October 21, 2003, 19:33
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#91
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Emperor
Local Time: 02:12
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Perhaps corruption/waste should be allocated by age of the city. Too new, and there is corruption; too old, and "the machine" has taken over and there is lots of graft; "middle age," just right (things are established, but not too established).
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Don't make me raze and rebuild my own cities!
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 Good point! Scratch that from the "suggestion" list.
Problem being: whatever method is used, someone will figure it out (which is okay), determine how to exploit it (oh scrap, here we go again!), and spread the word (can't be upset about THAT).
Founding order, even if the same date, seems good enough for equal distance.
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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October 22, 2003, 05:32
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#92
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Prince
Local Time: 09:12
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 689
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Corruption increasing clockwise for equal distances would be better.
We don't want to have to think about founding order.
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October 22, 2003, 06:19
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#93
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King
Local Time: 04:12
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
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If I had done it I would have used a random function to resolve the corruption of equidistant cities to keep people on their toes.
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October 22, 2003, 07:42
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#94
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Emperor
Local Time: 11:12
Local Date: November 2, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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Quote:
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Originally posted by Nor Me
Corruption increasing clockwise for equal distances would be better.
We don't want to have to think about founding order.
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i prefer to think about the other of founding them, than have to be enforced to have to calculate the angle
i'm still sticking with my average corruption idea. if 5 cities in the same ring, their corruption will be the same as the average of 5 other equivalent cities
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October 22, 2003, 11:56
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#95
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Emperor
Local Time: 05:12
Local Date: November 2, 2010
Join Date: Jan 2002
Posts: 7,017
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Quote:
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Originally posted by Nor Me
Corruption increasing clockwise for equal distances would be better.
We don't want to have to think about founding order.
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With RCP fixed, you have no particular reason to place in rings anymore. Therefore you should only have abouit 1-3 cities at a particular distance from the capital (maybe 4, if you're big on camps). Remembering the founding order of this many cities should not be a major problem, especially if you're the type who micromanages down to the Corruption level.
Warpstorm's "random Corruption" idea sounds great, though!
Dominae
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Last edited by Dominae; October 23, 2003 at 12:49.
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October 22, 2003, 19:19
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#96
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Emperor
Local Time: 04:12
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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And I take it that it that some turns City A would have less corruption and other turns City B would have less corruption?
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Originally posted by WarpStorm
If I had done it I would have used a random function to resolve the corruption of equidistant cities to keep people on their toes.
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AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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October 22, 2003, 19:40
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#97
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Deity
Local Time: 03:12
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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You can always cycle thorugh the city view to see the founding order.
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October 22, 2003, 21:26
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#98
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King
Local Time: 04:12
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Posts: 2,321
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Quote:
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Originally posted by joncnunn
And I take it that it that some turns City A would have less corruption and other turns City B would have less corruption?
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That would be just plain evil. I like it
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October 23, 2003, 12:33
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#99
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Warlord
Local Time: 10:12
Local Date: November 2, 2010
Join Date: Oct 2000
Location: Brno, Czech Republic
Posts: 172
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Remember the founding order of this many cities should not be a major problem, especially if you're the type who micromanages down to the Corruption level.
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Ye Gods! Not even *I* micromanage down to the Corruption level!
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October 23, 2003, 19:03
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#100
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Emperor
Local Time: 04:12
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Location: Maryland Heights, MO
Posts: 6,188
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My switching of overlaping tiles between cities is based on net production, so if the shield would be worthless due to waste for one city but useful for the other, it goes to the useful city.
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1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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October 25, 2003, 19:46
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#101
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Firaxis Games Programmer/Designer
Local Time: 05:12
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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This thread has gotten off-topic just a bit.
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October 30, 2003, 15:20
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#102
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Official Civilization IV Strategy Guide Co-Author
Local Time: 04:12
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Join Date: Dec 2002
Location: Not just another pretty face.
