September 23, 2003, 12:30
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#1
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Settler
Local Time: 09:10
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Montreal, Canada
Posts: 11
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Technology Advance
I play a lot of game in CIV3 and with PTW, but I have a problem. Most of my games end in 2050 time limit, sometime I (and other civ) still try to fly in the sky.
What is the trick to get more advance and try to fly. I build library and university (and the game I have a shot to space race, I win by culture before flight is found)
Any trick you can provide other than removing cultural and diplomacy victory?
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September 23, 2003, 14:44
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#2
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King
Local Time: 05:10
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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That's a pretty open ended question. Developing techs involves a lot: trade with AI Civs, infrastructure, government type, tax/tech slider.... You might want to check out the strategy forum, maybe even post a save game for some constructive criticism.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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September 23, 2003, 14:45
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#3
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Deity
Local Time: 05:10
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Play at a higher difficulty. Research goes faster at emperor. Make contacts quickly. Research techs the AI is not shooting for and trade often.
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September 23, 2003, 14:52
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#4
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Prince
Local Time: 03:10
Local Date: November 2, 2010
Join Date: Aug 2003
Location: St. Louis, USA
Posts: 303
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Trading often is very effective at speeding research. If you get a tech lead you can help everyone's tech progress by selling/gifting your advances to everyone. Therefore the other civs are helping the whole world advance faster.
(Am I making a case for more aid to the Third World?)
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September 23, 2003, 16:38
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#5
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Deity
Local Time: 02:10
Local Date: November 2, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Of course, if you don't wish to or want to change your gaming tactics, you can set up the game so that cultural and diplomatic victories are turned off and increase the turn limit from 540 to 1000 (the maximum allowed).
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"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
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September 23, 2003, 18:52
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#6
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Deity
Local Time: 05:10
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Make the map with contients, so you get a strong Civ on one land mass. This will make it harder to get culture and diplo wins. Actually just turn of the UN. Otherwise you have to build it and not call for a vote.
A KAI will not emerge if you paly at lower level on pangea maps. Don't build all your wonders in the same city.
Anyway whats wrong wiht conquest?
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September 24, 2003, 00:30
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#7
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Technical Director
Local Time: 11:10
Local Date: November 2, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by Wittlich
increase the turn limit from 540 to 1000 (the maximum allowed).
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Or you can set it to 0, which IIRC will remove the limit totally.
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ACS - Technical Director
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September 24, 2003, 00:41
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#8
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Emperor
Local Time: 02:10
Local Date: November 2, 2010
Join Date: Jun 2002
Posts: 6,468
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cptben what level do you play at?
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September 24, 2003, 10:17
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#9
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Settler
Local Time: 09:10
Local Date: November 2, 2010
Join Date: Sep 2003
Location: Montreal, Canada
Posts: 11
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I do play at the easiest level, but from what I have read I should try harder. I have never been over the middle range of level in any civ (and I spent many sleepless night since Civ 1).
Also last night I found that looking for advanced tech can be rewarding, since I traded my tech for 3 tech from the american.
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September 24, 2003, 11:14
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#10
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Emperor
Local Time: 10:10
Local Date: November 2, 2010
Join Date: Oct 2002
Location: on the Emerald Isle
Posts: 5,316
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You should get through the entire tech tree to the end of the modern era fairly easily with 8 civs on a standard size map at Regent difficulty.
It was only when I moved up to that level that I was able to complete the spaceship before the turn limit at 2050.
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Never give an AI an even break.
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September 24, 2003, 11:57
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#11
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Prince
Local Time: 10:10
Local Date: November 2, 2010
Join Date: Mar 2002
Location: France
Posts: 545
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Playing at monarch level is of course a little bit harder than regent level, but if you manage it well you can earn enough money and get enough advances by selling the advances you are the first to discover. For example, after the Ancient Era, I often put my science slider to 80% to 100%, still earn money and technologically lead the world.
