September 26, 2003, 06:56
|
#1
|
Chieftain
Local Time: 11:19
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Latvia,Riga
Posts: 49
|
Questions about some settings in userprofile.txt
There are some mysterious settings in userprofile.txt which I want to know what they mean:
AiOn=Yes/No [default=Yes]
UseNiceStart=Yes/No [default=Yes]
UseMapPlugin=Yes/No [default=Yes]
GoodAnim=Yes/No [default=No]
LibraryAnim=Yes/No [default=No]
BounceMessage=Yes/No [default=No]
EnemyIntrude=Yes/No [default=Yes]
CombatLog=Yes/No [default=No]
Prophylaxis=Yes/No [default=No]
AttackEveryone=Yes/No [default=No]
AutoEndMultiple=Yes/No [default=Yes]
ThroneRoom=Yes/No [default=Yes]
AlienEndGame=Yes/No [default=Yes]
NonContinuousUnitCompleteMessages=Yes/No [default=Yes]
DebugSlic=Yes/No [default=Yes]
DiplomacyLog=Yes/No [default=No]
CheatAge=0
DontKillMessages=Yes/No [default=No]
AIPopCheat=Yes/No [default=Yes]
UseAttackMessages=Yes/No [default=No]
OldRegisterClick=Yes/No [default=No]
CTP2Mode=Yes/No [default=Yes]
EnableLogs=Yes/No [default=No]
Most of this settings can't be accessed through the game. If you know something about it -- please share it with me.
|
|
|
|
September 26, 2003, 07:58
|
#2
|
King
Local Time: 11:19
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Toulouse (South-western France)
Posts: 2,051
|
Re: Questions about some settings in userprofile.txt
Quote:
|
Originally posted by Bored
DebugSlic=Yes/No [default=Yes]
|
This is the only one I can be of any help. When you install mods, you need to set this setting to DebugSlic=No, if not I suppose the game tries to debug some SLIC code while you are playing, messes with it and generates bugs, especially in the modern era.
I am myself very interested in the answers about the other settings though we should have a look at the FAQs thread where many settings are perhaps already explained. :lazy:
You have to change these settings manually with a text editor before you start a new game.
__________________
"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
|
|
|
|
September 26, 2003, 14:32
|
#3
|
Prince
Local Time: 10:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
The starting age of the game. I think changing this only has any effect for multiplayer games in which you can start in any given age.
Quote:
|
UseNiceStart=Yes/No [default=Yes]
|
In theory, this determines whether the human starts in the high-resource places like plains with rivers, and so on. With it at No, you theoretically get started with your settlers in random places like glaciers, or hills. I don't know whether it functions.
Quote:
|
CTP2Mode=Yes/No [default=Yes]
|
This alters the way unit movement works. In CtP2, you have to click and drag the pathing to the destination cell. In C:CtP, or with CtP2Mode=No, clicking the unit will give you the path automatically, and clicking the destination cell without dragging makes the unit move there. Also, the path stays auto-drawing on the map as your cursor moves. Somewhat irritating, but handy I guess if you've got used to the original system and prefer it to dragging everywhere.
Hangovers from C:CtP
Quote:
|
ThroneRoom=Yes/No [default=Yes]
AlienEndGame=Yes/No [default=Yes]
LibraryAnim=Yes/No [default=No]
|
The throne room isn't in CtP2, the AlienEndGame could refer to the CtP2 science victory, but I don't think you can turn this off. Not sure. The library animation determines whether the Great Library loads the rotating video file, or a flat frame for the units. Irrelevant in CtP2, since it loads a tga image either way.
Quote:
|
NonContinuousUnitCompleteMessages=Yes/No [default=Yes]
|
The NonContinuousUnitCompleteMessages flag refers to units like settlers which are only built once if left at the end of a build queue. If it's yes, you get messages when these units are finished. Dunno if this is still working in CtP2.
Quote:
|
AutoEndMultiple=Yes/No [default=Yes]
|
When set to yes, and you press end turn, turns will end and continue to end as long as there are no units that can move, and no cities with empty build queues. When it is set to no, only one turn will end for each click of the button.
Quote:
|
CombatLog=Yes/No [default=No]
DiplomacyLog=Yes/No [default=No]
|
Almost certainly debugging leftovers. Locutus would be able to find out if they work, but whether or not he can tell us...
