meant a unit created through the Cheat Mode at one edge of the map and the hometown is on the other edge of the map. This possible?
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Old September 10, 2003, 10:18   #4
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Well yes.

Just create the unit and then edit it via the same menu(Ctrl+Shift+U) and select "Set homecity".


since we are on topic...

Can someone explain what exactly is going on with the musketeer slot?
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Old September 10, 2003, 10:33   #5
jim panse
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Thanks a lot, Pericles!

Quote:
Can someone explain what exactly is going on with the musketeer slot?
Musketeer and Knight Slots
These two slots may have unexpected effect of making units with certain characteristics unavailable even when they are not obsolete according to the tech tree. If you do not understand how to use these two slots I suggest that you simply not use them.
When I say "not use them", I mean do not make them available to the civilizations. They will still appear as barbarians if you have not eliminated barbarians, even if you set prerequisites to No-No. One possible way to escape from any complications is to make them air units with zero movements and pretend they are statues (with the appropriate graphics).
Please refer to Using Your Units <http://sleague.apolyton.net/Guides/sldt_useunits.shtml> by Mike Daumen, which explains the mystery behind these slots very eloquently.
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Old September 10, 2003, 10:39   #6
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First image: Allied armies supplied from Abu Dhabi (right) are preparing to take Riyadh (left) back from the Iraqis.

Second image: The allies include Israel and Egypt, who are willing to aid in the U.S.-backed forces with support from their cities.

Third image: There's the mechanized infantry unit, currently supported by Abu Dhabi.

Fourth image: The cheat menu, pull down to "Edit Unit."

Fifth image: "Set Home City." This is the tool to set what city the unit is supplied from.

Sixth image: Choose whichever city you want to have the unt supplied from. Not shown is a button at the bottom that will say "None," which will make the unit cost-free, since it will have no home city which will be listed as "NONE" (unless you've changed it like in some of Curt's scenarios)
Attached Files:
File Type: zip city.zip (94.0 KB, 3 views)
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Old September 10, 2003, 10:39   #7
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Well, I guess I've got too much time on my hands. Maybe I'll compile that info into a tutorial later or something.
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Old September 10, 2003, 12:32   #8
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That is what i had thought with the musketeers, but thing is i WANT the unit in that slot to have that ability(making others obsolete) but can't to.

Damnit!
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Old September 10, 2003, 14:13   #9
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I thought it was just a matter of having a greater or equal defense compared to other units with the same role. It might be necessary for that role to be 1. I just remember this vaguely from Harlan Thompson's FAQ.
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Old September 10, 2003, 20:34   #10
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Quote:
Originally posted by jim panse
One possible way to escape from any complications is to make them air units with zero movements and pretend they are statues (with the appropriate graphics).



!!!!!!???????

Someone has actually done that?
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Old September 10, 2003, 23:27   #11
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It was done in "Riverwar" for the...well, rivers.
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Old September 11, 2003, 00:46   #12
William Keenan
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When the musketeer is "discovered" all units become obsolete that have a role of 1 and a defense less than that of the mustketeer .

Last edited by William Keenan; September 11, 2003 at 08:20.
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Old September 11, 2003, 06:02   #13
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Ah!

It must be "discovered".

If the civ starts already possesing the technology then the effect is cancelled.
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Old September 11, 2003, 07:47   #14
William Keenan
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I'm not sure that is true. Post the @units section of your rules.txt. What version are you using ToT, MGE?
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Old September 11, 2003, 07:52   #15
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MGE.