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Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
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September 24, 2003, 13:56
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#12
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Deity
Local Time: 19:10
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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never had a problem getting all techs wel lbefore turn limit comes up at lowest level... i only just beginning to play at higher levels so not sure if research is quikcer yet. i do know it harder to get wonders built at higher levels, learning to share wonders is something new for me
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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September 25, 2003, 08:34
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#13
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Chieftain
Local Time: 09:10
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 53
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heh you guys make it sound like civ is harder at lower difficulty levels.
maybe i should actually try a low difficulty level to get a bigger chalenge?
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September 25, 2003, 08:43
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#14
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Chieftain
Local Time: 09:10
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 53
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hehe rasputin, i only play deity, i hardly build any wonder myself (just the small ones and at least one of the happiness ones)
The rest i just try to conquer.
in fact, on deity you don't do anything for yourself, you just conquer everything (workers, wonders, techs)
and yeah, i think research is quicker, i have never played anything else than deity (i always start at the highest diff level at strat games, and yes i admit it was a tough start with civ3) but in my current game, i am in 1250BC, and there are only 3 techs to be discovered in ancient times.
This game i had been lucky enough to get 2 techs from huts that i could emediately trade for more techs enabeling me to start on polytheism early and trade that for all the other ancient techs when i completed it first. But most games, i am not that lucky and just have to fight for my techs very early and have my victim pay the techs in peace nagotiations.
The AI trades techs at an insane rate, you can't ever keep up with them in researching yourself, sometimes you can keep up in the tradings, sometimes you don't. The speed with which teching goes is insane.
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September 25, 2003, 11:41
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#15
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Deity
Local Time: 05:10
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Quote:
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Originally posted by Rasputin
never had a problem getting all techs wel lbefore turn limit comes up at lowest level... i only just beginning to play at higher levels so not sure if research is quikcer yet. i do know it harder to get wonders built at higher levels, learning to share wonders is something new for me
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The reason people do not get all the techs at the lower levels is they win the game long before then, unless playing conquest/domination only on larger maps.
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September 25, 2003, 13:16
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#16
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Chieftain
Local Time: 09:10
Local Date: November 2, 2010
Join Date: Jul 2002
Location: Germany
Posts: 30
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You should really try to play at Prince level at least but in my opinion difficulty is not configuered very well in this game.
Monarch is challenging only until the early middle of the game and Emperor or Deity is too hard in the beginning taking much fun away because you can normally dont build wonders, research tecs,... you HAVE to make war nearly all the time to follow up.
For ME Monarch is the best compromise (but still is just a compromise).
Nevertheless is think Civ3/PTW is a very good game, especially the handling. (i just played Call to Power a little and found it to be very confusing).
If Difficuly Level and Diplomacy should be implemented better i think it should be a near perfect game...
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September 25, 2003, 18:08
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#17
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Prince
Local Time: 03:10
Local Date: November 2, 2010
Join Date: Jan 2003
Posts: 407
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This seems all too obvious a point, but....
If you want the general pace of the game to increase, select "Accelerated Production" in the Prefrences dialogue box. Things get made faster; money gets made faster; science progresses fater for the whole world. If you don't have that option selected, then it will probably do what you are looking for.
__________________
If you aren't confused,
You don't understand.
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October 11, 2003, 01:46
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#18
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Deity
Local Time: 19:10
Local Date: November 2, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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Quote:
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Originally posted by vmxa1
The reason people do not get all the techs at the lower levels is they win the game long before then, unless playing conquest/domination only on larger maps.
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large maps is the only way to paly, gives you space to buid an empire in .
I dont paly with cultural victory on anymore as that is too easy to win at.
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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October 11, 2003, 08:45
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#19
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King
Local Time: 04:10
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Quote:
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Originally posted by Rasputin
large maps is the only way to paly, gives you space to buid an empire in .
I dont paly with cultural victory on anymore as that is too easy to win at.
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Only on the larger maps. On the smaller maps cultural victory is harder to do.
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