Quote:
|
GoodAnim=Yes/No [default=No]
|
Do the Goods animate or not. Don't know if goods even have animations in CtP2.
Quote:
|
EnemyIntrude=Yes/No [default=Yes]
DontKillMessages=Yes/No [default=No]
UseAttackMessages=Yes/No [default=No]
|
Warning messages of various kinds you can activate or deactivate. The first tells you when enemies enter your territory I think. The second warns you not to commit acts that would put you at war. Killing settlers, slaving and stuff. The third er... does something else.
Quote:
|
AiOn=Yes/No [default=Yes]
|
In theory turns AI off, but it doesn't work as expected. I seem to recall last time I tested it something weird happened. But you can't test it very easily in single player cheat mode. Possibly they just load barbarian AI files. Unsure.
Quote:
|
UseMapPlugin=Yes/No [default=Yes]
|
Something to do with map generation. Seems to have little effect.
Quote:
|
AttackEveryone=Yes/No [default=No]
AIPopCheat=Yes/No [default=Yes]
|
AI behaviour, and cheating. Dunno what they do. Probably much as you'd expect from the names...
Quote:
|
OldRegisterClick=Yes/No [default=No]
BounceMessage=Yes/No [default=No]
Prophylaxis=Yes/No [default=No]
|
Don't know. I'm pretty sure someone worked out Prophylaxis, but the forum search doesn't turn anything up.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
September 26, 2003, 14:35
|
#4
|
Deity
Local Time: 12:19
Local Date: November 2, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
|
A, tad es vismaz neesmu vienigais vietejais, kas spele Call to Power  .
Man gan likas, ka tu vairak Alpha Centauri spele, ja pareizi atceros no pavasara...
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
|
|
|
|
September 26, 2003, 14:41
|
#5
|
Prince
Local Time: 10:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
Also, see this thread which has the CtP1 userprofile.txt with some explanation.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
September 26, 2003, 15:57
|
#6
|
Chieftain
Local Time: 11:19
Local Date: November 2, 2010
Join Date: Sep 2002
Location: Latvia,Riga
Posts: 49
|
Thanks for replies.
Quote:
|
Do the Goods animate or not. Don't know if goods even have animations in CtP2.
|
I've just checked -- yes, there will be animated goods! I haven't any clues why developers disabled this feature, but it looks cool (smoking tobacco pipes, elephants, lifting theirs trunks, etc.).
Also I've forgot to ask about these settings:
UseFingerPrinting=No [default=No]
UseRedbookAudio=No [default=No]
ZoomedCombatAlways=No [default=No]
GameWatchDirectory=
OldRegisterClick=No [default=No]
Alas, but in all given links most settings don't explained at all.
|
|
|
|
September 26, 2003, 16:11
|
#7
|
Prince
Local Time: 10:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
UseFingerPrinting=No [default=No]
- Dunno
UseRedbookAudio=No [default=No]
- Dunno
ZoomedCombatAlways=No [default=No]
- When you attack a single unit (possibly only with a single unit), if this is set to No, then you don't get a close-up of the battle. If it's set to Yes, you always get a close-up. Although I thought it was set to Yes by default  Maybe it's only when attacking lone non-combat units.
GameWatchDirectory=
- Directory for storing recorded games? Not used, or it would have a value.
OldRegisterClick=No [default=No]
- Dunno.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
September 26, 2003, 17:18
|
#9
|
Super Moderator
Local Time: 11:19
Local Date: November 2, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
|
Quote:
|
Originally posted by Immortal Wombat
Hangovers from C:CtP
The throne room isn't in CtP2, the AlienEndGame could refer to the CtP2 science victory, but I don't think you can turn this off. Not sure. The library animation determines whether the Great Library loads the rotating video file, or a flat frame for the units. Irrelevant in CtP2, since it loads a tga image either way.
|
AlienEndGame refers indeed to the CTP2 science victory and AlienEndGame=Yes would be equivalent to Bloodlust=Off.
Quote:
|
Originally posted by Immortal Wombat
Do the Goods animate or not. Don't know if goods even have animations in CtP2.
|
Yes they are animated, you can view the sprites.  Well it looks like they just forgot to include the appropriate button.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
|
|
|
|
September 26, 2003, 17:24
|
#10
|
Prince
Local Time: 10:19
Local Date: November 2, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
I couldn't be bothered
So AlienEndGame covers both Science victory and Diplomatic victory then.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 05:19.
|
|