September 26, 2003, 12:21
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#1
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Settler
Local Time: 09:19
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 5
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Civ3 PTW: design feature or bug?
In a couple of cases I have attacked an enemy city and when I take it all the rest of the cities for that civ go bust. Is this a design feature or a bug? I'm using version 1.27.
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September 26, 2003, 12:25
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#2
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Emperor
Local Time: 02:19
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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You have a special victory condition set up, Elimination I think it's called. All that's required is for one city to be taken in order to destroy the whole civ. At least that's how I think it works, I've never used it myself.
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September 26, 2003, 13:57
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#3
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Settler
Local Time: 09:19
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 5
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Quote:
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All that's required is for one city to be taken in order to destroy the whole civ.
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ONE?!? A tad extreme wouldn't you say? How many cities did Rome lose before it went bust--or, should we even say that it did?
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September 26, 2003, 14:13
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#4
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Emperor
Local Time: 02:19
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Yes, djconklin, it WAS extreme for you to set up the game that way!
It's mainly for multiplayer
Player setup screen; Rules section:
There are Elimination, Regicide, Mass Regicide, ...
Congratulations on taking the pleasure to find out how it worked through personal experience. Just don't be judgemental when you find out.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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September 26, 2003, 20:47
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#5
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Settler
Local Time: 09:19
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 5
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I didn't know that it was for the multi-player; now, if you pick mass regicide and are playing solo you have about 6 instant scouts you can use for running around and find various "barbarians" that hand over maps, money and tech--very profitable!
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September 26, 2003, 21:03
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#6
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Emperor
Local Time: 02:19
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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... if you pick mass regicide and are playing solo you have about 6 instant scouts ...
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... and if you lose them all, you lose. Just like a single city in Elimination.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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September 27, 2003, 10:41
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#7
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Settler
Local Time: 09:19
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 5
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Quote:
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if you lose them all, you lose.
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The key word is "if"; at the beginning all the tribes (except the "babarians") I've run into are peaceful. So, I scouted out the entire continent, gained about 200 or so in gold, and about a half dozen techs to boot.
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September 27, 2003, 11:04
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#8
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King
Local Time: 10:19
Local Date: November 2, 2010
Join Date: Dec 2002
Posts: 1,951
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That is indeed a good way of using those kings. I dont think the AI has been optimized to use all the new victory conditions, so its a bit unfair giving yourself an advantage the AI doesnt know how to use.
Am I right in my assumption? Has anyone seen AI behaviour that would show it focusing on the victory conditions?
__________________
Safer worlds through superior firepower
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September 27, 2003, 17:46
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#9
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Settler
Local Time: 09:19
Local Date: November 2, 2010
Join Date: Sep 2003
Posts: 5
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Quote:
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I dont think the AI has been optimized to use all the new victory conditions, so its a bit unfair giving yourself an advantage the AI doesnt know how to use.
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Possibly unfair. But, then agian, when the AI "magically" (seemingly so) upgrades all the techs (and units) of the surrounding civs to what you are at ...
One thing I have noticed is that the surrounding civs have a whole lot less cash on hand than I do, very odd.
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