September 17, 2003, 12:40
|
#1
|
King
Local Time: 10:53
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
|
Over 250 changes to the epic game!!!
Quote:
|
How has the Epic Game changed for Civ Conquests?
Civilization III: Conquests introduces over 250 changes to the standard Epic Game. These include new Wonders of the World, city specialists, governments, civ attributes, disasters, unit abilities, interface changes, game options, and victory conditions.
|
This is good news indeed
|
|
|
|
September 17, 2003, 20:32
|
#2
|
Emperor
Local Time: 03:53
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
|
da-yum
(hopefully they all work )
|
|
|
|
September 17, 2003, 23:10
|
#3
|
Prince
Local Time: 02:53
Local Date: November 2, 2010
Join Date: Aug 2003
Location: St. Louis, USA
Posts: 303
|
Hopefully that doesn't include spelling corrections etc. in the civlopedia.
|
|
|
|
September 17, 2003, 23:15
|
#4
|
Warlord
Local Time: 03:53
Local Date: November 2, 2010
Join Date: May 2003
Location: beautiful coastal city of... Que te Importa
Posts: 255
|
That sounds like a lot. I think they might be including all the scenarios.
Or yeah, maybe they did include the spelling corrections.
__________________
"The Pershing Gulf War began when Satan Husane invaided Kiwi and Sandy Arabia. This was an act of premedication."
Read the Story of La Grande Nation , Sieg oder Tod and others, in the Stories Forum
|
|
|
|
September 18, 2003, 04:52
|
#5
|
Emperor
Local Time: 08:53
Local Date: November 2, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
|
Quote:
|
Originally posted by Defcon5
Hopefully that doesn't include spelling corrections etc. in the civlopedia.
|
It probably does.
__________________
If I'm posting here then Counterglow must be down.
|
|
|
|
September 18, 2003, 05:49
|
#6
|
Emperor
Local Time: 10:53
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
|
The list is impressive for the scenarios, too:
Quote:
|
What do the Conquest scenarios add to the Civ experience?
Each Conquest is a self-contained adventure that reinvents the Civ experience within the context of one period of history. They each bring new strategies, tough decisions, and a different feel to the game. Some favor straight-out war, while others emphasize diplomacy. Some require constant expansion; in others, it is all about culture. In total, the Conquests provide:
- Over 85 new technologies
- Over 50 new units
- Over 60 new buildings and wonders
- 30 new resources
- More than 8 new governments
|
Edit: damn, I've just seen that this is old news, posted already in another thread. Anyway, great stuff!
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Last edited by Tiberius; September 18, 2003 at 06:04.
|
|
|
|
September 18, 2003, 07:17
|
#7
|
Warlord
Local Time: 08:53
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 274
|
What is " epic game " ?
You mean perhaps not scenarios but the game that start from year 4000 B.C. and never ends ?
If the editor will allow the maximum freedom to the " epic game " well,this upgrade must be bought immediatly,if not I have to take an aspirin.
Thanks
Gunter
|
|
|
|
September 18, 2003, 07:26
|
#8
|
Emperor
Local Time: 08:53
Local Date: November 2, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
|
I assume that "epic game" means the standard normal civ game.
Also, note that new civs are not mentioned in that quote in the first post. Make of that what you will.
__________________
If I'm posting here then Counterglow must be down.
|
|
|
|
September 18, 2003, 07:32
|
#9
|
Emperor
Local Time: 10:53
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
|
Quote:
|
Q: How many Civ tribes can be played in the epic game?
A: Players can choose any one of the sixteen original tribes, the eight Play the World tribes, or the seven Civ Conquests tribes, for a total of thirty-one playable civilizations.
|
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
|
|
|
|
September 18, 2003, 07:37
|
#10
|
Emperor
Local Time: 08:53
Local Date: November 2, 2010
Join Date: Mar 2002
Location: All Glory To The Hypnotoad!
Posts: 4,223
|
Well that's nice then.
__________________
If I'm posting here then Counterglow must be down.
|
|
|
|
September 18, 2003, 12:33
|
#11
|
Prince
Local Time: 08:53
Local Date: November 2, 2010
Join Date: Jan 2000
Posts: 604
|
I think by 'epic' game they meant the scenerioes, not the standard civ game, otherwise it won't be 'epic'.
Well, scenerioes are nice, but I would preper a real 'civ' game.
