September 16, 2003, 09:53
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#1
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Emperor
Local Time: 08:49
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Looking for players for a Create-a-civ PBEM
I have been tossing around the idea of a "create-a-civ" PBEM for a couple of months now and finally decided to see if there might be some interest in it.
Create your own civ to play. Pick your two traits, UU, two starting techs (first level only), color, names etc.... (including GLs if you want).
Map size and settings to be discussed. Wether or not to actually make a UU unique (ie: two civs pick the Panzer as a UU) also can be discussed. Possibily have more (and more useful) hidden nationality units like was suggested for the Balderdash PBEM.
Right now I'm looking for some volunteers (not actually created civ, that will come once there are players). Interested?
Current Players:
Donegeal
GF
Beta
Sir Ralph
Notyoueither
Anatolia
BigFree
OPD
Out of luck:
Vel
GAME FULL
Last edited by Donegeal; September 17, 2003 at 18:47.
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September 16, 2003, 11:12
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#2
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Emperor
Local Time: 04:49
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Donegeal,
Thanks for asking me, but I currently have too much on my plate right now to get involved in another game.
E_T
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September 16, 2003, 12:57
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#3
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Deity
Local Time: 02:49
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Join Date: May 2002
Posts: 11,289
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Yeah, I'm interested. Let's see who all shows up..........
I'm thinking of the English, rename the Man O War to Frigateer, rename civ to Brotherhood of the Coast. Industrious and Militant traits..................
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September 16, 2003, 14:42
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#4
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Civ4: Colonization Content Editor
Local Time: 09:49
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Posts: 11,117
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Thanks for invitation. I will think about it. I didn't want to start a new PtW PBEM anymore due to the close arrival of Conquests, but my other games are so effin' slow, that I may break this rule.
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September 16, 2003, 17:13
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#5
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Deity
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Hmmm - sounds interesting. I'm in.
edit - oops - I posted my preferences, then read your first post. I will send to you directly Don.
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Last edited by Beta; September 16, 2003 at 17:25.
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September 16, 2003, 18:06
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#6
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King
Local Time: 08:49
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I'd be interested if accel prod were to be used.
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September 16, 2003, 18:39
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#7
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Emperor
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Hmmm.... the old Acc prod thing. You'd think that I'd give that damn thing a try since it keeps coming up. It might actually prove to be useful here with the release of C3C in November (or is it December?). Additionaly, did we want to wait until then for a game like this because of the new traits and UUs coming out?
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September 17, 2003, 02:57
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#8
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Civ4: Colonization Content Editor
Local Time: 09:49
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Ok, I'm in if accelerated production is off. Sorry, but I hate that damn thing. It's simply not right to attack somebody with cavalries in the BCs. Also, for "bean counters", Firaxis screwed the shields and food display of the halved production, what makes an efficient economy next to impossible. Guess that makes it an "either OPD or me" decision, but I can't help it.
Also, map size should be no bigger than the size according to the number of participants. Some play on large maps with 4 or 5 participants. But expanding till the industrial age just to get hopelessly corrupt cities is just as silly as having large chunks of unsettled land between the civs. That means 4 participants - tiny. 5 or 6 participants - small. 7 or 8 participants - standard.
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September 17, 2003, 03:23
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#9
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Deity
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I've been wanting to play SR for a while, with something other than a classic Poly start. Bananas anyone?
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September 17, 2003, 03:30
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#10
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Civ4: Colonization Content Editor
Local Time: 09:49
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Banana resources?
Or what do you mean with classic Poly start?
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September 17, 2003, 04:43
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#11
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King
Local Time: 08:49
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Quote:
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Originally posted by Sir Ralph
Ok, I'm in if accelerated production is off. Sorry, but I hate that damn thing. It's simply not right to attack somebody with cavalries in the BCs. Also, for "bean counters", Firaxis screwed the shields and food display of the halved production, what makes an efficient economy next to impossible. Guess that makes it an "either OPD or me" decision, but I can't help it.
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I'm going to pretend you're too scared to play me.
