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View Poll Results: Please read the question below.
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Go for the compromise.
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14 |
60.87% |
I want full land!
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3 |
13.04% |
I want full aquatic!
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6 |
26.09% |
Write-in
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0 |
0% |
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0% |
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September 16, 2003, 19:03
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#1
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Local Time: 10:51
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Aquatic or land: take two
The previous poll concerning aquatic options ended in a near fifty-fifty result. So no matter if we go fully land or aquatic, half of the participants is going to be disappointed. Therefore I was thinking of a compromis proposal: how about if most factions (we one of them) start on land, but we all have the aquatic ability (making sea bases not worthless compared to land bases). That would be the best guarantee to have both the sea and land aspects of the game well represented.
What do you think about this?
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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September 16, 2003, 19:24
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#2
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Deity
Local Time: 09:51
Local Date: November 2, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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Still prefer aquatic and 70% - 90% ocean.
It would be like a contest for control off the seas in the 18th/19th century but with modern vessels and retarded airpower ( maybe the odd balloon).
__________________
"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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September 16, 2003, 20:01
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#3
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Prince
Local Time: 03:51
Local Date: November 2, 2010
Join Date: Sep 2002
Posts: 861
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Compromise, on the condition that the amount of land is low (30-10%)
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The needs of the many outweigh the needs of the few, or one.
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September 16, 2003, 20:47
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#4
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Emperor
Local Time: 05:51
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 4,783
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full aquatic. no land. at all. if there's even a little, the AI will just raise it. land will just give us another advantage - boreholes.
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September 16, 2003, 20:54
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#5
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Deity
Local Time: 09:51
Local Date: November 2, 2010
Join Date: Sep 2002
Location: On a Board Walk
Posts: 11,565
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Quote:
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full aquatic. no land. at all. if there's even a little, the AI will just raise it. land will just give us another advantage
- boreholes.
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Never thought of that. I didn't think you could have 100% Aquatic
__________________
"Four things come not back: the spoken word, the sped arrow, the past life and the neglected opportunity."
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September 16, 2003, 20:58
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#6
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Emperor
Local Time: 05:51
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 4,783
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Quote:
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Originally posted by Hercules
Never thought of that. I didn't think you could have 100% Aquatic
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in regular SMAC you can't, because aquatic factions only exist in SMAX. I tried an all aquatic game in regular SMAC, and i ended up having to start all factios on 1 tile of land, otherwise everyone dies in 2101
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September 16, 2003, 21:44
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#7
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King
Local Time: 03:51
Local Date: November 2, 2010
Join Date: Jul 2003
Location: COO, Morgan Industries, ACDG3
Posts: 1,636
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I voted for compromise, but wish to retract my vote and abstain (for now). Method's posts have me on the fence.
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September 16, 2003, 23:07
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#8
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Emperor
Local Time: 19:51
Local Date: November 2, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
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I say compromise.
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September 17, 2003, 01:15
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#9
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Prince
Local Time: 01:51
Local Date: November 2, 2010
Join Date: May 2003
Location: Privateering in Idaho
Posts: 476
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Compromise
I like the idea of an aquatic battle, but not the idea of having a rather dull map to work with. The little terrain adds another twist to the game (with boreholes and such)
__________________
She cheats her lover of his due
but still contrives to keep him tied
by first deciding to refuse
and then refusing to decide
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September 17, 2003, 04:48
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#10
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King
Local Time: 10:51
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Bubblewrap
Posts: 2,032
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Compromise with very little land.
All aquatic just makes a boring map
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Play Bumps! No, wait, play Slings!
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September 17, 2003, 08:26
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#11
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Warlord
Local Time: 09:51
Local Date: November 2, 2010
Join Date: Jan 2003
Location: Hasselt, Belgium
Posts: 234
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Compromise, but with very small islands, like only place for 1-2 cities per continent...
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September 17, 2003, 09:42
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#12
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Princess
Local Time: 02:51
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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Compromise. I like the idea of sparsed small land and retarded airpower.
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Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 17, 2003, 12:16
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#13
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Warlord
Local Time: 09:51
Local Date: November 2, 2010
Join Date: Aug 2002
Location: Holland
Posts: 239
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all aquatic with little land, such as strings of island, or long narrow islands dividing the map into a few distinct oceans, with "panamacanal" sites where cities can be built to function as canals between seas
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Truly great madness cannot be achieved without significant intelligence.
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September 17, 2003, 19:47
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#14
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King
Local Time: 01:51
Local Date: November 2, 2010
Join Date: Nov 2002
Location: Too close to the sea
Posts: 1,827
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compromise, but either all factions should start on land or all in the water, not some in each
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Those walls are absent of glory as they always have been. The people of tents will inherit this land.
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September 18, 2003, 15:00
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#15
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Local Time: 10:51
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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The frequency of comments seems to slow down. Would a good representative summary be:
All factions will be aquatic.
We should have 70 to 90% ocean. (sorry Method)
Strings of long narrow islands dividing the map into a few distinct oceans, with "panamacanal" sites where cities can be built to function as canals between seas.
Quote:
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compromise, but either all factions should start on land or all in the water, not some in each
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Is this opinion shared by a majority? Other possibilities could for example be that each faction starts with both a land CP and a sea CP.
What does "retarded air power" mean btw?
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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September 18, 2003, 16:03
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#16
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Princess
Local Time: 02:51
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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"the odd balloon" of course, as the Great Captain pointed out.
But seriously, if we want large scale real sea battles, we could move airpower to even later in the tech tree and make it harder for those who like chop and drop.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
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September 18, 2003, 16:06
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#17
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Local Time: 10:51
Local Date: November 2, 2010
Join Date: Jul 1999
Location: Gent, Belgium
Posts: 10,712
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Though air power is very deadly for all those costly ships (but the "too costly" part will be fixed) that don't have AAA, the chop-and-drop tactic won't be as useful in an aquatic game, since you can't drop units in a sea base.
__________________
Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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September 18, 2003, 16:15
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#18
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Princess
Local Time: 02:51
Local Date: November 2, 2010
Join Date: Apr 2003
Location: falling, once again
Posts: 8,823
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(You can tell I haven't really learnt that yet. ) But you'll still have some nice one cell land base with free perimeter defence if we go with the compromise option and it can be used there? Although on a second thought, that might be actually quite fun.
__________________
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Grapefruit Garden
Last edited by Snowflake; September 18, 2003 at 16:21.
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September 18, 2003, 16:40
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#19
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Local Time: 08:51
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Oxford or Northampton, England
Posts: 8,116
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Full land, though I'd settle for compromise. Therefore if compromise gets almost 50%, count mine for that so we don't need another poll. Looks like it'll win anyway.
__________________
Smile
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But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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September 18, 2003, 21:48
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#20
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Emperor
Local Time: 05:51
Local Date: November 2, 2010
Join Date: Feb 2001
Posts: 4,783
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