Before polling this, I would first like to ask if someone even wants this polled, and if we shouldn't just use the standard Forum Wars rule set instead:
(I left out the rules that only apply to PBEM MP games.)
Quote:
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Total freedom in Design Workshop (upgrades anytime, during turn or on-field)
Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
Stockpiling in Qs anytime - OK
Crawlers Upgrade anytime - OK (see Design Workshop, earlier)
Multiple drops - cannot use the right click mouse feature to extend range of drop units beyond the 8 tiles (pre Space Elevator)
Base growth through Colony Pods - can be used to increase a base size up to the applicable pre-facility limit, but cannot be used to breach that limit without the facility being built.
Psi units cannot be assigned multiple waypoint patrol routes (to avoid instant demon boil bug)
Cannot change an infiltrated faction's workers to specialists, for example by using the F4 screen (or the bases icon of the F2 screen)
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I found some other possible exploit rule from the Tau Ceti set:
- No base trading with the AI. Extortion is allowed.