Thread Tools
Old September 11, 2003, 00:47   #1
snoochems
Chieftain
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
How do i play civ 3 the way i want to play it?
I'm a civ veteran. Ever since civ 1, through to civ CTP and SMAC.

Those games, i was frustrated at the lack of AI. They AI was stupid, and unchallenging.

When Civ 3 came out, i got sick of it pretty quickly because of a few reasons that look to have been since fixed up with the latest 1.29 patch. So here i am playing it again.

but i want to play a game where the planet is HUGE. I don't mean huge as in the games version of 'huge'. I'm thinking of something like 4x that size.

Is that possible. In SMAC, you could open up a txt file and modify away, but unfortunately, the game didn't like BIG maps (anything over 256x256) and i would constantly have the AI do something half way though the game that made it lock up. Very annoying.

Anyways, considering Civ 3 is newer, i thought it may be possible to enjoy a HUGE game, without the problems i had in SMAC.

If it is, then is it possible to modify the corruption you get in cities for being to far away from the capital? Obviously, with a map 4x the size, you'll want to halve the capital distance penalties. Can this be done too.

Why would i want that? Well, i just have a fetish for HUGE epic style games, where even in the modern era, it takes 10 turns to get to that continent ruled by the AI.

At the moment, i play on a 'huge' map with only 5 AI. Which is kind of the civ/land ratio i'm looking for.


Another thing you guys may be able to help me with is, How many cities can you have in Civ 3? Is there a limit where things start to get ugly?

Exactly how good is the AI later in ther game? From what i've seen so far is good. In civ2 and the like, the AI would only build like 20 cities and then stop, and those cities kind've sucked never having good buildings in them etc. I would just build up an avanced army and walk all over them. I want a challenge, especially in the post-modern era (after all tech has been discovered).

I want to build a massive army, build a lot of transports, and a massive navy, and an airforce on lots of carriers, and then send them over and attack a civ. Will i just walk over them, or do they actually give me a challenge?

What i would like to see even more is the AI doing that to me. Will they. Is the AI good enough to launch such attasks?

Another thing that i couldn't find in your FAQ or the manual was the 'disappearing' of resources. Do luxury resourse eventually run out? I know the stategic ones do. What happens when they all run out? Do they reappear somewhere else?

Thanks for your time guys.
snoochems is offline  
Old September 11, 2003, 00:53   #2
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
Hi.

Luxuries do not run out. Some resources disappear and reappear elsewhere. That's from the luck of the draw. There are some resources such as horses which will not shift. Someone probably knows where to find a file containing information on each resource on whether they shift or not.

As for discussions on how good the AI is, there is really no one source describing the AI. But it's pretty well accepted the AI is competent but not spectacular. Fixes since 1.29f have made it a little tougher in the early game though. In the late game, it has trouble handling some of the 3 movement units, always a complaint among people here.


I would recommend 2 things.

#1 buy C3C when it comes out this month. You get last year's xpansion pack content and the new content as well. The AI tweaks and modificaitons post 1.29f as well as new units and civilizations to play with are worth the price of entry.

#2 I would highly encourage you to play a huge map game (256X256 or larger) with 16 civs, and 24, or 31 civs when you get Civ3 Conquests (C3C).
The game dynamics is just so different with so many AI civs running around.

Because the Civ 3 AI is a lot more blind when it comes to differentiating between human/AI players, you won't feel picked on, unless you initiate things that makes the AI hate you, like breaking 20 turn deals before they are up.

I encourage you to check out the following threads.

http://apolyton.net/forums/showthrea...threadid=96605

http://apolyton.net/forums/showthrea...threadid=84645






Have a nice day
dexters is offline  
Old September 11, 2003, 01:36   #3
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
I would warn you about playing on maps of 250 or more and 24 civs or more. It requires a lot of horse power. I saw some turns of nearly a 1/2 hour on 3.02GH machine. If many civs are at war with lots of units, it could be painful. That is not the length of all turns, some when a few minutes.
vmxa1 is offline  
Old September 11, 2003, 02:30   #4
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
Quote:
Originally posted by vmxa1
I would warn you about playing on maps of 250 or more and 24 civs or more. It requires a lot of horse power. I saw some turns of nearly a 1/2 hour on 3.02GH machine. If many civs are at war with lots of units, it could be painful. That is not the length of all turns, some when a few minutes.
1/2 an hour on 3.0 ghz machine? Either some heavy modding has gone on to make the game fly off the rails or something with the specs is acting as a bottleneck. Maybe a scheduled task like an anti-virus program was running in the background unkown to the user.

I've played 24 civs on 256X256 maps before on my old p3 450 and it ran fine. A few minutes of processing in most normal turns. 16 civs on the huge map provided by the game usually take a few minutes when world wars are going on.
dexters is offline  
Old September 11, 2003, 02:37   #5
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
[QUOTE] Originally posted by dexters


1/2 an hour on 3.0 ghz machine?

Hmmm.. Can you provide full system specs?
dexters is offline  
Old September 11, 2003, 02:52   #6
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Pent IV 3.02GH 1G mem 9800 Radeon PRO running XP PRO SP1.

