April 18, 2000, 15:16
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#1
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King
Local Time: 06:56
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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How can I motivate someone to build airbases in an ancient scenario?
We all know that if you build an airbase on a mined hill square, it produces an extra unit of food. Furthermore, I think we all know that airbases produce an extra unit of trade.
Would that be enough for someone to build an airbase in a scenario set in antiquity?
Thing is, that I found airbases would be the optimal thing to represent "post houses" in my Darius the Great scenario. But since the Persians started to build these only one to two years well into the scenario, having them in from the start would be historically inaccurate. So, I'll have to instruct the player to build these himself.
I also thought that it would be nice to have a scout unit that is an air unit, that uses these post houses (which would even be accurate). Yet again, this would be stupid because the scout would be able to cross oceans (however, if you regard the fact that scouts can use scout boats, this wouldn't be too bad... only the icon would look stupid ). So, what do you think?
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Our survival is based on continouus changing.
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much screwed that whole idea..
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April 18, 2000, 15:27
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#2
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Guest
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I already did it!
Yes, but I didn't use it as airbase, more as a fortress without defense bonus!
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April 18, 2000, 17:46
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#3
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King
Local Time: 00:56
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Same, saw it in a Hundred Years War scenario where all the squares could be stacked without losing all your units. good idea.
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April 18, 2000, 17:58
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#4
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King
Local Time: 06:56
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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DOH! I totally fogot that! Of course... Further, I'll justthink of something and let you know-ideas, suggestions welcome!
------------------
Follow the masses!
30,000 lemmings can't be wrong!
Our survival is based on continouus changing.
-Mao Tse-Tung
God might have created us as equals, but democracy and science pretty
much screwed that whole idea..
-Onepaul
Visit my Homepage at: http://members.xoom.com/SHaertel/Index.html
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April 18, 2000, 19:31
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#5
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King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
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For Roman era scenarios:
Perfectures: They maintained the areas around which they were built. Duh. Producing extra food and trade.
For other uses:
Minor City - Small enough not to be a city big enough to produce extra resources.
Urban or Suburban - Improvement on top of irrigation and farmland. Inner-city workings.
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April 18, 2000, 20:08
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#6
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Emperor
Local Time: 01:56
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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You could preplace the airbases but have them invisible at first by using multiple files.
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April 18, 2000, 20:28
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#7
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King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
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DarthVeda:
Will that work on saved games???
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April 19, 2000, 15:45
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#8
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Prince
Local Time: 01:56
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
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Be careful about placing "airbases" next to cities or each other. It seems to produce an automatic railroad between the two. That probably wouldn't be too cool in an ancient scenario.
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April 19, 2000, 16:18
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#9
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King
Local Time: 06:56
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Some cold place
Posts: 2,336
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quote:
Be careful about placing "airbases" next to cities or each other. It seems
to produce an automatic railroad between the two. That probably wouldn't
be too cool in an ancient scenario.
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As a matter of fact, that would be perfect for the sense of this scenario. Dareios (that's Darius' name in Greek) constructed very good roadways, especially in Parsa and Elymais (that's where the most ones of these will be anyways). Furthermore, there are railroads in this scenario to represent the "Royal Highway", which was a street primarily constructed for the army but also for civilian travel.
------------------
Follow the masses!
30,000 lemmings can't be wrong!
Our survival is based on continouus changing.
-Mao Tse-Tung
God might have created us as equals, but democracy and science pretty
much screwed that whole idea..
-Onepaul
Visit my Homepage at: http://members.xoom.com/SHaertel/Index.html
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April 21, 2000, 00:33
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#10
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Emperor
Local Time: 01:56
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
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Well to make the airbases invisible, you would just have a different set of city.gif's for the first part of the scenario. Then prompt the user to switch them with another (through .bat files, etc.)
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