__________________
==========================
www.forgiftable.com/
Artistic and hand-made ceramics found only at www.forgiftable.com.
|
|
|
|
September 18, 2003, 12:49
|
#12
|
Emperor
Local Time: 10:53
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
|
The text says: "standard epic game". I cannot imagine what a standard scenario could be, so I bet it is about the standard game.
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
|
|
|
|
September 18, 2003, 12:50
|
#13
|
King
Local Time: 03:53
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
The 'epic game' is regular random map play.
|
|
|
|
September 19, 2003, 05:44
|
#14
|
Warlord
Local Time: 08:53
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 274
|
If epic game is from 4000 B.C. to infinite, I hope the editor will allow to this epic game to use , beside new units , even scenarios units and improvements.
Let's see what will happen,in any case from 4000 B.C. to infinite is the success key of CIV ,therefore it does not have to be removed,otherwise Sid will march over Atari claiming his rights.
Gunter
|
|
|
|
September 20, 2003, 10:28
|
#15
|
Emperor
Local Time: 10:53
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
Quote:
|
Originally posted by WarpStorm
The 'epic game' is regular random map play.
|
uhm... but 85 new techs in the regular game? that would be about a doubling (!!!) of the current number of research goals.
and 60 new improvements? how on earth will you ever manage to build all those in all cities before 2050 AD?
i'm torn between seeing the "how-can-that-be?" and a beta-testers affirmation
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
September 20, 2003, 17:05
|
#16
|
Emperor
Local Time: 01:53
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
|
Quote:
|
and 60 new improvements? how on earth will you ever manage to build all those in all cities before 2050 AD?
|
sabrewolf, I think it would be wonderful indeed if you couldn't have everything in even all your core cities!
OTOH, I am SURE that some (or even many) of the new techs, units, buildings, etc. are not for the epic.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
|
|
|
|
September 20, 2003, 17:39
|
#17
|
King
Local Time: 03:53
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
Quote:
|
Originally posted by sabrewolf
uhm... but 85 new techs in the regular game? that would be about a doubling (!!!) of the current number of research goals.
and 60 new improvements? how on earth will you ever manage to build all those in all cities before 2050 AD?
|
The epic game doesn't have all of these. Between all of the Conquests there are this many.
|
|
|
|
September 22, 2003, 03:32
|
#18
|
King
Local Time: 03:53
Local Date: November 2, 2010
Join Date: Sep 2002
Location: State of Insanity (aka Texas)
Posts: 2,242
|
And I'm glad to see another ancient Americas civ - and we get very authentic as you can see from this screenshot :
Finally a use for all those extra foriegn workers I get in wars of conquest!
For the record, I'm usually big on spreading foreign workers around to diverisfy my cites - but that never felt right when playing the Aztecs, somehow
Echoing Gunter, I'd love to extend it a bit past the current tech tree end (that was one thing I liked about CTP!) And do I get play a huge map with 31+ me civs?
__________________
But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!
|
|
|
|
September 22, 2003, 04:18
|
#19
|
Warlord
Local Time: 08:53
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 274
|
Ok,
Developers,producers,programmers etc...
please come here to clarify the issue and above all please allow the editor to insert at least couple of new things ( units,techs,wonders etc. ) ,otherwise Sid will be very angry this time,and customers too.
Epic game has been the core success of Civ series and if you think to have it without new improvements you are wrong.
Please let us know
Gunter
|
|
|
|
September 22, 2003, 06:19
|
#20
|
King
Local Time: 03:53
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
|
Quote:
|
Originally posted by Gunter
above all please allow the editor to insert at least couple of new things ( units,techs,wonders etc. )
|
Gunter, I've been able to insert stuff into Civ3 for quite a while. I'm not sure what you are getting at here.
|
|
|
|
September 22, 2003, 07:48
|
#21
|
Warlord
Local Time: 08:53
Local Date: November 2, 2010
Join Date: Nov 2001
Posts: 274
|
I meant that mee too was able to insert stuff,but I had to fiddle around a lot with that stuff in order to balance the game and in order to have a proper graphic layout working fine.
If the Civ Conquests editor will allow not only to insert into the game scenarios new units/wonder etc..but also importing ,via an easy wizard,third part creations it would be easier and funny.
My major concerns are anyway related to swap epic game units with scenarios ones and vice versa or simply adding scenarios units/wonder etc. into the epic game with a good balance.
Gunter
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 04:53.
|
|