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Old September 15, 2003, 06:47   #1
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Where to build our 3rd Viking City?
Now we have formed an adequate militia to deal with the barbarians and archers are being equipped to hunt them down and fire pointy sticks at them, we need to consider further expansion.

Looking at the Turn2 map there appears to be a juicy spot to the west of Valhalla. There is a hill overlooking the plains, adjacent to a nice river and right next to diamond rich mountains. There will also be an additional sea resource bonus with cultural expansion. This spot gets my vote.

I know this breaks from the 4.5 city plan but the other 4.5 spots on the map appear to be long term investment cities, they will do little to benefit us without consirable working of the land.

The juicy spot by the diamonds will give us (as well as the diamonds), good defence on the hill, improved trade and fresh water from the river (i.e. no aquaduct required) and good resource shields from all the plains and hills. The only downer is there isnt much in the way of good farmland but this less so than the 4.5 spots which have jungle to contend with. There will be slightly higher corruption later in the game but hardly crippling.

Any thoughts?
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Old September 15, 2003, 07:17   #2
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um I don't think we should get away from 4.5, i think we should build the 3rd city to the west since there's a plain with a shield
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Old September 15, 2003, 08:08   #3
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NW of NA as described here.
There the river runs...
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Old September 15, 2003, 08:49   #4
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Somewhere where you are proposing might be good for the second ring of cities, but let's get the first one up first.
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Old September 15, 2003, 08:55   #5
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on the river, near the fish, (4.5)
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Old September 15, 2003, 09:42   #6
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Quote:
Originally posted by Panzer32
Somewhere where you are proposing might be good for the second ring of cities, but let's get the first one up first.
What???


Quote:
Originally posted by 123john321
on the river, near the fish, (4.5)
This is exactly what I mean!
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Old September 15, 2003, 12:13   #7
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Lets stick with the ring plan.

BTW, the AI rounds down all distance calculations in terms of corruption calculations. Therefore, all the 4.5 is actuall to the computer a distance of only 4.... let me look and see if I have that picture showing the rings.... nope. Gonna have to do some digging for it.
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Old September 15, 2003, 12:27   #8
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Here is the ring placement diagram. vulture originally made it I think.
Attached Thumbnails:
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Name:	cityringplacement.bmp
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Size:	213.0 KB
ID:	53337  
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Old September 15, 2003, 13:52   #9
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Oops. Sorry. Here it is as a .jpg
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Old September 15, 2003, 14:09   #10
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I think we should stay with the ring placement diagram Niessuh posted. The spot on the hill, NE of the diamonds is too close to the other cities (Valhalla and the other planned city).

We should build directly S of the diamonds. This will be consistent with RCP; this will let us mine the hill; the city will be surrounded by river thus no aqueduct and huge commerce bonuses.

We should skip the other two mainland cities in the first ring and build the river/commerce city right away for the sake of expansion.
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Old September 15, 2003, 16:47   #11
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I'm thinking W-W-W-SW might be a good spot for a city. (this shoud use the whale.)
This is assuming there's no shield in that grassland (can't tell on the screen shot.)
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Old September 15, 2003, 20:07   #12
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Quote:
Originally posted by joncnunn
I'm thinking W-W-W-SW might be a good spot for a city. (this shoud use the whale.)
This is assuming there's no shield in that grassland (can't tell on the screen shot.)
That is shielded grassland.
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Old September 15, 2003, 23:09   #13
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Something to think about is the use of temporary cities. We could found some cities to make the most use of our terrain (terrain will go unused for many cities until we get much larger populations), and then disband them when we are able to grow larger. We could keep the RCP for our long-term cities, but also have some other cities located off this Ring for temporary terrain use.
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Old September 16, 2003, 08:21   #14
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Well. We will need a whole bunch of workers for jungle cleaning. If we do that temporary city, it should be build on a jungle tile, cleaning it. I suggest the place where the river turns, making easy a road to the East city
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Old September 16, 2003, 09:53   #15
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Quote:
Originally posted by Torkkeli


What???
I mean use the city proposed as part of the second ring of cities instead of the first.
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Old September 16, 2003, 11:52   #16
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Thanks.

Might I sugest for future screenshots that "fog-of-war" darkening be turned off? (Or else the entire picture brightened up?)

Quote:
Originally posted by Defcon5

That is shielded grassland.
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Old September 16, 2003, 14:10   #17
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Another screenshot request, could you put the grid when taking the picture please?
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Old September 16, 2003, 15:00   #18
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Like this?

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Old September 16, 2003, 16:51   #19
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wow!
relly good work...

I guess it was done using a mod and Ctrl+Shift+N
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Old September 16, 2003, 22:14   #20
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Great pic, thanks...

I hope that we stay to the 4.5 plan...
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Old September 16, 2003, 23:29   #21
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Very nice pic. What IS that mod anyway? I really need to find it.
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Old September 17, 2003, 04:04   #22
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sn00py's terrain mod - i had to manually install it on my Civ3 vanilla ages ago, so all my games even in ptw use it unless I use a bix I love the definition in the continental shelf, and being able to tell jungle from forest I can't remeber off the top of my head if it's the regular or greener version tho.
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Old September 17, 2003, 08:14   #23
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Looks like I'm not gonna win this vote!!!

Ok, 4.5 plan it is
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Old September 17, 2003, 12:09   #24
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Hum, I'm thinking we have two choices:
Directions are from the capital.

If we're not worried about losing the fish (or plan to use it from a city in the northern landmass), we should have the 3rd city at W-W-NW-NW.

If on the other hand, we want to have both the fish & whale in use on our starting landmass (which would lose the shield), then the 3rd city should be at W-NW-NW-NW and the 4th city at W-W-W-SW.
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Old September 17, 2003, 12:27   #25
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joncnumm, both cities are distance 5
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Old September 17, 2003, 13:03   #26
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I liked this outline as layed out in another thread:

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Old September 19, 2003, 13:07   #27
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Yes, but I think the bonus resources justify a departure from the 4.5 guideline to 5 in those two instances. (Particaly the whale, which is located in a tile that can only be used from our starting landmass)

Are we computer programs that competely ignores the realtive values of tiles or humans?

Quote:
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joncnumm, both cities are distance 5
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Old September 19, 2003, 13:09   #28
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That screen shot is somewhat obsolete; it was taken prior to us seeing the whale.

Quote:
Originally posted by BigFree
I liked this outline as layed out in another thread:

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Old September 19, 2003, 16:28   #29
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Re: Where to build our 3rd Viking City?
Madrid.
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Old September 19, 2003, 16:54   #30
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Re: Re: Where to build our 3rd Viking City?
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Madrid.


Succinct. That would be the best place for it. As a UOA member I'd agree. Vowels and Violence.

Don't tell the other UOA members, but we need to build up some military and find out whether or not we have a land bridge to Spain before making war on them so my sensible side says wait.
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