Immigrants, no, 0, 0.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000
Settlers, X1, 0, 2.,0, 0a,1d, 2h,1f, 6,0, 5, War, 000000000000000
F.Warriors, X4, 0, 1.,0, 3a,2d, 1h,2f, 1,0, 3, U1, 000100000000000
Limitanii, no, 0, 1.,0, 1a,2d, 1h,1f, 6,0, 1, no, 000000000000000
Legio palatina,Phi, 0, 1.,0, 1a,3d, 2h,1f, 9,0, 1, Too, 000000000000000
Limitanii, no, 0, 1.,0, 1a,2d, 1h,1f, 6,0, 1, no, 000000000000000
Levy, nil, 0, 1.,0, 1a,1d, 1h,1f, 4,0, 1, X2, 000000000000000
Horse Archers,nil, 0, 2.,0, 4a,2d, 1h,2f, 6,0, 0, Mat, 000000000000000
Light infantry,nil, 0, 1.,0, 3a,2d, 2h,1f, 7,0, 1, Phi, 000010000000000
Partisans, no, 0, 1.,0, 4a,4d, 2h,1f, 5,0, 1, no, 000001000000010
Goths, X4, 0, 1.,0, 4a,2d, 2h,1f, 4,0, 0, U3, 000000000000000
G.Warriors, X4, 0, 1.,0, 3a,2d, 1h,2f, 1,0, 0, U3, 000101000000000
S.Warriors, X4, 0, 1.,0, 4a,2d, 1h,2f, 1,0, 0, U2, 000000000000000
A.Irregulars, X4, 0, 0.,0, 4a,2d, 2h,1f, 2,0, 0, X3, 000000000000000
Auxilia palatina,Phi, 0, 1.,0, 1a,2d, 2h,1f, 8,0, 1, Too, 000001000000000
Huns, no, 0, 3.,0, 3a,1d, 1h,1f, 2,0, 0, no, 000000000000000
Cataphracts, nil, 0, 2.,0, 6a,2d, 2h,1f, 9,0, 0, Map, 000000000000000
Elephants, X4, 0, 1.,0, 5a,1d, 3h,1f, 12,0, 0, X2, 000010000000000
Avars, X4, 0, 3.,0, 6a,1d, 2h,1f, 4,0, 0, U2, 000000000000000
Cavalry, nil, 0, 2.,0, 4a,2d, 2h,1f, 7,0, 0, X4, 000000000000000
Bucelarii, nil, 0, 2.,0, 5a,3d, 2h,1f, 11,0, 0, Phi, 000000000000000
Foederatii, nil, 0, 2.,0, 4a,1d, 2h,1f, 5,0, 0, Phi, 000000000000000
Armor, nil, 0, 3.,0, 10a,5d, 3h,1f, 8,0, 0, no, 000000000000000
Onager, nil, 0, 1.,0, 7a,1d, 2h,2f, 9,0, 0, Eng, 000000000000000
Cannon, Too, 0, 1.,0, 8a,1d, 2h,1f, 4,0, 0, no, 000000000000000
Artillery, Rob, 0, 1.,0, 10a,1d, 2h,2f, 5,0, 0, no, 000000000000000
Howitzer, nil, 0, 2.,0, 12a,2d, 3h,2f, 7,0, 0, no, 000000001000000
Vandals, no, 0, 1.,0, 5a,2d, 2h,2f, 4,0, 0, no, 000001000000000
Foederatii, nil, 0, 1.,0, 3a,3d, 2h,1f, 6,0, 1, Exp, 000000000000000
Infantry, nil, 0, 1.,0, 2a,4d, 2h,2f, 8,0, 0, Phi, 000000000000000
Lombards, no, 0, 1.,0, 7a,3d, 2h,1f, 1,0, 0, no, 000001000000000
Turks, nil, 0, 3.,0, 6a,2d, 1h,2f, 7,0, 0, Tac, 000000000000001
Liburne, NF, 2, 4.,0, 1a,1d, 1h,1f, 4,2, 4, MT, 000000000000000
Dromon, Pot, 2, 5.,0, 2a,2d, 1h,1f, 5,3, 4, NF, 000000000000000
Galleon, Rec, 2, 4.,0, 0a,2d, 2h,1f, 4,4, 4, Pot, 000000000000000
Frigate, E1, 2, 4.,0, 4a,2d, 2h,1f, 5,2, 2, Mag, 000000000000000
Ironclad, E1, 2, 4.,0, 4a,4d, 3h,1f, 6,0, 2, no, 000000000000000
Destroyer, nil, 2, 6.,0, 4a,4d, 3h,1f, 6,0, 2, no, 100000000000001
Cruiser, Roc, 2, 5.,0, 6a,6d, 3h,2f, 8,0, 2, no, 100000000000001
Pronoia Allagion,nil, 0, 3.,0, 7a,3d, 2h,1f, 11,0, 0, Mob, 000000000000000
Picts, nil, 0, 1.,0, 4a,2d, 1h,1f, 3,0, 0, no, 000001000000000
Knights, nil, 0, 2.,0, 6a,3d, 2h,2f, 12,0, 0, Rob, 000000000000000
Mamluks, nil, 0, 3.,0, 6a,4d, 2h,2f, 8,0, 0, Wri, 000000010000001
Transport, nil, 2, 5.,0, 0a,3d, 3h,1f, 5,8, 4, no, 000000000000000
Cruise Msl., nil, 1, 12.,1, 18a,0d, 1h,3f, 6,0, 0, no, 001000000000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d, 1h,1f, 16,0, 0, no, 001000000000000
Diplomat, nil, 0, 1.,0, 0a,0d, 1h,1f, 7,0, 6, Cmp, 000000000000010
Spy, nil, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000011
Caravan, nil, 0, 1.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010
Freight, nil, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, Cor, 000000000000010
Explorer, Gue, 0, 1.,0, 0a,1d, 1h,1f, 3,0, 0, no, 000001000000010
Gothic cavalry,no, 0, 2.,0, 5a,1d, 2h,1f, 6,0, 0, no, 000010000000000
Goths, nil, 0, 1.,0, 4a,3d, 2h,1f, 5,0, 0, no, 000001000000000
The True Cross,nil, 0, 0.,0, 0a,0d, 0h,0f, 18,0, 0, Gue, 000000000000000
Praetorians, nil, 0, 0.,0, 4a,4d, 2h,1f, 10,0, 1, X5, 000000000000000
Guards, nil, 0, 1.,0, 4a,4d, 2h,1f, 18,0, 1, X5, 000010000000000
Limitanii, nil, 0, 1.,0, 1a,2d, 1h,1f, 6,0, 1, no, 000000000000000
Scholae, nil, 0, 2.,0, 5a,3d, 2h,1f, 18,0, 0, X5, 000000000000000
Test Unit 5, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000
Crusaders, nil, 0, 1.,0, 7a,4d, 2h,1f, 12,0, 0, no, 000000000000000
Test Unit 7, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000
Test Unit 8, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000
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Old September 11, 2003, 07:53   #16
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The Horse archers units takes the musketeer slot.

