September 10, 2003, 16:23
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#1
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Emperor
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Scen's modificiations
Hi all!
I think that one of the most important topics to address is whether we will modify the original scen or not. Why would we modificate the scen? Because there are one or two things that, in my humble opinion, should be corrected...
A) To delete all the 'huts', because from the huts you can get weird units...
B) To delete the diplos and spy from the computer because the computer AI cheats in a hard way bribing cities. I think it is very unfair for us.
What do you think?
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September 10, 2003, 18:10
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#2
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Emperor
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Re: Scen's modificiations
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Originally posted by yaroslav
Hi all!
I think that one of the most important topics to address is whether we will modify the original scen or not. Why would we modificate the scen? Because there are one or two things that, in my humble opinion, should be corrected...
A) To delete all the 'huts', because from the huts you can get weird units...
B) To delete the diplos and spy from the computer because the computer AI cheats in a hard way bribing cities. I think it is very unfair for us.
What do you think?
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hi ,
the weird units are Druze and nomads you find who join us , .....
as for B , never had any problem with it in this game , our spies do a great job , ...... the knife cuts both ways , ......
have a nice day
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September 10, 2003, 18:33
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#3
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Emperor
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panag, I've got units with 0 points movement from the huts (also sometimes IDF units). But there is also a point: I've been atacked by IDF units one time, so I wonder if AI gets them from a hut. Is that possible?
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September 10, 2003, 18:39
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#4
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Yes, get rid of the huts. I'd had those stupid units come out of them too.
If spies do such a great job for the AI, leave them in.
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September 10, 2003, 19:08
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#5
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Emperor
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No to huts, yes to spies.
We're in it for a challenge, are we not?
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September 10, 2003, 19:54
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#6
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Prince
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I disagree with leaving the spies in. Israelis would nevber be bribed by Arabs, not cities or individual troop brigades. The game is hard enough on Deity without the AI getting spies. After turn 7 starts it becomes extremely hard.
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September 10, 2003, 22:22
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#7
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Red Front is hard enough on deity without the limitations we placed on ourselves, and we're kicking ass and taking names. I think you underestimate how well we'll do
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September 12, 2003, 16:30
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#8
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Prince
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But it completely alters the game. Israelis would never be bribed by Arabs, it simply would not have happened.
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September 13, 2003, 16:40
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#9
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Emperor
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Quote:
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Originally posted by EmuGod
But it completely alters the game. Israelis would never be bribed by Arabs, it simply would not have happened.
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hi ,
it has happend , ......; aldo on a small , tiny scale , ......
have a nice day
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September 14, 2003, 13:32
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#10
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Prince
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Name some examples, panag.
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September 14, 2003, 13:37
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#11
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Emperor
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Quote:
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Originally posted by EmuGod
Name some examples, panag.
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hi ,
the message length is to short , ........
there have always been some nutz who have sold weapons for example , just take a good luck around on the net , a couple months ago , the Druze officers , there have always been cases like that , ...... they happend everywhere , at least we are lucky we dont have to much of it , .....
and since gamewise the AI shall spend his money on other things it shall only happen a couple times , .....
btw , ask Siro , he his bound to have find some info on this , ......
have a nice day
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September 15, 2003, 09:55
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#12
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King
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Yes for terminating all huts.
Spies: I'm not sure about this. I'd rather say let's keep them in, but I'm not sure.
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September 15, 2003, 11:31
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#13
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King
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The AI doesn't need Spies (or diplos) to bribe units: it can do it with any kind of unit... in Deity at least!
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September 18, 2003, 16:18
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#14
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Emperor
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Hi all! I've return from my trip. I'll delete the huits from the scen and allow the diplos as it has been the decistion of the majority
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October 5, 2003, 15:00
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#15
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Emperor
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Quote:
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Originally posted by yaroslav
Hi all! I've return from my trip. I'll delete the huits from the scen and allow the diplos as it has been the decistion of the majority
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hi ,
but the huts give us valuable free units that are needed , .....
and the free money our treasury can use , .......
have a nice day
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October 5, 2003, 15:57
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#16
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Local Time: 03:32
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the huts give us units that can't move, have no defence value, are worthless and have a littledollar sign as part of the picture
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October 5, 2003, 16:04
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#17
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Emperor
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Quote:
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Originally posted by H Tower
the huts give us units that can't move, have no defence value, are worthless and have a littledollar sign as part of the picture
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oh yeah , then check again , .......
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October 5, 2003, 16:10
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#18
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Moderator
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Will someone less lazy than me care to update the graphics? I think it will spice up the game a bit with new and better-looking graphics where they're needed
edit: I'm not implying that you should draw them yourself, but I think you can find some better suiting graphics ont his board.
Maybe someone already has done this?
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October 5, 2003, 16:15
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#19
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Emperor
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Quote:
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Originally posted by Arthedain
Will someone less lazy than me care to update the graphics? I think it will spice up the game a bit with new and better-looking graphics where they're needed
edit: I'm not implying that you should draw them yourself, but I think you can find some better suiting graphics ont his board.
Maybe someone already has done this?
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hi ,
, actually some-one had made years ago new and extra graphics , ...... they are not in the apolyton dir ( or dont seem to be there for now ) so a little bit of looking around is needed , .....
have a nice day
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October 5, 2003, 16:28
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#20
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Local Time: 03:32
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Quote:
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Originally posted by panag
oh yeah , then check again , .......
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the 3rd hut I entered...
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October 5, 2003, 16:39
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#21
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Emperor
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In my experience, it possible to get 0-movement units from huts - and even arab units!
I'll publish the edited version of this scen before the elections are closed...
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October 5, 2003, 16:42
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#22
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Moderator
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Quote:
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Originally posted by panag
hi ,
, actually some-one had made years ago new and extra graphics , ...... they are not in the apolyton dir ( or dont seem to be there for now ) so a little bit of looking around is needed , .....
have a nice day
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Okay, if you find them, please post them here.
A nice day to you yoo my fellow partymember
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October 6, 2003, 06:14
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#23
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Warlord
Local Time: 10:32
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Quote:
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Originally posted by H Tower
the 3rd hut I entered...
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Just did two tests on it, both times gotten a local tribe, great for use against cavalry that hides in East Yerushalem.
Its a bit of luck maybe for some, but it seems to work great.
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October 6, 2003, 06:22
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#24
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Warlord
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Quote:
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Originally posted by Arthedain
Okay, if you find them, please post them here.
A nice day to you yoo my fellow partymember
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It seems that the apolyton Dir is not complete, the second file is missing; Congratulations! You found a missing page
http://apolyton.net/civ2/db/mods/exodsnd.zip
link; http://apolyton.net/civ2/db/mods/exodsnd.zip
There where indeed many years ago a couple modpacks for extra graphics.
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October 6, 2003, 07:25
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#25
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Moderator
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I made one myself.. at least for the terrains..
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October 6, 2003, 17:09
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#26
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Warlord
Local Time: 10:32
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Quote:
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Originally posted by Arthedain
I made one myself.. at least for the terrains..
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The terrain is realistic and extremely well done.
Hmmm, has anyone ever thought of contacting the maker and asking him what he still has left?
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