This was a game I let all the civs have fun and get into modern age and was mostly water. I did not paly to win, but to see how big the AI's would get and how much a load they would create. When little or no combat, a turn was fast. If anyone was in action, it could be a lot turn. The game will want to recalc all trade routes, if any city falls or harbors or airports are destroyed. You could actually sit for several minutes when a settler created a new city.
I ran the game on my 1.7GH machine and some turns took nearly an hour. That machine was a Win98SE.
I think the big key is it was all large islands with 24 civs. I think only one or two islands had more than 2 civs, many only had one. Many civs had 2-3 hundred units.
If you played normally, it would probably be a lot less of a drag. You would see some civ eliminated and with less water, you get less trade calculations.
vmxa1 is offline  
Old September 11, 2003, 03:36   #7
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
We were having this discussion about game loads on large maps a few months back.

I think the reason it may take so long between turns is the water. It was you, I think, who speculated that trade routes have to be calculated over every water tile, on account of the blockade feature. And that makes sense, as I've played 24 civs on a 256X256 pangea map with my old P3 450 and it ran solidly, with 2-5 minute turns under normal conditions.

For such an infrequently used feature, I think Firaxis should let players disable the blockade feature and calculate water trade routes differently to speed up some games, and loading some games as well.

BTW, You've got a nice rig. HT enabled?
dexters is offline  
Old September 11, 2003, 03:44   #8
snoochems
Chieftain
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
What size are the 'huge' maps exactly? Are they 256x256?

Is there a txt file that can be modified in civ3 as in SMAC?

How many Expansion Packs are there? I know there is the play the world, and the one you mentioned that is coming out next month (maybe not here in Australia). Is there another?

If i don't have PTW, will i get Multiplayer if i buy Conquests (is that the name of the new expansion pack)
snoochems is offline  
Old September 11, 2003, 04:14   #9
Tiberius
PtWDG LegolandCivilization III PBEMInterSite Democracy Game: Apolyton TeamCivilization IV CreatorsC4DG Sarantium
Emperor
 
Tiberius's Avatar
 
Local Time: 10:34
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
Yes, Civ3 Conquests will include all the content from PtW (the only exp. pack so far), including multiplayer. Plus the new stuff; read the C3C forum to see what is new. I recommand you especially this thread:

Comprehensive Feature List in Conquests

As for the maps, I don't know. I don't play on larger maps than "regular". I don't have the time for it. Even on such a map (regular) I feel teribly bored to move 100+ MAs and MIs (plus bombers and arties and battleships and whatnot) around in the modern era, so I usually quit playing or I try to win with UN vote or culture or anything that shortens the game.
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen

Last edited by Tiberius; September 11, 2003 at 04:22.
Tiberius is offline  
Old September 11, 2003, 04:53   #10
dexters
Apolyton Storywriters' Guild
King
 
dexters's Avatar
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 1,141
The game is coded to include only 16 civs max on the standard large map size 160X160.

You can however increase both # of civs and map size on the editor.

Max # of civs is 31 and max map size if 320x320. As vmxa1 noted, caveat emptor when playing on the higher end of the spectrum with regards to map size and civ count

Tiberius, I think you're missing out on the large map experience.

There have been several threads by a few people talking about the fun of playing these maps. The key word is fun.

It's not about the points, winning early, or any of that. It's about watching all these AI systems interacting with each other, the map and you. The game on these scale, with lots of civs, tends to you less "player centered" and there's lots of opportunities of Machiavellian style of play. Refer to one of the two links I gave earlier.
dexters is offline  
Old September 11, 2003, 09:39   #11
snoochems
Chieftain
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
So, how do i play pn these 320x320 maps with 31 civs???
snoochems is offline  
Old September 11, 2003, 11:05   #12
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 03:34
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Quote:
Originally posted by snoochems
So, how do i play pn these 320x320 maps with 31 civs???
pretty easy to change the map size in the editor. As for expanding the civ list, you'll have to make your own new ones up to 31 or download a set or individuals from here or civfanatics.com.
asleepathewheel is offline  
Old September 11, 2003, 12:15   #13
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 11:34
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
Although I'd recommend you play with 24 civs... wait till Conquests for 31.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old September 11, 2003, 12:21   #14
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Quote:
Originally posted by dexters
BTW, You've got a nice rig. HT enabled?

Yup. I get a new machine each year for E3. My son comes out to E3 and I give him current one. I will get one set for gaming. Last year I I build one instead, but I did not want to bother with it this year.
vmxa1 is offline  
Old September 11, 2003, 12:27   #15
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
One big pain to me with 24 civs, is it is a nightmare to use the F4 screen This really needs to be addressed.
A one glance method would be so nice. Trying to figure out who all may have MPP's with others so I can tell if I need to worry about dog piles, is a drag.
Want to sell a tech or a map or do any deals with 24 civs, ouch.
vmxa1 is offline  
Old September 11, 2003, 20:23   #16
snoochems
Chieftain
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
So, let me get this straight. Conquests will have everything that PTW had, plus a lot moore cool stuff.
....so would i be a fool to go out and but PTW now?

