June 2, 2000, 23:07
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#1
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Deity
Local Time: 01:58
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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New Star Trek Scenario from SLeague... (Question about design)
Anyone play this? I got it and the combats are strange. All the units seem to act like missiles, not that they get destroyed after attacking, but they only strike the enemy once and they either win or lose. It's as if the designer had "simple combat" checked. Is there any way to get it "unchecked"?
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June 3, 2000, 00:11
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#2
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King
Local Time: 06:58
Local Date: October 31, 2010
Join Date: Apr 2000
Location: All Connections That Have Been Made Are Now Dead
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Yeah I had the same though so I opened the units files to find that the genius had made most of the starships hit points and firepower equal, so yes it is effectively simplicfied combat the only way to chnge this is by editing the untis or the rules.txt file
Btw what did think of the scenario (I thought it was total toss myself)
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June 3, 2000, 00:50
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#3
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Deity
Local Time: 01:58
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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Well, I've seen better...and I've seen worse...this was the author's first work IIRC so we shouldn't be too critical, better than I could do (if I had time ) The production is waaaaaaaay too high, I mean, c'mon, one turn to churn out a borg cube or whatever?
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June 4, 2000, 15:57
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#4
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Deity
Local Time: 01:58
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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Bumpity bump bump...
Anyone know how to "uncheck" the simplified combat thingy in the middle of a game? Or just in a scenario?
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June 4, 2000, 17:05
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#5
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King
Local Time: 05:58
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Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
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You should just be able to unckeck it in the options menu. Can't remember.
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June 4, 2000, 17:59
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#6
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King
Local Time: 06:58
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
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Well, though the scenario itself isn't that good, the art and sounds are great. I have done some searching to find star trek art for civ but in this scenario there are a lot of things I've never seen before. Very neat.
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Lancer: MarkL, well said, everything...
"Only resolution and habit can let me make an entry tonight. I am too miserable, too low-spirited, too sick of the world and all in it, including life itself, that I would not care if I heard this moment the flapping of the wings of the Angel of Death."
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June 4, 2000, 20:25
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#7
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Prince
Local Time: 01:58
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
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Mao,
I think you can only set the simplified combat flag off by hex editing. It's one of those start up parameters, and you can't change those once the game starts.
If you want to try hex editing, the location is specified in Allard's "Everything About Hex Editing" thread in this forum.
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June 4, 2000, 22:35
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#8
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Deity
Local Time: 01:58
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Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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There were sounds Mark? Musta missed 'em...
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June 5, 2000, 09:37
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#9
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King
Local Time: 06:58
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
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A post of most doublistic proportions!
[This message has been edited by Paul Hanson (edited June 05, 2000).]
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June 5, 2000, 09:39
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#10
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King
Local Time: 06:58
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
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Personally, I thought that this particular scenario was poor. It had few units (Federation could build Galaxy class and Intrepid class ships, and that was all the warships that they could build). I`m working on a Star Trek scenario that`ll blow the pants off this one if I ever finish it.
However, the method of simulating wormholes was clever, if a little flawed (a huge barrier of mountains blocks the way to the Gamma Quadrant).
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June 5, 2000, 13:49
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#11
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King
Local Time: 06:58
Local Date: October 31, 2010
Join Date: Apr 2000
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Right,
as I tried to explain before simplified combat is not on, it is just that most of the ships have hit points 4 and firepower 4 therefore when shipX with 4hp and 4fp attacks shipY with 4hp and 4fp the result is that the first one to win an attack round wins the battle, so its not simplfied combat its just very bad scenario design
btw the sounds are great, the mountain range in space less so
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June 5, 2000, 15:09
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#12
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Deity
Local Time: 01:58
Local Date: October 31, 2010
Join Date: Jun 1999
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Posts: 12,351
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But wait, that doesn't happen at other times does it? I mean, if an artillery unit attacks another one, there doesn't seem to be simplified combat, or when a phalanx defends against a legion, these are 2/2 and 1/1 respectively, but they don't have simplified combat.
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June 5, 2000, 15:20
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#13
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King
Local Time: 06:58
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
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Paul: If you ever finish it, can I be the first to playtest it?
Mao: yes there were some sounds, not that much but still very neat.
------------------
Lancer: MarkL, well said, everything...
"Only resolution and habit can let me make an entry tonight. I am too miserable, too low-spirited, too sick of the world and all in it, including life itself, that I would not care if I heard this moment the flapping of the wings of the Angel of Death."
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June 6, 2000, 09:29
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#14
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King
Local Time: 06:58
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
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Sure Mark. Don`t hold your breath though.
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