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View Poll Results: CP1540AD
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A: Our President should Xin for what is needed atm
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4 |
8.16% |
A: Our President should Xin for Gold
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0 |
0% |
A: Our President should Xin for Science
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4 |
8.16% |
B: After converting to Fundi: No more Xinning at all
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5 |
10.20% |
B: After converting to Fundi: Just Xin in some cities(eg 50% of them)
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3 |
6.12% |
B: After converting to Fundi: All our Xin-cities should continue Xinning
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1 |
2.04% |
C: After converting to Fundi: Xin for both Gold and Science
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1 |
2.04% |
C: After converting to Fundi: Xin for Gold
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1 |
2.04% |
C: After converting to Fundi: Xin for Science
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1 |
2.04% |
D: Our President may use incremental Rushbuilding to build cheap units
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8 |
16.33% |
D: No incremental rushbuilding. It's
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0 |
0% |
E: our president may Rush improvements/etc when he sees fit
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9 |
18.37% |
E: no rushing with our money
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0 |
0% |
F: start that Superhighway to America
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7 |
14.29% |
F: no need for such a superhighway
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1 |
2.04% |
G a banana
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4 |
8.16% |
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September 11, 2003, 08:51
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#1
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King
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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CP orders 1540AD
We are currently researching Fundi(estimated time to finish: 10 to 15 turns= this session most probably)
The question remains: when we decide to become Fundi what will we do with our Xin-cities?
Keep Xinning for science or figure out a beter way to get our science beakers?
Keep Xinning for Gold?
Stop the Xinning tactic 100% and let our cities grow strong?
Stop the Xinning partially(ie leave some cities Xinning for gold)
An other question:
Will we build a super highway to america?
starting from our west front to idefix and then on to america.
should we build cities (or bribe/capture) cities along this road to secure it?(since we are at war with the Zulu, their cities on our path would be usefull , but then again this is a demand you should send to our SMC)
you have 3 days
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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September 11, 2003, 09:23
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#2
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King
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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an image of how our superhighway could go.
the dot suggests we build a city there(in that area, maybe and advanced tribe from the hut(or nomad) if we are lucky)
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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September 11, 2003, 13:46
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#3
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King
Local Time: 10:35
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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I would like to stop Xinning after Fundi, grow our core a bit and build units.
We realy need to Xin for fundi or the game will never end but it is exploiting a bug in the game
I like the highway plan to Americans a lot
I was planning a new city on A with the settler (We have 2 walking in from the NW building the road)Dending on the outcome of the Foreign and Military polls we might considder making the extension marked in blue. with a possible citysite on B. (Depending on what specials our explorers find)
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September 11, 2003, 18:21
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#4
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Prince
Local Time: 02:35
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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So far, the majority of people think we should stop Xinning after Fundy.
This is the road to disaster. We NEED RR and Explosives ASAP, and we need to be able to get a better offensive unit (e.g. Cavalry), and without Xinning our science will come to a screeching halt.
I urge anyone who votes on the poll to consider this before choosing to halt our Xinning.
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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September 12, 2003, 00:23
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#5
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Emperor
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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No!
Stop the xin, crank up cash and luxuries so that we celebrate under a fundamentalism
We can build temples/marketplaces/libraries/barracks using the tithes from Fundy.
After we have upgraded our city infrastructure, then we can xin for science. It doesn't take long at all, if done properly.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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September 12, 2003, 10:45
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#6
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King
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Science rate is halved while Xinning in Fundy. It's not as good a strategy in Fundy for that reason, and also because corruption stops being an issue.
to Ben's plan for celebrating Fundy... assuming we can actually make it work. Marketplaces would help a lot, there. We could struggle through to Explosives/RR with a high science rate in Fundy, that way (although high science in Fundy= ).
Otherwise... just crank out units and overwhelm the terrain, and our enemies.
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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September 12, 2003, 10:53
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#7
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King
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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what are the effects of celebrating under Fundi?
--> trade as Republic?
--> fx as Demo?