is there any advantage in owning both expansions over just Conquests?
snoochems is offline  
Old September 11, 2003, 20:30   #17
Konquest02
InterSite Democracy Game: Apolyton TeamPtWDG Vox ControliApolyton University
Prince
 
Konquest02's Avatar
 
Local Time: 03:34
Local Date: November 2, 2010
Join Date: Jun 2002
Location: The Physics Guy
Posts: 977
As far as I know, nope...!
Konquest02 is offline  
Old September 11, 2003, 20:31   #18
snoochems
Chieftain
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
I can't find exactly where i'm suppose to change the map sizes... help
snoochems is offline  
Old September 11, 2003, 20:38   #19
snoochems
Chieftain
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
How about editing the capitol curruption distance?
snoochems is offline  
Old September 11, 2003, 20:41   #20
snoochems
Chieftain
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
BTW guys, are there any REHAB clinics for ppl who are addicted to civ3?
snoochems is offline  
Old September 11, 2003, 21:26   #21
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Quote:
Originally posted by snoochems
BTW guys, are there any REHAB clinics for ppl who are addicted to civ3?
No but we did have a thread on the subject. I t dealt with a means to limit play time IIRC.
vmxa1 is offline  
Old September 11, 2003, 21:27   #22
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Quote:
Originally posted by snoochems
How about editing the capitol curruption distance?
Take a crusie through the creation thread. It may have those answers.
vmxa1 is offline  
Old September 11, 2003, 22:07   #23
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 01:34
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
(The following apply to the PTW editor)

Quote:
Luxuries do not run out.
You can modify the game so they can (Natural Resources tab). But they do not reappear as with Strategic Resources: once they go, they are gone and you will have to adjust with your Entertainment slider.

Quote:
I can't find exactly where i'm suppose to change the map sizes... help
World Sizes tab

Quote:
How about editing the capitol curruption distance?
You don't, directly, because it is relative to other cities. There is World Sizes tab, Optimal Number of Cities. Also, Difficulty Levels tab, "Percentage of optimal cities" and Corruption level slider.

The way I want to play Conquests is to be able to have ANY (not just fast) units retreat from combat. Not that I have much hope in the matter, but I am an old-time (pre-computer) wargamer where "Defender Retreat" was a common result.

EDIT: I want any unit to be able to retreat, regardless of fast unit status.

Last edited by Jaybe; September 12, 2003 at 00:14.
Jaybe is offline  
Old September 11, 2003, 22:49   #24
peterfharris
GalCiv Apolyton Empire
Prince
 
peterfharris's Avatar
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: May 1999
Location: Sydney, Australia
Posts: 350
Re: How do i play civ 3 the way i want to play it?
Quote:
Originally posted by snoochems

but i want to play a game where the planet is HUGE. I don't mean huge as in the games version of 'huge'. I'm thinking of something like 4x that size.

Another thing you guys may be able to help me with is, How many cities can you have in Civ 3? Is there a limit where things start to get ugly?

Exactly how good is the AI later in ther game?
The maximum number of cities in any game is 512 for all civs combined.

Within that overall limit of 512, individual civs are limited by corruption. You can go into the editor to change the optimium city number which effectively controls the number of cities an AI civ will build. You may also change the corruption values in the editor (see the "world sizes" tab IIRC). You can effectively edit corruption out but every civ will then be trying to build 512 cities each.

The AI is serviceable in the later game. The AI is not good at invading another continent and does co-ordinate its attacks well and has a few tactical problems. The AI really needs to outnumber you to put up any sort of fight (but then the AI in any game I have ever played needs to outnumber the human).
peterfharris is offline  
Old September 12, 2003, 19:32   #25
Brandenburg
Settler
 
Local Time: 03:34
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Cincinnati (currently Athens)
Posts: 14
If you ever want to start a game like your talking about, Im down to play. My ICQ is 264629772
__________________
Hitler was a bastard.
ICQ # 264629772
Brandenburg is offline  
Old September 13, 2003, 02:45   #26
snoochems
Chieftain
 
Local Time: 08:34
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 71
Brandenburg, i'd love too, but i havent' got a decent internet connection.
snoochems is offline  
Old September 13, 2003, 14:55   #27
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 04:34
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
You might like to try AU 402: Gargantua.

http://apolyton.net/forums/showthrea...threadid=90539
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
Old September 13, 2003, 15:00   #28
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Now that is cruel.
vmxa1 is offline  
Old September 13, 2003, 15:14   #29
Theseus
PtWDG Gathering StormApolyton UniversityApolytoners Hall of FameBtS Tri-LeagueC4DG Gathering StormApolyCon 06 Participants
Emperor
 
Theseus's Avatar
 
Local Time: 04:34
Local Date: November 2, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
It's pretty much what was requested, although perhaps not as spread out.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

Duas uncias in puncta mortalis est.
Theseus is offline  
Old September 13, 2003, 16:57   #30
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 04:34
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
If I ever get the problem resolved with PTW and my PC, I am thinking of playing that one again, but this time play it normally, to see how long the turns get to be.
vmxa1 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:34.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team