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Old September 17, 2003, 20:04   #1
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ACPSG: Things already decided.
To keep things clear, let's keep a summary of things already decided.

Things already decided:
  • The game will be with a single human team vs AI with upgrades to make for a challenge.
  • We will use SMAX.
  • We will play the Human Hive.
  • The cost of maritime units will be reduced (also of IoD and Sealurk).
  • All factions will be modified to have the aquatic ability. Possible faction sets modified with the aquatic ability are here and here.
  • But most factions (we one of them) will start on land.
  • The map should have 70 to 90% Ocean.
  • There should be some strings of long narrow islands that divide the map into a few distinct oceans, with "panamacanal" sites where cities can be built to function as canals between seas.
  • The difficulty level will be Transcend.
  • The map size will be large.
  • Darsnan will be our glorious CMN.
  • AI factions can be decided by Darsnan.
  • We hope Darsnan can give us a surprise.
The game rules will be:

Higher Goal: Allow victory by transcendance: YES
Total War: Allow victory by conquest: YES
Mine, all Mine: Allow Economic Victory: YES
Peace in Our Time: Allow Diplomatic Victory: YES
One for all: Allow cooperative victory : YES
Do or Die: Don't restart eliminated players : YES
Look First: Flexible starting locations : YES
Tech Stagnation: Slower research rate : NO
Spoils of War: steal tech when conquer base : NO
Blind Research: Cannot set precise reseach goals : NO
Intense Rivalry: Opponents more aggressive : NO
No unity survey: World map not visible : YES
No unity scattering: Unity pods only at landing site : NO
Bell Curve: No random events : NO
Randomize Faction Leader Social Agendas: NO
Randomize Faction Leader Personalities: NO

Alphax.txt modifications:

1. Air power should be retarded (eg smaller movement): YES!
2. Artillery bombardment should be made more lethal over its original configuration: YES!
3. You should be able to build Sea Sensors: YES!
4. You should be able to build sea boreholes. Their prerequisite should be Nanometallurgy: YES!
5. The AI's should build Cruiser Probeships with the advent of Doc: Init: YES!
6. The “Deep Pressure Hull” ability should be made available with Doc: Init: YES!
7. The “Carrier Deck” ability should be made available with Doc: AP: YES!

Under review:

Still to be discussed and/or polled:
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Old September 17, 2003, 22:07   #2
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Maniac has been nomiated to be a puppet ruler and we need a few ministers to have secret power struggles behind the scenes. Also someone needs to seize power of the nervestapling minister and misinformation minister positions.
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Old September 17, 2003, 22:43   #3
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I would love to be your Minister of Misinformation
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Old September 18, 2003, 01:50   #4
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/me pokes Maniac to add this link about the government structure decision to his post
http://apolyton.net/forums/showthrea...threadid=96464
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Old September 18, 2003, 06:18   #5
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Done.
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Old September 18, 2003, 15:12   #6
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Suddenly I hear Music-> I must have fallen in Love.
But with whom?
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Old September 18, 2003, 15:14   #7
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A little thing I'm trying. It's a midi file of the Internationale.
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Old September 18, 2003, 16:24   #8
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I must have not fallen in love then. Where is the music?
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Old September 18, 2003, 16:40   #9
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Are your sound boxes on?
(just checking )
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Old September 18, 2003, 16:45   #10
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Turned my sound box into full volumn and heard a surprisingly wakening chime for a just arrived email. No music still. Must have not fallen in love. Nope.
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Old September 18, 2003, 18:45   #11
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I've heard some music playing. Although I was not sure before were it was from, because I have so many windows opened.
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Old September 18, 2003, 18:56   #12
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Quote:
Originally posted by HongHu
Turned my sound box into full volumn and heard a surprisingly wakening chime for a just arrived email.
Yes. She fell for my trick.

Anyway, there's no need to despair. It's not like it's some heavenly music. It's just a very simple midi version of the Internationale. I could of course have "attached" a more advanced version as well, but I doubt people would appreciate it if I forced them to download a 5 MB version after opening this thread.

***

First post updated btw.
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Old September 18, 2003, 18:57   #13
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THE INTERNATIONALE!! Hoorah!

How did you do that?
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Old September 18, 2003, 19:00   #14
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Press the "reply quote" of my first post and look at the fourth line.
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Old September 18, 2003, 23:48   #15
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Oh no so it was only me. Not falling in love, but falling for trick. Well I have been suspecting lately that I was falling from love ...