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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September 12, 2003, 10:57
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#8
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King
Local Time: 10:35
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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There is a good chance we can at some point steal both steam and RR from Americans.
With our Engineers building RR and instant forts I believe we dont need Cavalry to take over our opponents.
(Even American riflemen, upgraded so no vets, should be easy pray for our vet cannons
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September 12, 2003, 10:58
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#9
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King
Local Time: 10:35
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by shade
what are the effects of celebrating under Fundi?
--> trade as Republic?
--> fx as Demo?
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We get the extra tradearrow as in Rep or Demo.
What do you mean by fx?
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September 12, 2003, 12:33
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#10
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Prince
Local Time: 02:35
Local Date: November 2, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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The question is, will the extra trade arrow make up for the fact that we will have to jack up luxuries like mad in order to celebrate? We might make more money just having high taxes.
__________________
"The price of freedom is eternal vigilance." -Thomas Jefferson
Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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September 12, 2003, 12:40
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#11
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Emperor
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Yes, it turns our fundamentalism into a non-celebrating democracy.
The cost will be higher in luxuries, as we do not have any happiness wonders.
Mike's Chapel would really help at this point, so we ought to sponsor an 'expedition' to 'encourage' the city to 'unite' with their brothers in our glorious Imperium.
CannonFodder:
Yes, but we need the extra trade to increase our science productivity. If we can double our trade while less than halving our taxes, than we earn more cash than we would otherwise.
We can finance a fundy with - 10% tax, with the rest of the cash going to science and luxuries. The trick requires lots of cities, all with temples and marketplaces to churn out cash.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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September 12, 2003, 23:19
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#12
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King
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Tweaking the tax/sci/lux sliders when we get into Fundy will probably make the decision on whether to celebrate, much easier.
Remember (I'm sure you all know this) that once we get the celebration started, we can usually turn luxuries down a notch or 2 the following turn.
A lot of factors will come into play here. Corruption essentially vanishes, so all those lost shields and arrows come back into play. That factor, along with the (for all intents and purposes) free unit support should give us some huge production capacity.
Right now in Monarchy we have 70% tax, 30% sci and 0% luxuries. In Fundy, we could turn tax down to 0% and still run at a profit, thanks to tithes and the free support for Temples. That leaves 100% to be doled out between Science and Lux. Going from 30% to 50% in science would just about offset the 50% reduction in science output (Fundy feature) since we'd also benefit from a lot of arrows presently lost from corruption. And I expect a size 5 city could *maintain* celebration at 50% lux (assuming 6 roaded tiles or river = 6 trade arrows, or 6 luxury units when celebrating, enough to make 3 citizens happy. We'd need higher lux at first to start the celebration.). If the city celebrates... then the science output doubles. Of course, in a normal game, you never never never have any kind of a science rate in Fundy, because it's more cost effective to have a high tax rate, rush Caravans, and get your science through trade, where the halving of science has no effect. No 'vans in this game... oh well...
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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September 13, 2003, 07:57
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#13
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King
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by atawa
What do you mean by fx?
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+1 growth.
(never play fundi, so I have no clue)
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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September 13, 2003, 08:49
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#14
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King
Local Time: 10:35
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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There is no +1 growth, thats only in Rep or Demo.
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September 14, 2003, 07:29
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#15
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Deity
Local Time: 20:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Superhighway to America sounds good, if there are the settlers close by that can be used without detracting from other projects. If this is planned then OK.
Getting to Fundy to use the cash to up our infrastructure will be the first most important thing to do. Second will be to secure some happiness wonders (at least one). Once we have the infrastructure up we have some choice - stay Fundy, celebrate and/or Xin for Science, or go Rep/Demo. It may be possible to maintain once we have the infrastructure built.
For the moment - head for Fundy Xinning for science as hard as we can that still provides a pool of at least a few hundred for bribing and rushing defenders.
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September 15, 2003, 08:02
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#16
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Emperor
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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We have forbidden ourselves the advantages of representative governments.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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September 15, 2003, 09:35
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#17
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King
Local Time: 09:35
Local Date: November 2, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by cavebear
We have forbidden ourselves the advantages of representative governments.
