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Old September 21, 2003, 12:28   #1
Despot
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Crash!
well my problem is that my game simply crashs without any error mensage...

first i thought it was a bug from the 1.0 version , so i download the patch and the apolyton pack and started playing very happy the game when the same problem happened , and it happens just when the game is getting good ( at least for me hehe ) in the modern ages...

my saves if any want to take a look...

this one is no patch and no mod ctp2 version and the game crashs when i pillage some stuff near a nicaraguan city...

http://www.mountarreat.kit.net/SunTz-Chin-1927AD.zip

this one is patched and mod version ( mod with apolyton pack ) and it crashs when a soldier of mine walk...just pass the turn e he will walk and the game will crash...

http://www.mountarreat.kit.net/Pedro-Braz-1295AD.zip

so as you can see the years are different but both are in the modern ages...

any help welcome...
thanks.
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Old September 23, 2003, 19:55   #2
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no one can help me?
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Old September 24, 2003, 13:20   #3
Glen
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Hmm i never heard of this happenin' sorry Despot
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Old September 24, 2003, 22:02   #4
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Sorry Despot, for the first crash I would think it is because you were trying to pillage a tile which is not on the territory of a city (this is a well known bug) but I would have identified other kind of bugs with a mod and the need to modify the DebugSlic=Yes line to DebugSlic=No in your userprofile.txt file.

What is your Operating System?
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Old September 25, 2003, 13:44   #5
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Well, a lesson well learned always tells me to save it every 10 rounds
However, sometimes it happens to crash, so that no saved game helps
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Old September 26, 2003, 08:24   #6
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Quick saving every turn with the Ctrl+S command before ending your turn should be enough. When you have such a crash, reload your latest QuickSave and then reload SLIC:

- Type ' to open the chat window (usually used in MultiPlayer games)
- In the text box type: \reloadslic
- Hit Enter to run the command
- Hit Enter again to close the chat window

This command loads again the SLIC files and in many cases (though I can't assure you it will solve your problems) this is enough for the game to go on unhindered.

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Old September 26, 2003, 18:17   #7
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thanks everybody!!!

i save a lot of times , but its the normal save , options > save game ( i think that is the way ).

hehe and never knew that bug of pillage , but its true , the polution effects in the world made the water go up and destroyed some cost citys , like that one , so the title improvemets were left there and i tryed to pillage and it crashs...

my debugslic is no...like the readme file from apolyton pack says...

so i will do the quicksave thing and the reloadslic and see if it works...

my os is 98se , but im planing to change to 2000

thats it , i will try to solve my problem with your solution and i will report if it works or not...
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Old September 27, 2003, 01:12   #8
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A last advice, even if you are doing a quicksave every turn, do a normal save from time to time (when you quit the game for example, or once every hour) just in case the quicksave would be buggy (though I have never encountered any problem with them some say the Quicksaves are not always reliable).
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Old September 27, 2003, 13:03   #9
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Yeah!

i did the quicksaved from a another save , and a passed the bug year without any bug , i didn't even used the reloadslic , just quicksave thing...

thanks!!!
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Old September 27, 2003, 13:24   #10
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Quote:
Originally posted by Despot
Yeah!

i did the quicksaved from a another save , and a passed the bug year without any bug , i didn't even used the reloadslic , just quicksave thing...

thanks!!!
You are welcomed!

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Old September 27, 2003, 14:11   #11
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and by the way , is there any way to fix the pillage problem or i just have to avoid pillage stuff on non-city areas?
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Old September 27, 2003, 14:36   #12
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Aaargh!

I know there is a file somewhere that is preventing a unit to pillage an invalid tile, the bug is not solved (as you should be able to pillage such a tile) but at least there isn't a crash anymore (as you are simply told you can't pillage this tile).

I don't know if it can be downloaded from the directory as I have already searched it without finding the said file (which does not mean it is not there ). I am sure Martin knows the answer.
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Old September 27, 2003, 14:49   #13
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oh thats good...

lets wait Martin to show up so hehehe

cya
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Old September 30, 2003, 12:13   #14
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Hey, what the heck is SLIC?
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Old September 30, 2003, 12:46   #15
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Quote:
Originally posted by XGX_Stealth
Hey, what the heck is SLIC?
Look Here: http://apolyton.net/dir/index.php?&i...s=4311&cat=240


Hope it helps!
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Old September 30, 2003, 19:08   #16
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Quote:
Originally posted by Tamerlin
Aaargh!

I know there is a file somewhere that is preventing a unit to pillage an invalid tile, the bug is not solved (as you should be able to pillage such a tile) but at least there isn't a crash anymore (as you are simply told you can't pillage this tile).

I don't know if it can be downloaded from the directory as I have already searched it without finding the said file (which does not mean it is not there ). I am sure Martin knows the answer.
What about discussing it. I mean the Super Apolyton Pack. Go to the directory find the there the Super Apolyton Pack find the "Discuss it link!" click on it and you find yourself in the Super Apolyton Pack thread and there you read the first posts and finally you find the attachment of interest. Or just click here to get it.

-Martin
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Old September 30, 2003, 19:35   #17
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Thanks Martin, I have clicked on here and... realized I had already downloaded the file.
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Old September 30, 2003, 19:42   #18
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Despot, just in case you would wonder where to unzip the apol_slics.slc file, here is the target folder:

C:\Program Files\Activision\Call To Power 2\ctp2_data\default\gamedata

Provided C: is the Hard Disk Drive you have installed CtP2 on of course.
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Old September 30, 2003, 19:55   #19
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And provided you installed the game on an English windows version into the directory suggested by the installer of CTP2 of course.

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Old September 30, 2003, 20:00   #20
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Aaaah, yes... of course.

I have a french version of Windows 2000 so I suppose the terms are not so different in each national edition.
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Old September 30, 2003, 23:03   #21
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NICE!!

my problem is completely solved now...

and my game is going so well...

so, thanks everybody who helped !!

cya
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