April 18, 2000, 22:26
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#1
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Prince
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
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Units and Advances are driving me crazy.
I've been assigning new units to certain civs but several units aren't following the rules.
Heres what I found out. Fanatics units will not work unless the Government is Fundamentalism. I changed the tech for this unit, obsolete nil, changed the free support as well but this unit won't change. Guess its hard coded. Anyone offhand know of a page telling about these special units. Or best could you post what units and Advances are special. I know Industrialization will change the city style, Automobile and ??? will change to modern style. Philosophy will give you that new message telling about glory and stuff for the civ. Anyone help out. Thanks....
Civfan.
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April 18, 2000, 22:38
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#2
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Prince
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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I wrote a tip on the hard coded effects of the Advance slots. You can find it on the Scenario League and The Cradle of Civilization sites.
The Partisans are tied to the Gue slot and Fanatics are tied to Fundy. Avoid using these two slots unless you want your units restricted for some reason.
Watch out for the Musketeer and Knight slots as well.
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April 18, 2000, 22:42
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#3
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Prince
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
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Thanks again William  Will check it out right now.
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April 19, 2000, 00:58
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#4
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Prince
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Red Front
Posts: 556
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Automobile + ELECTRONICS = Modern cities
Philosophy = Message + 1 free advance + people change to those renaissance dudes.
Only Fundamentalists can build Fanatic slot...
Partisan slot unit pops up whenever a city is captured from a civ that has Communism or Guerilla warfare, but I think they can be built as regular units based on any tech (Contrary to Fanatics)
Special messages when Engineer, Paratrooper and Marine slots become available.
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April 19, 2000, 02:22
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#5
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Prince
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Toronto, Canada
Posts: 831
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Thanks Nemo and William. The infomation from you two will be put in good use in my first scenario. Thanks again.
Civfan....
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April 20, 2000, 18:56
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#6
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King
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Get John Possidente's Guide to Scenario Building. It has everything you need to build a scenario.
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April 20, 2000, 18:57
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#7
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King
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Did Apolyton change the profile under our usernames?
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