View Poll Results: What map size would you prefer?
Tiny 0 0%
Small 0 0%
Standard 1 4.17%
Customized by CMN: somewhere between Standard and Large 3 12.50%
Large 8 33.33%
Customized by CMN: somewhere between Large and Huge 3 12.50%
Huge 2 8.33%
Customized by CMN: Huger than Huge! 3 12.50%
Let a CMN surprise us! 3 12.50%
Write-in 0 0%
1 4.17%
Voters: 24. You may not vote on this poll

 
 
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Old September 18, 2003, 15:23   #1
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AC-Police State Game : map size
Another one of those traditional polls.
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Old September 18, 2003, 16:18   #2
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I haven't voted on this one yet. My question is do we want to meet our rivals later in the game when we have established solid advances in all areas before engaging in massive battles or do we want to fight it over from the beginning?
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Old September 18, 2003, 16:36   #3
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Voted large. We want to expand first, but also meet people before 2150. Makes it more of a mixed game rather than just a builder.
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Old September 18, 2003, 16:38   #4
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Good question. For me it depends on how much the AIs will be beefe up.

Ah yes, I'll post the map sizes. Perhaps they are a help for voters.

Code:
Tiny planet|(early conflict), 24, 48
Small planet,                 32, 64
Standard planet,              40, 80
Large planet,                 44, 90
Huge planet|(late conflict),  64, 128
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Old September 18, 2003, 18:39   #5
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Standard.
We had just enough people tto run last DG, and now with the aquatic ability, we'll have more potential base sites, so a smaller map then last time seems in order.
I think we had large last game, so i'm voting Standard now.
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Old September 18, 2003, 18:56   #6
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I do wish we meet somebody within 40-60 years. Given that it would be sea map, and with foils, we could meet others much quicker than by land. Were this a land base I would hesitate having too large a map. But if this is a sea map than maybe a larger map may not be as much a problem.
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Old September 18, 2003, 21:51   #7
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large.
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Old September 20, 2003, 07:15   #8
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Huge - even Ultra-Huge (foils traversing at 4 per turn will have a large world mapped out completely in less than 50 turns)

And disable the MCC (elite cruisers would have a 9-tile movement with the MCC)

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Old September 21, 2003, 05:19   #9
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Large seems nice for a sea/ocean-based game.
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Old September 22, 2003, 22:39   #10
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Large sounds good - we want some time alone to sort ourselves and our politics out, but we also want to meet others within a reasonable timeframe to condemn their Bolshevik panderings have meaningful discussions on political science.
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Old September 23, 2003, 03:37   #11
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I'm kind of new to the ACDG and somewhat lurking... but er, put me down for large map! I'd go with huge or ultra-huge since I love epic games, but I understand it would get pretty boring in the beginning.
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Old September 23, 2003, 03:39   #12
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Not to mention being a nightmare at the end. We had a Huge map last game, and moving all the units around at the end of the game was horrible...
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Old September 25, 2003, 05:00   #13
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And we weren't even properly warmngering!
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Old September 25, 2003, 11:24   #14
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Between Standard and large. For the reasons given above.
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Old September 27, 2003, 05:58   #15
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So... large map or slightly above large map? Large is the most chosen option, but there are more people voting larger than large than smaller than large. When you calculate, the mean is somewhere in the middle between "Large" and "Customized by CMN: somewhere between Large and Huge".
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Old September 28, 2003, 16:01   #16
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Give the CMN this poll and tell him to follow it as best he sees fit I think Large, since the mean is closer to that than to between "large and huge" IIRC, and the latter means more work.
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Old September 28, 2003, 18:50   #17
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Quote:
I think Large, since the mean is closer to that than to between "large and huge" IIRC, and the latter means more work.
Good argument. I'll put "large map" in the thread of things already decided.
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