September 27, 2003, 13:05
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#31
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King
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 1,951
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I would like to test this out. I recently cleared out my saves folder so I dont have any modern age saves. Does anyone have a save that is pre-nuclear war, but has a stockpile of nukes? I think that would be the easiest way to run the tests. Thanks.
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Safer worlds through superior firepower
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September 27, 2003, 13:15
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#32
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Prince
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Mar 2002
Location: France
Posts: 545
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Quote:
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Originally posted by Snotty
I would like to test this out. I recently cleared out my saves folder so I dont have any modern age saves. Does anyone have a save that is pre-nuclear war, but has a stockpile of nukes? I think that would be the easiest way to run the tests. Thanks.
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Well, I have one save for vanilla Civ III 1.29 with (only) 8 ICBM and capacity to produce many others. I can post it if you want.
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Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
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September 27, 2003, 13:19
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#33
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King
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 1,951
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Ah, vanilla civ is no good to me, as I dont think I can use it for ptw 1.27
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Safer worlds through superior firepower
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September 27, 2003, 17:10
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#34
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Prince
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Mar 2002
Location: France
Posts: 545
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Quote:
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Originally posted by Snotty
Ah, vanilla civ is no good to me, as I dont think I can use it for ptw 1.27
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I really should get PTW.
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Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
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September 27, 2003, 17:29
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#35
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Emperor
Local Time: 03:41
Local Date: November 2, 2010
Join Date: Dec 2002
Location: The Occupied South
Posts: 4,729
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Yes Nym...you should.
Buying Conquests should handle that!!
Snotty, This possibility seems to be what the empirical evidence MAY indicate. Thanks for offering to do the research. I would be very interested in your results.
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September 28, 2003, 00:26
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#36
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King
Local Time: 08:41
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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Quote:
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Originally posted by Snotty
Interesting idea plato. You mean after someone has used nukes, then pollution and global warming turn into this more 'evil' pollution? I dont know if its possible, but Id like to find out.
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My understanding of the cause and effect is that the use of nukes on land causes lots of pollution; the pollution causes global warming; then the global warming causes terrain to do randomly bizarre and generally unfavorable things. The terrain changes can be anywhere, not necessarily near the blast zone. So, when you nuke someone, not only are you screwing him you are ultimately screwing everyone else including yourself. (Could make lots of people very angry in a multiplayer game I would imagine)
No such thing as more evil pollution but the pollution doesn't go away. After global warming starts it will continue to cycle until you clean up. If you did alot of nuking the changes to terrain could come every turn.
I always have my clean-up crews on standby when nuking.
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"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
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September 28, 2003, 03:32
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#37
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King
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 1,951
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Vince, all you say is true. However mountains and hills are generally considered to be immune to the effects of global warming. Both Turrosh and Badams have said they have seen one changed, and Im just trying to track down what caused that. Possible ideas include the hill changed because it had a resource on it, or it was after a nuclear war.
I ran a brief test last night using 4 small islands. I had a rather curious result though. Despite filling up my starting island with city made pollution, the sun warning didnt get any brighter. I then proceeded to repeatedly nuke the other islands until very little unpolluted terrain remained. And still no global warming. Very bizarre. The only thing I can think of is that there was very little overall land, but I will try again later with more.
If anyone has a modern save, pre-nuclear war, with or without a nuclear stockpile, that would make my life a lot easier.
Also if anyone knows of any threads I might have missed that cover what Im trying to find out, please let me know.
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Safer worlds through superior firepower
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September 28, 2003, 05:28
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#38
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Chieftain
Local Time: 08:41
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 63
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Quote:
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Originally posted by Snotty
... the sun warning didnt get any brighter.
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Sun warning? Where does this appear? Is this something that was added to the interface with PTW or does it exist in vanilla Civ3?
(counting the days to C3C... )
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September 28, 2003, 05:49
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#39
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King
Local Time: 08:41
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Amish Country
Posts: 2,184
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The sun warning was always in the game. It shows up in the top left corner of the box in the bottom right corner of the screen. Its appearance and relative brightness is the indicator of the existance and severity of global warming. When it reaches maximum brightness terrain nastiness happens.