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September 17, 2003, 05:13
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#12
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Emperor
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Sorry OPD, I'm not a fan of Acc Prod and the others arent either (appearantly). Would you be will to still participate without Acc prod as it looks like SR and NYE (as well myself, GF and Beta)?
Well, we now stand at at least 5 participants. I know that SR said he would like it to be a "Small" map with 5 or 6 players, but I would prefer a "Standard" map. I would also vote for all "random" settings (although I do like "wet").
Regarding UUs: I would have no problem if someone had the same UU as me (Two teams with the bezerker would be fine).
Regarding Hidden nationality: I LOVE this concept!!! One problem: Massive stacks of hidden nationality units. Solution: Mod whatever units we pick for this (if at all) to cost maybe double the shields (so they are so expensive to be used as a distraction rather than an actual way of fighting).
Regarding Bananas: Hmmm.... I do have a graphic that has bananas as a resourse....a possible ninth lux??? (I think that this is getting a bit out of hand, however)
Right now my preferences for my civ are:
Color: Blue-Purple (secondary Korea)
yep... thats about as far as I've gotten...
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September 17, 2003, 05:16
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#13
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Emperor
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Oops! I forgot two important things!!!
AI Civs (Not if we have early hidden nat. units. The AI wouldn't know how to use them.)
Difficulty Level (Be nice to me guys, I usually play on Regent..... )
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September 17, 2003, 05:28
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#14
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Emperor
Local Time: 17:49
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Can I join? I'll have to think about my designer civ but possibly something from ancient Korea or maybe just something non-historical.
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Formerly known as Masuro.
The sun never sets on a PBEM game.
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September 17, 2003, 05:33
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#15
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Deity
Local Time: 02:49
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Posts: 11,289
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Quote:
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Originally posted by donegeal
AI Civs (Not if we have early hidden nat. units. The AI wouldn't know how to use them.)
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Trust me, the AI knows how to use early Hidden Nationality units VERY WELL...............
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September 17, 2003, 05:36
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#16
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Civ4: Colonization Content Editor
Local Time: 09:49
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No AIs. That's also a must for me. AIs don't do any good in multiplayer games. They whore around techs and maps and generally favor the player who has them as neighbor, since they are weak and easily conquered, and thus imbalance the game.
Difficulty: As the majority decides. Without AI, it has only influence on happiness and barbarian behavior. It should be no less than Regent (2 citizens born content). Above that, I don't care.
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September 17, 2003, 08:50
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#17
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Emperor
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Location: Melbourne, Australia
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Thanks for the invite Don, but I am close to having PBEM burnout.
Looks like a great idea... but not for me just yet.
Regs
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September 17, 2003, 09:07
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#18
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Emperor
Local Time: 08:49
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Anatolia, sure. You are on the list. Design whatever civ you want. Base it on what you think is the best combo of traits and UU, or make one that seems historicaly accurate. Mine is going to be completely fantasy (and based on what I think is best for whatever map and settings we pick).
Since we have 6 players that have commited so far, I think we can scratch the idea of AI civs. I would still like to play a "standard" map, but I only hold one vote....
With no AI, I don't much care about diff level, but agree with SR that Regent should be the lowest. Now to allow for enormous amounts of leway, as I normally don't play emperor/diety, I would rather not go any higher than Monarch (where the changes on happiness would affect me by forcing me to change my normal stragety).
And again, please sound off about map settings (random), if you want UUs (no preferance) to truly be unique and the possibility of hidden nationality units ( ). Also speak up if there are any other points you'd like looked at.
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September 17, 2003, 09:49
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#19
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Deity
Local Time: 02:49
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I would prefer no accelerated production. The techs move fast enough with multiple human players and OPD is already on track to obliterate me in the Power Block PBEM..............
Map settings:
WET WET WET WET
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September 17, 2003, 10:20
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#20
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Civ4: Colonization Content Editor
Local Time: 09:49
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Quote:
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Originally posted by OPD
I'm going to pretend you're too scared to play me.
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Since accelerated production didn't find many friends, at this time I seem to be in and you out. So who is now scared to play whom? Now get over your rush...rush...rush attitude, join the damn game at normal speed and have your revenge. I will call you pu$$y if you don't.