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Rep/demo would also be a problem because we want to wage war and conquer the world.
(I think after we get Fundi, and develop ourself to something that actually can be considered a civ , we might consider trying to go for Communism,to get rid of the science handicap)
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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September 15, 2003, 10:43
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#18
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Emperor
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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Quote:
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we might consider trying to go for Communism,to get rid of the science handicap)
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Been there, done that.
Let's try to get science under a Fundy government without camels.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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September 15, 2003, 21:58
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#19
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Deity
Local Time: 20:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Quote:
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Originally posted by cavebear
We have forbidden ourselves the advantages of representative governments.
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We did? I just thought they were regarded as impractical for a conquest scenario like this.
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September 15, 2003, 22:01
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#20
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Emperor
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Canada CST
Posts: 4,204
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I thought so too, though I was not around in the start of the game, i did go back and read a lot of the threads, and I thought that it just didn't make as much sense to switch to either of the representative government when we have so many units, and so many of them in the field (which would cause massive unhappiness). I specifically remember a debate (started by shade I beleive) where we had republic but had not yet discovered monarchy, and for a while, it was discussed whether to switch to republic or not. (the idea was discarded, as we couldn't support the units we already had under republic).
/me Foreign Minister
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The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.
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September 16, 2003, 16:04
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#21
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Emperor
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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We had a poll, that I did that the people decided to go for a Fundamentalist government.
http://www.apolyton.com/forums/showt...threadid=91948
Communism was an option, and rejected in favour of Fundamentalism.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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September 16, 2003, 20:45
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#22
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Emperor
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I've gone back and looked at past threads for an hour, and appears we did NOT forbid ourselves the use of representative governments. I really thought we had, but government was not included in the original "restrictions" poll. There was some early discussion about it, but it didn't become anything formal.
Unless we want to decide to make that restriction now, we can always consider Republic or Democracy in the future.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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September 16, 2003, 23:09
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#23
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Deity
Local Time: 20:35
Local Date: November 2, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Then can we use this turn (assuming it's the same turn we reached Fundy) to check what happens in Rep and Demo by switching Governments within the one turn? We will come back to Fundy, of course, but it could be instructive to have some info about how badly our civ needs happiness in these two Govts, and also how much more cash we might make if we were to reach them one day.
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September 16, 2003, 23:21
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#24
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Emperor
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 2002
Location: San Antonio
Posts: 18,269
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I'd rather stick with all those people who voted Fundy. Give them a chance to see their government in action.
Surely we ought to honor the earlier poll.
__________________
Scouse Git (2) LaFayette and Adam Smith you will be missed
"All my own perception of beauty both in majesty and simplicity is founded upon Our Lady." - JRR Tolkein
Get busy living or get busy dying.
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September 16, 2003, 23:36
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#25
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King
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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FUNDY
All the science we need, we can take by force.
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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September 17, 2003, 00:16
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#26
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Emperor
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Apr 1999
Location: Canada CST
Posts: 4,204
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I agree we should stick with Fundy, but if the time should be right later on (like when we don't have any units in the field ) then I don't think we should rule out democracy (after a vote of course).
/me Foreign Minister
__________________
The past is history. Tomorrow's a mystery. Today is a gift. That's why we call it the present.
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September 17, 2003, 00:36
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#27
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King
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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I wouldn't recommend Demo without capturing happy wonders. Without trade routes, getting sustained celebrations to happen will be almost impossible. There's no ocean to speak of on the map, so arrows are hard to come by.
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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September 17, 2003, 00:44
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#28
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King
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Communism, on the other hand, might be a compromise in the long run. Decent science, martial law to keep the peace, and celebrations a possibility (though hard to achieve without trade)
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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September 17, 2003, 19:21
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#29
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Emperor
Local Time: 03:35
Local Date: November 2, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I consider Fundie only a way to solve some long-developing problems while we have units in the field. Communism will be the best thing for us in the long-term, but Fundie sure beats Monarchy for the present time!
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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