__________________
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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September 28, 2003, 06:00
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#40
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Prince
Local Time: 08:41
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
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I tried the save file that was posted, though for ease of use I used PTW to open it (im sure I had original civ round here somewhere...), Marseilles and the others got nuked, but the hill just got covered with pollution as normal, it didnt change to desert. Someone else will have to come up with the reason why
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"Bite my shiny metal ass" - Bender B. Rodriguez
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September 28, 2003, 06:14
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#41
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King
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 1,951
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Yeah, when I downloaded the file it didnt happen, but Im ptw as well. I simply put it down as different versions
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Safer worlds through superior firepower
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September 28, 2003, 06:36
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#42
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Chieftain
Local Time: 08:41
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 63
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Quote:
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Originally posted by spy14
I tried the save file that was posted, though for ease of use I used PTW to open it (im sure I had original civ round here somewhere...), Marseilles and the others got nuked, but the hill just got covered with pollution as normal, it didnt change to desert. Someone else will have to come up with the reason why
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Quote:
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Originally posted by Snotty Yeah, when I downloaded the file it didnt happen, but Im ptw as well. I simply put it down as different versions
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 Just to verify, I downloaded the save file and reran it. Marseilles' hill disappeared for me just as it previously did. I guess we can chalk it up to a Vanilla Civ3 bug (v1.29f)
C3C can't come soon enough....
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September 28, 2003, 06:40
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#43
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Chieftain
Local Time: 08:41
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 63
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Quote:
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Originally posted by Vince278
The sun warning was always in the game. It shows up in the top left corner of the box in the bottom right corner of the screen...
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Doh! So that's why that bright yellow blob is there! I never made the connection...
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September 28, 2003, 13:46
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#44
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Emperor
Local Time: 10:41
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
in ptw indeed one can change the terrain with nukes , .......
need proof  , well go to the editor , create a small scen , start with lots of nukes and tacticals , load the game and see what happens to the terrain
have a nice day
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September 28, 2003, 14:34
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#45
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King
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 1,951
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I tried doing that, but for some reason I couldnt even generate normal global warming despite polluting all my city squares and nuking the rest. I suppose I could try again and just unleash 25+25 starting nukes on one square and see what happened.....
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Safer worlds through superior firepower
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September 28, 2003, 14:40
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#46
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Emperor
Local Time: 10:41
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Snotty
I tried doing that, but for some reason I couldnt even generate normal global warming despite polluting all my city squares and nuking the rest. I suppose I could try again and just unleash 25+25 starting nukes on one square and see what happened.....
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hi ,
put some buildings in your city aswell , give yourself all the techs and plenty of money , watch the scale go , ......
have a nice day
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September 28, 2003, 16:23
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#47
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Chieftain
Local Time: 08:41
Local Date: November 2, 2010
Join Date: Jul 2003
Posts: 63
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Panag
We are talking about trying to change Hills and Mountains with nukes, not just any old terrain.
This all came about due to me noticing that a hill that used to have coal on it outside an AI civ suddenly became a desert after it was nuked.
People who downloaded the save game and tried to duplicate this observation in PTW could not get it to happen. This appears to be something unique to Vanilla Civ.
Case closed... Its a bug.
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September 28, 2003, 16:27
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#48
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Emperor
Local Time: 10:41
Local Date: November 2, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Turrosh Mak
Panag
We are talking about trying to change Hills and Mountains with nukes, not just any old terrain.
This all came about due to me noticing that a hill that used to have coal on it outside an AI civ suddenly became a desert after it was nuked.
People who downloaded the save game and tried to duplicate this observation in PTW could not get it to happen. This appears to be something unique to Vanilla Civ.
Case closed... Its a bug.
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hi ,
it aint a bug , ..... anyone can duplicate it when it comes to any terrain , ....... just nuke it enough to get what you want , ......
have a nice day
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October 8, 2003, 16:16
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#49
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Settler
Local Time: 08:41
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 17
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Re: Turn before Hill nuked to desert
Quote:
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Originally posted by Turrosh Mak
I have uploaded the turn just before the Romans nuke the French town of Marseilles. I have run this turn several times by shift-enter with repeatable results. The Romans always nuke the same 3 towns (Lyons, Marseilles, Cherbourg) and the hill below Marseilles turns to desert every time.
I am playing Civ3 v1.29f (NOT PTW).
http://apolyton.net/upload/files/Tur...mans1560AD.SAV
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Are you playing a modified version of the game? I notice you don't have corruption in ANY of your cities. How did you manage that?
Lunacy
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October 8, 2003, 17:05
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#50
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King
Local Time: 09:41
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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I made a great thread about this topic a while ago but I don't think it's still there- not even in the Archive
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