September 17, 2003, 21:47
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#1
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Chieftain
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Global warming??
Is there any way to reduce the global warming level? if not what would you think of a wonder that reduced a set amound of warming per turn and gave tons of culture (as gratitude to the civ that builded it)
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September 17, 2003, 22:42
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#2
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Emperor
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Unfortunately the only ways you can reduce pollution are through recycling centers and mass transit and not building coal plants, etc. I'm not positive, but I don't think there is even any way to mess with it in the editor. Unlike the Call To Power games, Civ doesn't really get into all the future tech like the ocean cities and the like.
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September 17, 2003, 22:56
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#3
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Deity
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Global warming should be a minor issue, if you get rid of some of the civs. They are the big contributors. so smash their metros. Build recyclers and mass transit in your cities. If I capture a metro late in the game and want to keep it I will sell of the factory and most pollution structures. The city is not going to produce much any way. I will probably have most of the pop as specialist.
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September 17, 2003, 23:02
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#4
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Chieftain
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my question is about global warming,not polution ie: if after a world wide nuclear war the global warming level reaches red and everything starts changing into desert,can you do anything about it? will cleaning all polution help? solar plants? anything?
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Devout Believer of the Invisible Pink unicorn
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September 17, 2003, 23:03
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#5
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Emperor
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No, nothing will reduce it. Once it is there it can't be stopped. Sorry I guess I misunderstood your question originally.
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September 18, 2003, 02:40
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#6
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Prince
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No, AFAIK you can not reduce global warming. You can limit its effects by planting forests. Forests will disappear before the terrain turns to something else. Note that global warming has sometimes positive effects: it may change toundra to grassland.
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Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
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September 18, 2003, 08:55
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#7
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King
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Re: Global warming??
Quote:
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Originally posted by LordVipper
Is there any way to reduce the global warming level? if not what would you think of a wonder that reduced a set amound of warming per turn and gave tons of culture (as gratitude to the civ that builded it)
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A small wonder that would eliminate global warming: The Limbaugh Institute for Advanced Conservative Thinking (I think that's how it goes)
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September 18, 2003, 10:23
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#8
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Prince
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Quote:
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Originally posted by Nym
No, AFAIK you can not reduce global warming. You can limit its effects by planting forests. Forests will disappear before the terrain turns to something else. Note that global warming has sometimes positive effects: it may change toundra to grassland.
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Are you sure tundra can be changed to anything? I've never ever seen tundra affected by GW unless it had a forest on it. And I've had some pretty crazy nuclear fallouts before.
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September 18, 2003, 11:14
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#9
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Deity
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Yes it can and has turned to grassland from GW. Sorry, I did not realize you were talking about nukings. It is extremely rare in my games to see any nukes used. Currently nothing can be done to reverse the effects of GW, you can only try to prevent it. Structures and metros will contribute.
Last edited by vmxa1; September 18, 2003 at 14:26.
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September 18, 2003, 13:56
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#10
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Prince
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Quote:
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Originally posted by Traelin
Are you sure tundra can be changed to anything? I've never ever seen tundra affected by GW unless it had a forest on it. And I've had some pretty crazy nuclear fallouts before.
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Yes. I was very surprised when I discovered it, but it happended during a game where I launched more than 20 ICBM on my french neighbour to get it out of my continent (50% for me, 50% for him).
And I posted screenshots of it within this thread!
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Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
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September 19, 2003, 10:37
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#11
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Prince
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Quote:
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Originally posted by Nym
Yes. I was very surprised when I discovered it, but it happended during a game where I launched more than 20 ICBM on my french neighbour to get it out of my continent (50% for me, 50% for him).
And I posted screenshots of it within this thread!
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Wow that's really cool, I didn't know tundra could change! I'm gonna have to stop reforesting them when GW hits, so they can change to grassland.
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September 19, 2003, 11:40
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#12
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Deity
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I think they have to be forrested for that to happen, at least it never happened to unforrested tundra in my games.
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September 19, 2003, 12:14
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#13
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Chieftain
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I have changed my rules so that terrain doesn't change with global warming but I still get the pollution.
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"Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759
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September 19, 2003, 13:28
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#14
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Prince
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Quote:
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Originally posted by vmxa1
I think they have to be forrested for that to happen, at least it never happened to unforrested tundra in my games.
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They were not forrested. Else forest would have disappeared first and terrain would not have changed. Actually it is always the way I have seen it for all terrain type and particularly for this case.
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Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
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September 19, 2003, 16:18
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#15
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Deity
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You may be correct, it is something I have only entered a few times and paid little attention to it. That is merely my recollection of it.
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September 19, 2003, 19:31
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#16
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Emperor
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Quote:
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A small wonder that would eliminate global warming: The Limbaugh Institute for Advanced Conservative Thinking (I think that's how it goes)
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Of course, according to some, this wonder would merely ignore global warming while boosting all those things which contribute to it until it got so bad that the entire surface of the world would flash fry into desert in a single turn .