But the Levy unit is still buildable even if it has worse stats.
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Old September 11, 2003, 08:16   #17
William Keenan
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Its the discovery of the tech in the gunpowder slot that triggers the obsolecence. Not the discovey of the tech that builds the unit in the musketeer slot, which in this case is Mathematics.


So the rule is that when the tech in the gunpowder slot is discovered all units become obsolete that have a role of 1 and a defense less than the unit in the Mustketeer slot, regardless of whether the unit in the musketeer slot is buildable nor not.

Last edited by William Keenan; September 11, 2003 at 08:23.
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Old September 11, 2003, 08:26   #18
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Quote:
Originally posted by Palaiologos
!!!!!!???????
Someone has actually done that?
There are a lot of neat things you can do with barbarians. Make the chariot and horseman units into settlers, give somebody Mobile Warfare, and remove Gunpowder from the menu, and you have a steady supply of game animals to hunt or monsters to slay for a reward. I was planning to do that for my FF scenario before I realized I didn't have sufficient graphical talent to make decent custom units...
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Old September 11, 2003, 08:51   #19
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Quote:
Originally posted by William Keenan
Its the discovery of the tech in the gunpowder slot that triggers the obsolecence. Not the discovey of the tech that builds the unit in the musketeer slot, which in this case is Mathematics.


So the rule is that when the tech in the gunpowder slot is discovered all units become obsolete that have a role of 1 and a defense less than the unit in the Mustketeer slot, regardless of whether the unit in the musketeer slot is buildable nor not.

Aha!

Thanks!
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