June 9, 2000, 10:44
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#1
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Prince
Local Time: 00:58
Local Date: October 31, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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Fantastic Worlds
I have MGE, but I want to make sure that my scenario is compatible with FW.
Does anyone have any tips on how do accomplish this?
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June 9, 2000, 17:30
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#2
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King
Local Time: 05:58
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Scenario League
Posts: 1,350
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Cross your fingers? LOL
If you write a scenario with MGE then IT WILL NOT WORK with FW.
I've tried this a few times. And I still can't get it to work.
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June 9, 2000, 22:31
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#3
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Prince
Local Time: 00:58
Local Date: October 31, 2010
Join Date: Sep 1999
Location: New Jersey, USA, Earth, Sol, Milky Way
Posts: 705
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You need a possitive attitude Warvoid.
We can make it work we just have to figure out how.
benedetti, thanks. I was using the 3 point system, but changing it now. Does FW allow Wonders as objectives?
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June 9, 2000, 23:21
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#4
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Guest
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William: yes, it does.
Further to my previous post, the 3-point objective system is really buggy. Three-point objective cities created under FW are not recognized as such by MGE. Also, 3-point objective cities are what makes Angelo Scotto's ToT converter to crash. Three-point objective cities are to be avoided as much as possible.
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June 10, 2000, 00:44
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#5
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Guest
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1. Do not use 3-point objective cities
2. I wouldn't use hex editing just in case
3. Use Angelo Scotto's program
4. Cross your fingers
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June 10, 2000, 06:10
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#6
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Prince
Local Time: 01:58
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
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Also think about events. MGE can apparently handle a few more events that FW. How much more I don't know. Using Angelo's converter I converted a scenario from MGE to FW and could only get it to run after I removed a few events from the MGE version.
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June 11, 2000, 00:23
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#7
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Guest
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Yes Gothmog, good point. MGE allows for approtimately twice as much event space than FW. That is ~30K for MGE and 15K for FW.
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