Posts: 1,516
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Jumping in here way late, but just wanted to throw this in, responding to Marcus waaaay back on page 1:
Conquests was absolutely tested for playability, and tested at length, viciously, aggressively, and repeatedly. I should know - for about a month I was putting...eh...call it... 120 hours a week? into playability testing.
Those who know me know I'm one picky, grouchy, nitpicking bastage, and I can say that with *very, very* few exceptions, I'm quite pleased with the end product.
Conquests=good!
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October 30, 2003, 16:06
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#103
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Chieftain
Local Time: 04:12
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Cambridge, MA
Posts: 61
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Agricultural, Seafaring
One thing that I'm considering when it comes to the new traits is what it will be like to play against an agricultural AI civ on the high levels. Adding that bonus to the bonuses that the AI gets on Emperor or Deity is going to make for an AI civ that's even better at REXing.
In spite of what I said earlier about having a hard time imagining Seafaring being all that useful, I am looking forward to playing Seafaring civs. As it is right now, one of my weakest areas in my game is my use of naval units. Playing with seafaring bonuses might help me develop good navy-use habits. Actually, I'm just looking forward to being a Viking raider in the Middle Ages Conquest.
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"It might be a good idea." -- Mahatma Gandhi, when asked what he thought of Western Civilization.
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October 30, 2003, 17:38
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#104
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King
Local Time: 11:12
Local Date: November 2, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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Originally posted by Fried-Psitalon Those who know me know I'm one picky, grouchy, nitpicking bastage, and I can say that with *very, very* few exceptions, I'm quite pleased with the end product.
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Are you pleased with the Incan UU??
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October 30, 2003, 17:47
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#105
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Chieftain
Local Time: 09:12
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 79
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for about a month I was putting...eh...call it... 120 hours a week?
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What? How the heck did you manage to win the price with so much time away from the game? 48h of laziness!
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October 31, 2003, 01:19
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#106
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Official Civilization IV Strategy Guide Co-Author
Local Time: 04:12
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Not just another pretty face.
Posts: 1,516
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Quote:
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Originally posted by statusperfect
Are you pleased with the Incan UU??
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Nope. That would be on the "very few" list.
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October 31, 2003, 07:07
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#107
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Chieftain
Local Time: 09:12
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 53
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Originally posted by joncnunn
Well, Russia isn't known for Farming or Seafaring, so Russia's traights likely to remain as they currently are.
Well, a real world America would have Industrial, Farming, Expansionist, Seafaring, Commerical, and Scientific. But that would make them no fun to play. (Too easy)
Most likely, America will be Industrial & Farming.
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If were talking real world America would only appear in 1776  So i recon they'll be industrious and agricultural.
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October 31, 2003, 08:46
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#108
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Chieftain
Local Time: 09:12
Local Date: November 2, 2010
Join Date: Oct 2003
Posts: 79
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Well, some folks in 'Old Europe' tend to think America is REL/ MIL nowadays  , so in general, they could be everything.
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October 31, 2003, 12:07
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#109
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Prince
Local Time: 10:12
Local Date: November 2, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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I really hope it's been balanced tru playtesting.
Edit: Just read Fried's post. Sounds good. Maybe I sould buy conquests. ?
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October 31, 2003, 14:49
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#110
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King
Local Time: 04:12
Local Date: November 2, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Quote:
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Originally posted by Hagbart
Edit: Just read Fried's post. Sounds good. Maybe I sould buy conquests. ?
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Maybe you should.
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October 31, 2003, 18:13
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#111
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King
Local Time: 04:12
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Fried sure showed the rest of us slackers up. I was only putting in about 30 hours a week.
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October 31, 2003, 21:03
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#112
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Official Civilization IV Strategy Guide Co-Author
Local Time: 04:12
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Not just another pretty face.
Posts: 1,516
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Think nothing of it, Warp- teacher on summer vacation. (Which ended up being an extended vacation, but that's another story....)
If the beta had been during the school year, forget about it- 30 would've been more than I could have spared.
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October 31, 2003, 21:46
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#113
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King
Local Time: 04:12
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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My job is such that I don't take it home. My nephew who is a teacher always has something to do work related.
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