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View Poll Results: Out city activities(pls check maps before voting)
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A: Great plan, all is perfect
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4 |
22.22% |
A: Only the roads, who needs water anyway
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16.67% |
A: Only the irrigation, anyone can walk on grass.
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5.56% |
A: what a stupid plan, listen to me how I would do it: (see below)
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0% |
B: make it a city at the sea
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11.11% |
B: Make it a city on a nice hill
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16.67% |
B: Dark...it pull's me in, go and build in the darkness so no-one can see
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16.67% |
B: Huh? city? what's that?
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0% |
C: banana road.
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11.11% |
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September 11, 2003, 09:42
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#1
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King
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CP orders 1540AD part2
After carefull study of the map I have some more questions (look at both maps before voting please)
A) some internal roading.
the 2 settlers near pax should be doing this job, irrigating and placing the roads as shown in image1
the dot is the location of a new city(from a settler which will be finished next turn in Famine(our settler poping city)...this city will connect our core to the south-pole cities
B) how to annoy Germany,Zululand and America at the same time
The new NONE-settler near Bonn is living very dangerously. I suggest to build a city with it and turn that then into a fortress.(walls,barracks, good defenders)
but where will we build?
1) next to the sea
2) on a hill,(and rush a temple at turn1 since we would be starving when we use 1 worker as elvis)
3) wait a little untill the dark is explored and build there at a beter location.
Personally I think the longer we wait the bigger the chance we lose the settler to a wandering foreign army.
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September 11, 2003, 09:48
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#2
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King
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The road-plan
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September 11, 2003, 13:57
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#3
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King
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I would prefer irigation before roads in this part of the world as we get Fundi before Explosives.
I'd say irigate and grow first then after Explosives build Engineers and roads.
Good cityspot
The Settler and Musketeer were walking towards each other hoping to find a coalmine somewhere along the way.
A city on the coast would be on the route if Zulu and Germans would go to war, besides, if build on a hill at cant be taken by force
Last edited by atawa; September 11, 2003 at 14:13.
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September 11, 2003, 16:01
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#4
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Emperor
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Why not begin the irrigation around Newton from the oasis instead of irrigating terrain not in the city limits?
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Last edited by cavebear; September 11, 2003 at 16:10.
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September 12, 2003, 00:28
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#5
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Emperor
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Quote:
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Why not begin the irrigation around Newton from the oasis instead of irrigating terrain not in the city limits?
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It's a mirage.
Seriously, we can't bring in water from an oasis, only from rivers or the sea.
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September 12, 2003, 06:37
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#6
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King
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And if you don't believe Ben kenobi... I tried (and ofcourse failed) to do just that.
@atawa: The idea also is to do the irrigations first then the roads(and it are at least a dozen squares waiting to be irrigated, so that probably won't be finished before the end of next session)
Shade
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September 12, 2003, 07:28
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#7
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Emperor
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Quote:
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Originally posted by Ben Kenobi
It's a mirage.
Seriously, we can't bring in water from an oasis, only from rivers or the sea.
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Amazing! I suppose I've tried irrigating from an Oasis in the past, but forgot that it didn't work. I need to learn to write those kinds of things down somewhere.
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September 12, 2003, 09:20
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#8
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Emperor
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Quote:
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Originally posted by shade
@atawa: The idea also is to do the irrigations first then the roads(and it are at least a dozen squares waiting to be irrigated, so that probably won't be finished before the end of next session)
Shade
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Just so I am clear...
are you suggesting....
1) Move settlers to spot
2) Irrigate
3) Road
4) Move Settlers to next spot
or
1) Move settlers to spot
2) Irrigate
3) Move settlers to next spot
4) Irrigate
Repeat until irrigation is complete.....then start road building in reverse?
I hope the former , as it involves less moving (which is obviously very time consuming), but I suspect from your post that you mean the latter .
/me Foreign Minister
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September 12, 2003, 11:01
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#9
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King
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I tend to prefer roads to irrigation, at this point in the game. Irrigation helps our cities grow... but just adds unhappiness. And if we want the cities to grow bigger for Xinning purposes, it makes more sense to add a Settler to the city as opposed to irrigating.
Also... once we learn Explosives I would hope a lot of our Settlers would be added to existing cities, to speed growth. We can crank out a lot of Engineers to replace them. I don't think Leo will be captured anytime soon.
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September 12, 2003, 11:05
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#10
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King
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Quote:
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Originally posted by Six Thousand Year Old Man
Also... once we learn Explosives I would hope a lot of our Settlers would be added to existing cities, to speed growth. We can crank out a lot of Engineers to replace them. I don't think Leo will be captured anytime soon.