Fortunetaly now that I have come back home, and I came to Poly, I finally fell back in love.
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Old September 18, 2003, 23:50   #16
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*dances like a korean boy*

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Old September 19, 2003, 00:04   #17
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Octavian shoots his speakers in a desperate attempt to shut up the music...
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Old September 19, 2003, 20:40   #18
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Whoot who could'nt like the Melodie ;=)
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Old September 30, 2003, 19:15   #19
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I'll bump this again to the first page.
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Old October 1, 2003, 19:13   #20
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Good news! Darsnan wants to be our CMN. IIRC we only need to decide what alphax.txt modifications and what AI factiosn to use and he can start creating the game. He expects the creation would take 7 to 10 days to make it perfect. :
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Old October 1, 2003, 19:23   #21
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faction thoughts
On factions -- seems to me the first question is: do we want the Progenitors? Pros: Beating back aliens would be quite a challenge in the early game. Cons: The aliens tend to sag in the late game, and we likely would be running Planned anyway, meaning that whichever alien faction ends up on top might be a potential uber-ally.

As for human factions, I think we should pick ones that are as antithetical to the Hive as possible. The Peacekeepers, Believers, Angels, Pirates, and Drones seem good candidates. Maybe the Cult of Planet also, to represent a "corruption" of the Eastern ascestic influence? Anyway, just my thoughts.
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Old October 1, 2003, 20:09   #22
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Some good ideas. I personally have never been much of a fan of the progenitors... but it doesn't make that much difference.
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Old October 5, 2003, 11:38   #23
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I'll create a party & government thread when we have a new forum. (DanQ still hasn't read my PM ) In the meanwhile, the leadership:

General Secretary: Maniac

Politburo members: Maniac, GeneralTacticus, rest to be decided when things get started.

Chairman of the Council of Ministers: GeneralTacticus

Secretary for Economic Policies: Makahlua

Secretary for Foreign Affairs: Drogue

Secretary for Science and Social Engineering: Corellion

Secretary for Factional Defense: Lemmy

First Secretary of the capital Republic: Drogue
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Old October 5, 2003, 13:07   #24
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Things already decided... well, I have already decided...

Future First Secretary of the Backwater Republic: jtsisyoda
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Old October 7, 2003, 18:28   #25
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Ok, we have some progress. Three days after I sent it, DanQ has finally read my PM some nine hours ago. I haven't received a response though. If I don't get any the next one or two days, may I suggest we start a thread in the Community thread to plead our case?

First post updated with the alphax.txt poll results. Is there anything else Darsnan needs to know, or is the list of things decided final concerning in-game matters?
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Old October 7, 2003, 20:50   #26
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Quote:
Originally posted by Maniac
If I don't get any the next one or two days, may I suggest we start a thread in the Community thread to plead our case?
Good idea

Quote:
Originally posted by Maniac
Is there anything else Darsnan needs to know, or is the list of things decided final concerning in-game matters?
I think that's it. Can't think of anything else.
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Old October 12, 2003, 19:35   #27
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Darsnan is proceeding well on the game creation. He did say he couldn't create Panamacanal-like isthmusses though.
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Old October 12, 2003, 23:15   #28
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Re: ACPSG: Things already decided.
Just thought I'd give you an update as to where I am currently at for this game, and ensure you all agree with the direction I am taking this game:

Quote:
Originally posted by Maniac [*]The cost of maritime units will be reduced (also of IoD and Sealurk).
All sea unit production, including native lifeforms, have been reduced by 25%.

Quote:
Alphax.txt modifications:

1. Air power should be retarded (eg smaller movement): YES!
Choppers and Needlejets ranges have been decreased by 25%. Also, because I think Drop Pods are also "Air" related, why Drop Pods range have been decreased by 25% as well.


Quote:
2. Artillery bombardment should be made more lethal over its original configuration: YES!
Artillery is more lethal, and I have increased the amount of damage that units in Bunkers, Bases, and in the Open can incur.

Quote:
3. You should be able to build Sea Sensors: YES!
Done.


Quote:
4. You should be able to build sea boreholes. Their prerequisite should be Nanometallurgy: YES!
The way that things are set up, why the land and sea varients of each improvement are linked, meaning that Land Boreholes and Sea Boreholes are now available with Nanometallurgy. FYI.


Quote:
5. The AI's should build Cruiser Probeships with the advent of Doc: Init: YES!
Done.

Quote:
6. The “Deep Pressure Hull” ability should be made available with Doc: Init: YES!
7. The “Carrier Deck” ability should be made available with Doc: AP: YES!
Done.



I have edited the Alphax.txt file according to what I have seen posted, however once you arrive on Planet, I would recommend you send several senior Drones down to review the Datalinks, to ensure your faction understands everything I have done to the Alphax.txt file, and be able to respond appropriately to these changes.

Barring any unforseen interuptions, your game should be complete by next Saturday evening/ Sunday morning est. FYI.


D
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Old October 12, 2003, 23:22   #29
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That sounds great Darsnan Thank you very much for this
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Old October 13, 2003, 02:52   #30
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Ok, should we fail to get the Weather Paradigm, I will personally shoot the planning director responsible.
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