Ghengis: NORMAL, NORMAL, NORMAL (or it will be a grassland and jungle-fest)
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September 17, 2003, 10:57
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#21
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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This sounds very interesting. I hope that if I join this game I won't find it taking weeks between turns. Are we to keep our UU and start techs secret? Who's going to set the game up?
Sign me up.
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September 17, 2003, 11:19
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#22
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Emperor
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Oooo!!! I never thought of keeping UU's secret....
You and MZ have been talking way too much....
I guess since I was the one who started this thread, I figured I'd set it up. But if we keep our UUs, starting techs and traits secret, then we would need to find someone else to set up the game...
nye, SR... you think Arrian or Theseus would be willing? Maybe Uno if he has time?
OPD.... there are 7 members in already. We all know that the max is eight! Don't be a coward!
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September 17, 2003, 12:28
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#23
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Deity
Local Time: 02:49
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Posts: 11,289
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Quote:
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Originally posted by BigFree
Are we to keep our UU and start techs secret?
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I like this idea too.
Maybe we could each pick more than one UU, say choose two traits, two starting techs and 2-3 UUs.
One of your UUs can have Hidden Nationality.
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September 17, 2003, 17:45
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#24
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Emperor
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Extra UUs and a hidden nat UU I think is getting to far removed from a normal game (similar to the banana resourse).
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September 17, 2003, 18:20
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#25
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King
Local Time: 08:49
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As Marty McFly once said
"no body calls me chicken"
count me in
you guys are all fast players, I think so maybe we can get somewhere before Christmas
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September 17, 2003, 18:51
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#26
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Civ4: Colonization Content Editor
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Ah, excellent.
One unhidden UU is enough, I think, but YMMV.
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September 17, 2003, 18:59
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#27
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Emperor
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Chicken? I never heard anyone call you a chicken. Maybe a pu$$y or a coward, but never a chicken! (Besides, who would want ANYTHING to do with a chicken ?)
Game is now full. We need to work on play order to make it go the fastest. I am GMT -6, but I work third shift. my best playtimes are 1345 GMT to 0400 GMT (I will have to sleep in there some time, but I can get up, play and go back to bed...)
I think we also should discuss (or vote) on the matter of consealing our traits/UU/starting tech before we move on. I am all for it, so is GF and BF is the one who suggested it. I guess thats three votes for already.
Yes OPD, I think we are all reasonably fast (although I don't know Anatolia very well at all). Maybe start with three settlers and three workers to speed things along?
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September 17, 2003, 22:04
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#28
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Deity
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Damn too late!
Great idea though, good luck to all!
btw, if anyone plans to start a new game of this nature once Conquests starts, count me in, I'd love to play with the "Latinamericans" as com/agr and with a *certain unit I'm not allowed to mention* as UU
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September 18, 2003, 02:07
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#29
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Emperor
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I'm GMT +9 according to the little note on this page. On the weekends I can play almost any time of the day but on the weekdays I can only play during work hours.
With 8 players I think a standard map is fine.]
How about each player having one UU (not hidden) and a hidden nationality standard unit of his choice? Is it possible to set up different hidden nationality units for each civ?
I vote for no acc. production.
Should I send my civ preferences to you by e-mail donegeal?
My e-mail is euphrates at kornet dot net.
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Formerly known as Masuro.
The sun never sets on a PBEM game.
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September 18, 2003, 02:28
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#30
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Emperor
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Umm... I think we are still discussing wether or not to keep our civs qualities (traits/UU/start tech) secret. I am a little worried that a "secrete" UU is being confused with "hidden" UU. Just to clear things up, hidden means that we won't know which civ the unit comes from. Secret means that the other teams won't know what each civs UU is until they see one or is told which one they have. Knowing a civs UU allows you to prepare for it ahead of time (like with Persia. You can expect a player to build massive amounts of warriors to upgrade to Immortals because you know what the UU is.).
When I talk about a hidden unit, I mean like taking a (like the balderdash PBEM) Numedian Merc and making it so everybody can build it, but no one knows who built it. One per Age I think.
Ancient: Numedian Merc or Immortal (as long as these aren't picked as someones UU)
Mideval: War Elephants
Industrial:
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