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We might use them better by letting them found new city's at good spots on the western highway.
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September 12, 2003, 12:32
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#11
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Emperor
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Yes, let our old settlers build new cities.
Once we are Fundy, we never need worry about happiness.
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September 12, 2003, 17:41
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#12
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Emperor
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I think we should consider multiple uses for our existing Settlers. In some cities, it might be beneficial to increase the population. But in other cities, it might be best to improve terrain. And a few can certainly establish new cities. But some of them might still build roads and irrigate until our Engineer increase. And we might want to disband Settlers for the shields to help build Engineers.
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September 13, 2003, 01:48
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#13
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King
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Quote:
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Originally posted by Sparrowhawk
Just so I am clear...
are you suggesting....
1) Move settlers to spot
2) Irrigate
3) Road
4) Move Settlers to next spot
* Sparrowhawk Foreign Minister
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Surely ...
1) Move
2) Road
3) Irrigate
4) Move
That way we get the trade arrows earlier.
RJM at Sleepers
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September 13, 2003, 02:01
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#14
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Emperor
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I agree with you there rjmatsleepers, but this is what shade posted...
Quote:
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Originally posted by shade
@atawa: The idea also is to do the irrigations first then the roads(and it are at least a dozen squares waiting to be irrigated, so that probably won't be finished before the end of next session)
Shade
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so I don't think that is the plan.
Maybe I should leave the clarifying to him though, just in case I misunderstand!
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September 13, 2003, 08:03
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#15
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King
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euhm... woeps... no it actually was something like this:
2 settlers irrigate along the blue lines:
1) move
2) irrigate
3)move to next spot
(those cities are already connected with a road, so 1 road should do at the moment)
When finished irrigating they should end up near Newton, from where they move to the red lines and start the road plans:
1)move
2)road
3)move
I agree with building cities with those settlers once we get explosives, but then we will also need to REPLACE those settlers by engineers.(the bold is to make sure no-one forgets that and thinks they just come falling from the sky )
at the moment we only have 11 active settlers(for 32 cities!)
Shade
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September 13, 2003, 20:34
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#16
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Quote:
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at the moment we only have 11 active settlers(for 32 cities!)
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/me dreams of 64 Engineers.
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September 13, 2003, 23:32
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#17
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I'd settle for 20.
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September 14, 2003, 07:58
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#18
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Deity
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Can we get an update on the time it will take us to get to Fundy, and how much irrigation will be done in the intervening time? The irrigation will pay off under fundy, with no unhappiness, and it is only a liability whilst under our old Feudal Monarchy.
What is the rush with roads? Unless we have a force able to use the roads to get to trouble areas they aren't that useful for highly corrupt cities. The irrigation, however, could speed filling the food box allowing for faster Xinning turnaround, and will benefit even more in Fundy.
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September 14, 2003, 12:55
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#19
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King
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reports have been send.
Shade
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September 15, 2003, 09:47
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#20
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It has just occurred to me that there is a quicker irrigation path; over the Mountain. If we use the Mountain it takes 10 turns instead of the 5 turns for a Grass or Desert square, but that gets us to the useful squares faster.
Path:
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September 15, 2003, 09:55
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#21
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King
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but then again I hope we will upgrade the terrain of Newton sometime in the future.
(getting rid of the jungle,desert,etc,... )
Shade
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September 15, 2003, 10:21
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#22
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It is up to you, of course, but consider that there will be 15 turns wasted irrigating the first 2 Grass and 1 Desert squares outside city borders (plus the 4 non-road movement turns), but only 10 turns wasted irrigating the Mountain (plus 1 non-road movement turn).
19 or 11...
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September 15, 2003, 10:41
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#23
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Irrigating a mountain?
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September 15, 2003, 11:02
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#24
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King
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Quote:
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Originally posted by Ben Kenobi
Irrigating a mountain?
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it won't be the first
We would also need to irrigate 2 mauntains to get water to Atomant's Hell and all the cities in that area.
(I'll leave the choice to our notoriuos leader, report was already send)
Shade
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"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
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September 15, 2003, 21:59
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#25
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Deity
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That actually.... works?
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September 16, 2003, 06:12
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#26
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King
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Quote:
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Originally posted by MrWhereItsAt
That actually.... works?
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woeps they can't...
Aargghh they CAN'T.
...
Checked our current map...euhm all the hugh bodies of water are ...euhm ...surrounded by...euhm .... ... MOUNTAINS
(and to make it even more fun the planet is devided in some sort of patchwork and guess what is deviding the patches...mountains
look...
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