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the object is to maximise population working improved tiles
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I cannot emphasize this enough. This goes for all GA's, not just despotic ones, of course. EDIT: Hell, this goes for all the time, not just GAs!
It's easier if you're industrious, because it's easy to get your terrain development done when you have superspeedy workers. But if you're not, you really have to pay attention to what your workers are doing (not to mention building more of them).
I tend to go for late ancient age GAs, in republic. Not just to get around the Despotism penalties, but also because that gives me time to "build up" a bit - pump up my population, develop the terrain and build some key improvements (courthouses! I HATE the idea of all those GA bonus shields being wasted).
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I even wonder about a policy of not mining s/grass early on in favour of developing those tiles which will benefit from the GA.
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I've thought the same thing. Just road the bonus grass, move on to regular grass and fully develop... well, it only makes sense to me if 1) you absolutlely cannot develop terrain fast enough to match growth (to me, this denotes a problem); and 2) if you know exactly when your GA is coming (such as completion of the Lighthouse as the English). Even then, it's tough to justify. If your growth is so fast (say, +5food/turn with granary) that your workers can't keep up, punch out a few more workers.
-Arrian