April 23, 2000, 16:10
|
#1
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
|
Ideas for the European Colonization Scenario
Fast Eddie and I came up with this, mainly FE who thought it would be perfect.
Any comments or suggestions would be very helpful.
In the Americas, possibly Africa, we have a unit called "Gold Mountain" "Silver Mountain" and maybe one more. This will be a no-move air unit, much like some of the mountains in Spartacus.
We then have a unit called a "Miner" (as in mining gold). This unit has the setting where it can only attack air units (attack of 1, so if it attacks a regular enemy unit, it will surely loose, but the defense of the mountain would be 0 or 1). When you attack the gold mountain, silver mountain, etc, you mine it. Each time this unit dies, you get gold in your treasury. I was thinking if I had the mountain to a defense of 1 and the miner to an offense of 1, the miner would fail in mining, making the unit die. Then you may need a few miners to complete the task. Or I may just have the mountain with a defense of 0, so every time a miner attacks, it wins, giving you money. The miner unit will come with the technology of "Stone Mining."
I am doing the same with a unit called a "Hunter" and then air units, like the helicopter, are roaming around the Americas. They will get created every few turns because they will be hunted or they will die off (or, in helicopter terms, run out of fuel).
I personally love these ideas.
|
|
|
|
April 23, 2000, 16:24
|
#2
|
King
Local Time: 01:56
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
|
Yeah Polaris, nice work!
Please, please (austiblift!) make Holland a part of this scenario! The scenario that comes with MGE...Age of Discovery, I play as The Nederlands all the time. They present a challenge because of the standard 1 city they get: Amsterdam. Are they a part of it? Will we need to send units across the Atlantic? Hmmm...
------------------
I am the Ukrainian Anti-Pope!
|
|
|
|
April 23, 2000, 16:58
|
#3
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
|
Good idea.
I'm gonna have to try this in some of my scenarios.
|
|
|
|
April 23, 2000, 19:06
|
#4
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
|
WarVoid, I ask you to credit both me and Fast Eddie, for we worked hard on developing the idea. The hunters is my idea, so credit me on this too either in the readme or the title text...
Klesh, the Dutch are a main civ:
French
English
Spanish
Italy (strong influence in Africa in the 19th century)
Dutch
Central Europe (Could not name Germany or Prussia due to name changes)
Natives
|
|
|
|
April 23, 2000, 19:47
|
#5
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
|
No problem...
I planned on doing that anyway.
|
|
|
|
April 23, 2000, 22:54
|
#6
|
Emperor
Local Time: 01:56
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Baltimore, MD
Posts: 4,325
|
But what happens once it's mined? Will it be done for?
How about a mine that doesn't die right away. Make an invisible airfield where the mountain is and then put more than one gold unit there.
|
|
|
|
April 24, 2000, 19:16
|
#7
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
|
Darth, that was actually brought up earlier over ICQ, and I decided to do that.
When you kill a gold unit, you get money.
|
|
|
|
April 25, 2000, 10:18
|
#8
|
Guest
|
or there couldbe two gold units, one is gold, the other is fool's gold.
|
|
|
|
April 25, 2000, 11:12
|
#9
|
Chieftain
Local Time: 05:56
Local Date: October 31, 2010
Join Date: May 1999
Location: Portugal
Posts: 47
|
Your scenario will be very inaccurate if you don't include Portugal. You are forgeting it's former colonies in South America and in Africa.
|
|
|
|
April 25, 2000, 16:25
|
#10
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
|
dizepam, I am having Portugal in place of the Central Europeans, which is not made up just now.
If you take a look at when I announced this scenario, I included Portugal. A stupid mistake is the explaination of the list above.
|
|
|
|
April 27, 2000, 10:21
|
#11
|
Guest
|
yeah, you're gonna have a LOT of barbarian cities.
|
|
|
|
April 27, 2000, 18:09
|
#12
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
|
I will not have a single barbarian city.
Civs:
Britain
France
Portugal
Dutch
Central Europe
Spanish
Natives
|
|
|
|
April 27, 2000, 19:51
|
#13
|
Local Time: 01:56
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
What happenned to Italy? They would probably be a much more interesting civ than Portugal.