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"They say if you give a man a fish, he'll eat for a day. But if you teach a man to fish...then he has to get a fishing license. But he doesn't have any money, so he has to get a job and enter the social security system. And he has to file taxes, and you're gonna audit the poor son of a ***** because he's not really good at math. You pull the IRS van up to his house and take everything. You take his velvet Elvis and his toothbrush and his penis pump and that all goes up for auction with the burden of proof on you because you forgot to carry the 1. All because you wanted to eat a fish, and you couldn't even cook the fish because you need a permit for an open flame."
- Doug Stanhope
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September 20, 2003, 08:58
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#17
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Chieftain
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I'm not saying that global warming doesn't occur in real life, but isn't it kind of arrogant to think that man is the cause when we have a big thermonuclear fireball in the center of our solar system burning 24/7/365?
It's akin to saying that a lit match thrown into a pot of water caused the water to boil while ignoring the heating element under the pot! What was the cause of the last seven(*) cycles of "global warming"? Were the trilobites running coal fired factories that we don't know about?
(*) Pg 36 Man and the Ice Age; The Times Atlas of World History; Times Books Limited, London 1978
Last edited by Turrosh Mak; September 20, 2003 at 09:22.
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September 20, 2003, 12:44
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#18
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Deity
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They need to come up with a new wonder in the next expansion pack so we have some way to deal with this.
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Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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September 20, 2003, 12:54
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#19
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Chieftain
Local Time: 02:54
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Join Date: Dec 1969
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Quote:
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Originally posted by Nym
No, AFAIK you can not reduce global warming. You can limit its effects by planting forests. Forests will disappear before the terrain turns to something else. Note that global warming has sometimes positive effects: it may change toundra to grassland.
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What a terrain changes to is editable in the editor. In my vanilla 1.29f, tundra is set to have no affect from global warming. So, if you were seeing tundra change it was because 1) you are using PTW and the defualt settings are different, or 2) it was changed in the editor, or 3) there is a bug.
__________________
"Slander, lies, character assassination--these things are a threat to every single citizen everywhere in this country. And when even one American--who has done nothing wrong--is forced by fear to shut his mind and close his mouth, then all Americans are in peril" - Harry S. Truman, Address at the Dedication of the New Washington Headquarters of the American Legion, August 14, 1951
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin, Historical Review of Pennsylvania, 1759
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September 20, 2003, 13:06
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#20
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Prince
Local Time: 09:54
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Quote:
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Originally posted by stonewall
What a terrain changes to is editable in the editor. In my vanilla 1.29f, tundra is set to have no affect from global warming. So, if you were seeing tundra change it was because 1) you are using PTW and the defualt settings are different, or 2) it was changed in the editor, or 3) there is a bug.
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So, answer is 3 because: - I have vanilla Civ III 1.29.
- I did not use the editor to change anything related to terrain types.
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
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September 21, 2003, 07:46
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#21
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Chieftain
Local Time: 08:54
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Permanent Poisoning vs Global Warming
I have stated before that I dislike the random "global warming" tile degradation that Civ 3 uses. I would much prefer a "permanent poisoning" effect that is based on the pollution I generate, rather than being buggered by a stupid AI who can't clean up its own messes.
For example, the terrible pollution of the eastern bloc effected those countries far greater than anyone outside their borders. Even Chernobyl had little measureable effect more than 500 miles downwind.
Last edited by Turrosh Mak; September 21, 2003 at 08:40.
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September 21, 2003, 15:03
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#22
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Emperor
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Quote:
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Originally posted by Solomwi
Of course, according to some, this wonder would merely ignore global warming while boosting all those things which contribute to it until it got so bad that the entire surface of the world would flash fry into desert in a single turn .
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(Re: Limbaugh Institute for Advanced Conservative Thinking)
Yep! I'm one of those "some"
And I used to be sooo Republican...
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September 21, 2003, 17:08
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#23
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Chieftain
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How permanent poisoning would work
If I were the game designer, every turn a pollution square sits uncleaned there would be a chance that the terrain underneath would degrade (call it ground water contamination/etc). If the terrain in unmodifiable, (mountains) have the pollution spread to a nearby square. This way the cities that pollute will be the targets of further poisoning, until it becomes unhabitable if nothing is done.
Along with this implementation, I would change nuclear weapons to NOT cause automatic terrain degradation. This would occur under my system if the target of attack isnt dilligent enough to clean up the fallout.
(rant) Of course under this system, the AI would probably inhabit a desert because they are woefully remiss at cleaning up after themselves (/rant)
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September 21, 2003, 20:16
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#24
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Chieftain
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Hmmmm what about genetic mutations caused by polution? polution could also reduce food production,cause unhappyness and it could grow if left uncleaned,which would degrade relations if it spilled in a neighboring country.
does anyone think that battles should create polution?
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