September 20, 2003, 10:53
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#1
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Settler
Local Time: 09:01
Local Date: November 2, 2010
Join Date: Oct 2001
Posts: 6
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F4 Base Screen
Hi i'm a smac newbie and i've been looking for ways to enhance the gameplay experience. In SP games i often have 30+ bases and it becomes tedious to manage them all. I tried using the F4 screen but it's still tedious. Anyone knows if i can change the production or queue of multiple bases at once rather than clicking 30+ times? I noticed that you can select multiple bases in the F4 screen but that doesn't help. Anytime i tried to change production it only does it for 1 base.
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September 20, 2003, 19:46
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#2
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King
Local Time: 10:01
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Empires were built by dictators, not democracies.
Posts: 2,869
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As far as i know you can't. If you dislike managing that your only choice is to either give all your bases a big queue or stick them on gov
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Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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September 21, 2003, 05:35
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#3
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Prince
Local Time: 10:01
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
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In the production screen window, you can save and load queues. Somewhat into the game, I use it often for the first build queue(s) of new bases.
You also can scroll through your bases in alphabetical order by clicking on the arrows to the right and left of the base name.
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Why doing it the easy way if it is possible to do it complicated?
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September 21, 2003, 13:23
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#4
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Deity
Local Time: 03:01
Local Date: November 2, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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Quote:
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Originally posted by Adalbertus
You also can scroll through your bases in alphabetical order by clicking on the arrows to the right and left of the base name.
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I find this to be the most effective way to go through the screens. I also will sometimes rename bases by function or region, ie " AA Drone Mound" so that certain bases will appear together or first.
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September 22, 2003, 01:11
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#5
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Prince
Local Time: 19:01
Local Date: November 2, 2010
Join Date: May 2001
Location: Pekka Fan Club
Posts: 634
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Alphabetical, so that's it.
Thankyou for that tip. I was wondering how they were ordered and now I have control over it.
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- Pekka
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September 22, 2003, 12:52
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#6
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King
Local Time: 09:01
Local Date: November 2, 2010
Join Date: Jun 1999
Location: Winfield, IL, USA
Posts: 2,533
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A better solution is to stop building bases when you get the efficiency warning, which is somewhere around 12 or so (depending on what you are running and your level of difficulty). Then you can give each base its own TLC and not be annoyed by tedious micromanaging. That's about the right number for critical mass anyway, especially since you're likely to acquire a few from the AI.
P.S. - ever tried to micromanage 250+ worlds in Moo3? If you thought 30 SMAC bases were bad...
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September 22, 2003, 13:29
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#7
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Prince
Local Time: 10:01
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
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On transcend, you should go beyond the first efficiency warning, because even for huge maps, it is 9 bases.
__________________
Why doing it the easy way if it is possible to do it complicated?
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September 23, 2003, 15:19
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#8
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King
Local Time: 02:01
Local Date: November 2, 2010
Join Date: May 2002
Location: Civ4 Colonization UI Programmer
Posts: 2,473
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Boy I always play the Huge Map of Planet and usaly cover an entire Continent in Bases, I slow down once I am into the Lambda, Upsion, Gama lists. I guess I am a glutton for Micro Managment.
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September 24, 2003, 00:24
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#9
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Warlord
Local Time: 04:01
Local Date: November 2, 2010
Join Date: May 2003
Posts: 221
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I also have a common tendency to build a ridiculously high number of bases; namely over 100 per game, and only slow down when I'm about to transcend. Often I will go as far as raising my land to get more room to put more solar collectors, echelon mirrors, and bases, so that they can quickly spawn even more colony pods and terraformers to go through the cycle all over again.
After four years of playing Alpha Centauri, I have found that building lots of bases everywhere is really a great strategy.
By the way, psych-enhancing projects help out a lot here, especially if you play as the University.
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September 24, 2003, 15:00
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#10
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Settler
Local Time: 09:01
Local Date: November 2, 2010
Join Date: Oct 2001
Posts: 6
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100 bases per turn! Jeeze. How long does it take you to gt through each turn?
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September 24, 2003, 15:09
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#11
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King
Local Time: 04:01
Local Date: November 2, 2010
Join Date: Aug 2003
Posts: 1,103
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Quote:
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Originally posted by TimeTraveler
I also have a common tendency to build a ridiculously high number of bases; namely over 100 per game, and only slow down when I'm about to transcend. Often I will go as far as raising my land to get more room to put more solar collectors, echelon mirrors, and bases, so that they can quickly spawn even more colony pods and terraformers to go through the cycle all over again.
After four years of playing Alpha Centauri, I have found that building lots of bases everywhere is really a great strategy.
By the way, psych-enhancing projects help out a lot here, especially if you play as the University.
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More bases = Good
More bases mean more minerals (more military units)
More population with more votes
More energy, even it the new bases increase inefficiency. Just use good SE choices, and where necessary, build Children's Creche's.
More bases equal more mass, better survival, and dominance over the game.
The only thing that slows me down when trying to expand my empire as far and as fast as possible, is taking the time to make sure I make a few good military units and probe teams to hold off any aggressor that might appear. The need to build Drone management facilities and SPs also slow me down a little.
Usually after I build so many bases that the computer starts naming them all [Faction Name] 58, I start making my own names up. I have tried either naming them with a geographic cue such as, Southeast Lower Continent on Big River. Now I just name them numerically. I make sure I number them as 001, 002, 003, not 1, 2, 3. Because the computer sorts them alphabetically numbering them 1, 2, 3, .... runs into problems once you start going over 19.
I have recently tried OCC and found it to be fun, but if I am going to play a game where I want to be certain I win it, I will ICS with as many bases as I can get.
Mead
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September 24, 2003, 20:09
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#12
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Prince
Local Time: 05:01
Local Date: November 2, 2010
Join Date: Mar 2001
Location: Eurytion Mining Camp: 100°C dayside, 100°F nightside.
Posts: 875
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I use another variant of (admittedly boring) sequential base names: G2178A = Gaians, Year 2178, first Base this year. I love lots of bases (and picayune micromanagement), but have yet to go beyond E.
Gaian Headquarters would be G2101AHQ. Sometimes I re-order the list of bases (by resource output or population or such), so having HQ on the end of the name makes it easier to spot. If I relocate the Headquarters, I drop the HQ from the original and tack it on the new one.
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Last edited by gwillybj; September 24, 2003 at 20:24.
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