September 26, 2003, 23:36
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#241
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Deity
Local Time: 02:49
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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Sent to Beta.
Look at all the ice! I think I shall look into exporting sno cones..........
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September 27, 2003, 08:52
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#242
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Deity
Local Time: 04:49
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Land of 1000 Islands
Posts: 20,338
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MZ - thanks for setting the game up!
So - I have received the save - it says 4000bc not 4050bc. But it does have the 'hit enter to end turn' thing flashing. Do I play this turn, or just hit enter and pass it on. The instructions/dialogue above has me confused. Please advise.
Thank you fellow citizens of this brave new world.
__________________
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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September 27, 2003, 08:54
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#243
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Deity
Local Time: 02:49
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Beta
MZ - thanks for setting the game up!
So - I have received the save - it says 4000bc not 4050bc. But it does have the 'hit enter to end turn' thing flashing. Do I play this turn, or just hit enter and pass it on. The instructions/dialogue above has me confused. Please advise.
Thank you fellow citizens of this brave new world.
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He did something really weird and fortified all the units while starting the geam in 4050 and playing the first turn.
So you need to type "admin" and set whatever password you want, then unfortify all of your units and play your turn.
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September 27, 2003, 09:24
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#244
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Deity
Local Time: 04:49
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Land of 1000 Islands
Posts: 20,338
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OK - thanks GF. Playing now ... as the first Atlantean stealth bomber rolls off the assembly line.
Nix that. It was simply the economic minister dressed in black, passing gas...
__________________
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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September 27, 2003, 09:41
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#245
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Deity
Local Time: 04:49
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Land of 1000 Islands
Posts: 20,338
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OK - the ancient city of Atlantis has been resurrected. All the 'younger' civs in this world, pay homage to your ancestry. (ie - send gold)
Turn going to BF.
Also - the rule on in-game diplomacy only, which I fully agree with btw - but can we clarify.
I presume it to mean no out-of-game contact until civs have met. Once they have - then they can communicate via PM and e-mails. Or - is this limited to strictly the trade screen as well.
Also - I presume no form of map trading (ie screen shots and the like) until map trading within the game is allowed.
And a big BTW, since I just re-read the entire thread, I am glad I am in this game with ALL of you. xoxo
__________________
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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September 27, 2003, 09:46
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#246
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Deity
Local Time: 04:49
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Land of 1000 Islands
Posts: 20,338
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BF - I assume your e-mail is BF1 at attbi.
__________________
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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September 27, 2003, 10:50
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#247
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Civ4: Colonization Content Editor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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Quote:
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Originally posted by Beta
I presume it to mean no out-of-game contact until civs have met. Once they have - then they can communicate via PM and e-mails. Or - is this limited to strictly the trade screen as well.
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No restriction, although I don't know what game related theme the trade screen wouldn't cover. Email diplo is there to accelerate the trade screen negotiations, since you don't have a "they would never accept such a deal" advisor here.
What concerns map trade, so maps should be traded only in-game. So no minimaps per email, but TMs and WMs in-game.
Later in the game, allies can of course exchange screenies of the theater or war, since it's pretty clear that both already have the in-game maps of it.
What about common names for landmarks like mountain ranges, lakes, islands, capes etc., once they are discovered? If yes, how will we coordinate them and avoid double names?
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September 27, 2003, 10:57
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#248
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Deity
Local Time: 02:49
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Sir Ralph
What about common names for landmarks like mountain ranges, lakes, islands, capes etc., once they are discovered? If yes, how will we coordinate them and avoid double names?
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I would think the discoverer would get first dibs at naming landmarks, rivers, mountains, etc.
Sort of like in the Naval PBEM, you should get to name that island you discovered.
Perhaps a rule where you post a screenie (just the area you are naming, no minimap or anything) and declare your discovery and name?
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September 27, 2003, 13:24
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#249
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Emperor
Local Time: 08:49
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Sounds like a good idea, except for one thing. Some areas might still get double named because of different terrain graphics. I use all standard graphics except for the "Urban Sprawl" graphic (Nothing like seeing the entire countryside with houses and suburbs).
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September 27, 2003, 14:39
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#250
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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Beta, I posted my email in this thread. But, here it is again. bigfree1@comcast.net
I got you email though, I still get it forwarded though it takes a bit longer. Please update my address in your book. Thanks.
Turn to nye.