------------------
St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/
|
|
|
|
April 27, 2000, 21:39
|
#14
|
Guest
|
WHAT? How else would you have Russia, or the Balkans, or Scandinavia? Italy was a bunch of City States at the time, and that would be no fun. Barbarian cities can simply be used for nuetrals, and not for actual barbarian activities.
|
|
|
|
April 28, 2000, 17:24
|
#15
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
|
FE, it is not a map of the world.
Yes, Italy cannot be used.
|
|
|
|
April 28, 2000, 18:07
|
#16
|
Local Time: 01:56
Local Date: October 31, 2010
Join Date: Jul 2005
Location: In search of pants
Posts: 5,085
|
What is the time frame? If it starts in the 19th century I want Italy (or Sardinia/Piedmont).
------------------
St. Leo
http://ziggurat.sidgames.com/
http://www.sidgames.com/forums/
|
|
|
|
April 28, 2000, 18:38
|
#17
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
|
1492-1792.
[This message has been edited by PolarisGL (edited April 28, 2000).]
|
|
|
|
April 28, 2000, 20:14
|
#18
|
Guest
|
Dude, is it that map that I showed you?
the barbs would just be there for historical accuracy.
------------------
Administrator at
www.quantum9.com
Visit the forums!
www.quantum9.com/forums
|
|
|
|
April 28, 2000, 20:28
|
#19
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
|
The barbarians are already used in the gold mining idea. If you attack one, the historical accuracy civs will declare war on you.
|
|
|
|
April 28, 2000, 21:36
|
#20
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
|
What you need is a map of the western hemisphere.
Going from northern Greenland to the southern tip of south america at Cape Horn.
Then the civs can be spread out more evenly and make the game more interesting.
Portugal in control of Brazil.
Spain in control of Cuba and Hispaniola.
Britain in control of the thirteen colonies.
Natives in control of the Incas, Aztecs and Plains Indians.
For FMK, Holland could control New Amsterdam perhaps, or maybe the V.I., Surinam and Aruba.
The Central Europeans would control Greenland.
And so on.
The mining units could be well spread out this way to. Stretching out over the Andes, Rockies and the Appalachians.
You will need conquistador units that have alpine ability (x3 move a/t). That way they can move quickly over such a vast area of land.
|
|
|
|
April 28, 2000, 22:23
|
#21
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
|
No one had colonies in the Americas in 1492 because they were just being explored.
|
|
|
|
April 28, 2000, 22:59
|
#22
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
|
To make the scenario:
1.) Start the game as usual with the civs starting on the east coast of the americas.
2.) Create a galleon next to each starting settler on an ocean square.
3.) Move the settler onto the ship.
4.) Move the galleon out eight spaces into the water.
5.) Save the game, under the protagonist nation as human player. Or if no protagonist, save under human as whoever you want to go first. Exit civ2
6.) Change the rules.txt file, galleon unit move rate to zero. Load the saved game.
8.) Set your human player to none. The ships can't move, so they can't land or do anything.
9.) Set up the scenario any way you like.
10.) Done. You have a colonization type scenario.
I did this for a Pirates scenario I did in which the Pirates start off-land with no cities and just a fleet. They had no cities but founded them a few turns later after they either captured a city or landed and founded a capitol.
|
|
|
|
April 29, 2000, 10:22
|
#23
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Observatory
Posts: 1,208
|
I don't think you understand what this scenario is about.
It is Europeans, not some colonizers running off to build a colony.
The map contains Europe, eastern North America, and North/Central Aftica.
|
|
|
|
April 29, 2000, 10:56
|
#24
|
King
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
|
So your taking into consideration the european arena during the time of american colonization. OK, I get you now. Sorry for the confusion.
edit:
Then you should have the natives renamed to the Arabs which control North Africa and the barbarians set up as the Natives who control america.
Another idea: Remember the Barbary Pirates. Constant raids in the mediterranean. Use the events and special pirate units created at random.
[This message has been edited by WarVoid (edited April 29, 2000).]
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 01:56.
|
|