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September 28, 2003, 02:59
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#251
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Deity
Local Time: 02:49
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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I do not have Anatolia's email
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September 28, 2003, 03:03
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#252
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Civ4: Colonization Content Editor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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A quick search in this forum yielded "suro2003 at kornet.net"
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September 28, 2003, 03:06
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#253
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Deity
Local Time: 02:49
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Thanks. Turn gone.
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September 28, 2003, 03:07
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#254
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Emperor
Local Time: 17:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Gangneung, South Korea
Posts: 5,406
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It's euphrates at kornet dot net
I thought I posted my new address in all the PBEM game forums but I must have signed up for this game after that. Sorry.
__________________
Formerly known as Masuro.
The sun never sets on a PBEM game.
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September 28, 2003, 03:09
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#255
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Emperor
Local Time: 17:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Gangneung, South Korea
Posts: 5,406
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No, wait. My e-mail address is on page one of this forum. I didn't forget to tell you.
__________________
Formerly known as Masuro.
The sun never sets on a PBEM game.
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September 28, 2003, 17:29
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#256
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Deity
Local Time: 02:49
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Resent.
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September 28, 2003, 20:21
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#257
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Emperor
Local Time: 17:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Gangneung, South Korea
Posts: 5,406
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3950BCE sent to Donegeal
__________________
Formerly known as Masuro.
The sun never sets on a PBEM game.
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September 29, 2003, 10:56
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#258
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Emperor
Local Time: 08:49
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Hmmm.... 9 hours later....on to SR (sorry about the delay, I had to drive 50 miles (about 75 km) to play my turn. I am currently moving to my renovated duplex).
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September 29, 2003, 11:21
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#259
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Deity
Local Time: 02:49
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by donegeal
Hmmm.... 9 hours later....on to SR (sorry about the delay, I had to drive 50 miles (about 75 km) to play my turn. I am currently moving to my renovated duplex).
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You have to drive FIFTY MILES to play civ?
Sounds like one of the Grandpa stories....
"In my day you had to drive 50 miles to play Civ.....
uphill.............
in the snow.........
and when you got there you had to bicyle while you moved your units around with a joystick, we didn't have mices in my day. Or running electrical current, that's why you had to bicycle, to generate electicity for your Atari 2600.............
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September 29, 2003, 12:06
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#260
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Civ4: Colonization Content Editor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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Pater Aaron founds the Black Monastery.
3950BC to OPD
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September 29, 2003, 14:28
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#261
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King
Local Time: 08:49
Local Date: November 2, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
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to GF
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September 29, 2003, 14:44
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#262
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Deity
Local Time: 02:49
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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Sent to Beta.
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September 29, 2003, 22:09
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#263
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Deity
Local Time: 04:49
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Land of 1000 Islands
Posts: 20,338
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to BF.
__________________
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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September 29, 2003, 22:11
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#264
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Deity
Local Time: 01:49
Local Date: November 2, 2010
Join Date: Oct 1999
Location: Davis, CA
Posts: 10,675
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To nye
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September 30, 2003, 02:26
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#265
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Deity
Local Time: 02:49
Local Date: November 2, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Turn to Anatolia
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October 1, 2003, 03:07
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#266
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Civ4: Colonization Content Editor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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At this breathtaking pace we will be out of the ancient age right with the arrival of Civ IV.
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October 1, 2003, 03:09
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#267
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Emperor
Local Time: 17:49
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Gangneung, South Korea
Posts: 5,406
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3900 BCE sent.
I apologise for the slight delay but Wednesday is a full day for me. Anyway, I got the save this morning and sent it this afternoon so I don't think that's too bad.
__________________
Formerly known as Masuro.
The sun never sets on a PBEM game.
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October 1, 2003, 03:21
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#268
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Emperor
Local Time: 08:49
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Hey, at least I'll be able to play the turn in about 5 1/2 hours....
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October 1, 2003, 08:52
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#269
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Emperor
Local Time: 08:49
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Apolyton's Resident Law Enforcement Officer.
Posts: 4,811
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Sent to SR....
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October 1, 2003, 08:57
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#270
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Civ4: Colonization Content Editor
Local Time: 09:49
Local Date: November 2, 2010
Join Date: Dec 2001
Posts: 11,117
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Wow! You missed that 5 1/2 hours promise by a mere minute.  I will be able to play in about 2 1/2 or 3 hours, if work doesn't demand otherwise (which can happen anytime).
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