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Old October 7, 2003, 13:50   #91
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You get to choose between North America, Europe, and Asia. But the starting bases are the same every time.
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Old October 7, 2003, 14:43   #92
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Quote:
Originally posted by Osweld
You get to choose between North America, Europe, and Asia. But the starting bases are the same every time.
I hope then that they randomize it a lot, it would be stupid if every NA game played out the same way.
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Old October 7, 2003, 14:54   #93
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I started a second game after geting a hang of it and it was completely different.
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Old October 7, 2003, 15:44   #94
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Quote:
Originally posted by Osweld
..... and they haven't completely watered it down - you can kneel, go prone, throw anything, ect...
So you CAN go prone? I read on usenet that it was not possible - guess the problem was between the keyboard and the chair.

If there's no base management, does that mean you just automatically have stuff once it's researched??

Thanks for the info, Osweld. Great to have some info from someone that actually has the game.
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Old October 7, 2003, 16:18   #95
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So:

http://www.computergames.ro/arhiva.p...poza=25&joc=44

There something!

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Old October 7, 2003, 17:11   #96
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Quote:
Originally posted by Stuie


So you CAN go prone? I read on usenet that it was not possible - guess the problem was between the keyboard and the chair.
Actually, i spoke too fast on that. You can kneel, but can't go prone. Still, there are alot of tactical options. Stealth can be used effectively - if your soldier is walking, he is stealther and also more observent. You can sneak around enemies and set up ambushes, or encircle them. Another cool thing is that you can duck down behind cover, or stand around a corner, and the soldier is able to lean around the corner and shoot while not exposing themselves entirely. You can even shoot through the missing planks of a fence. Alot of weapons also have different fire modes, and I can tell that there's a capability for different ammo types aswell.

I've encountered a few really tough aliens that pretty much ment certain death if you face them head on and have had to resort to distracting it with an agent under good cover, while another sneaks around and gets into a good palce to toss a grenade from.


Quote:
If there's no base management, does that mean you just automatically have stuff once it's researched??
I haven't gotten that far, but I believe so.

You start with some basic equipment - shotguns, colt pistols, grenades, medikits, ect... and have unlimited access to them. But there are alot of different weapons you can find during combat which you can stockpile and have limited use of, I also found an abanonded military base with a weapons cache that should keep my agents in supply with quality weapons for a while.

I assume that once you develop the manufacturing capabilities for a weapon that you gain unlimited access to it. But as I said, I haven't gotten to that point yet.



By the way, Agents are definately expendable in this game. You always have atleast three soldiers, if you lose one beyond that, you automatically get a new recruit. And you can only have 14 soldiers at any one time, 7 on duty and 7 out of duty. Training counts as out of duty.
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Old October 7, 2003, 19:17   #97
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wow, i think this is my first thread that'll reach 100 posts

Osweld, how extreme realtime is it? is it like AoE2 where you needed to break the mousebuttons by clicking so much (or knowing every single abbreviation) or is it more like a slightly faster version of a turn based game?
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Old October 7, 2003, 19:20   #98
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I'll see if I can get a few screenshots posted... I lost my web sapce, though, so it'll have to be through apolyton (which is acting up right now, and probably won't show them.. but I'll try anyways.)
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Old October 7, 2003, 22:52   #99
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Is the CD-ROM copy protected? I will not buy any game with copy protection.
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Old October 8, 2003, 02:39   #100
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havn't seen a game lately that wasn't copy protected
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Old October 8, 2003, 02:54   #101
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Yes, it is copy protected, and all of it that goes along with that.

But CD drives do not really cost that much anyway!
About the price of some games out nowadays!
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Old October 8, 2003, 05:27   #102
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Quote:
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Is the CD-ROM copy protected? I will not buy any game with copy protection.
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Old October 8, 2003, 05:34   #103
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Do they actually release games without copy protection nowadays? It seems you won't ever be buying games if you refuse those with copy protection.

Surely there will be a nocd crack released - there is already a fully cracked version available. I do hate games where you must keep the cd in the drive though.
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Old October 8, 2003, 05:40   #104
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Everyone post links to UFO reviews from sites they trust...........I had a quick look last night but since the game isn't out in the US they aren't that many.
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Old October 8, 2003, 05:56   #105
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Quote:
Originally posted by Skanky Burns
Surely there will be a nocd crack released - there is already a fully cracked version available. I do hate games where you must keep the cd in the drive though.
yeah, it's really annoying. those who bought the game, have to bring all CDs with them every time (especially if you're travelling a lot, it's really bad). and those who "stole" the game (download, etc.) have a cracked version anyway.

it's like the music industry. new CDs can't be played on the computer, but you can still download them. so basicly the honest get f..ed.

ok, that was OT, sorry

DrSpike, havn't the most sites tested it already before the official release?

btw: there's already the first patch out. 1.1a :lol
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Old October 8, 2003, 06:54   #106
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Quote:
Originally posted by sabrewolf
wow, i think this is my first thread that'll reach 100 posts

Osweld, how extreme realtime is it? is it like AoE2 where you needed to break the mousebuttons by clicking so much (or knowing every single abbreviation) or is it more like a slightly faster version of a turn based game?
It's like Baldur's Gate or Europa Universalis, you can pause and give orders. It's actually pretty good, the action queueing system is very well done and you can make some pretty complicated plans.
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Old October 8, 2003, 07:27   #107
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unfortunatly i havn't player neither baldur's gate not europa universalis.

but your description sounds a bit like sim city. you can pause to build or speed it up to see the outcome...
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Old October 8, 2003, 07:28   #108
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Quote:
The constant pausing every time someone completes an order is getting annoying, but I think there's options to control that

Only gettin it on Friday but I can tell that Option is named Director's Cut for whoknows what reason ;=)

Do the Weapons you find depend on the Place of the Mission?
Means M4 and stuff in Usa /Shotguns in the Southern states
and fluffy German Ones mostly Europe?
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Old October 8, 2003, 07:28   #109
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p.s. of course the subject of the games is completely different
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Old October 8, 2003, 07:38   #110
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Quote:
Originally posted by Main_Brain

Do the Weapons you find depend on the Place of the Mission?
It seems so. I'm not a gun expert, but I can tell that I've been finding alot of german and russian made weapons in europe (where I started) and when I did a mission in Kuwait, I found a sub machine gun with the name of Scorpion, which I assume is native to that area. I've still found the ocasional american weapon, though. The ethnicity of the agents you get seems to depend on the area you control aswell.
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Old October 8, 2003, 07:39   #111
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Quote:
Originally posted by sabrewolf

but your description sounds a bit like sim city. you can pause to build or speed it up to see the outcome...
Something like that, I suppose. Only it's much more important to pause.
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Old October 8, 2003, 07:43   #112
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Well, ive had the for about a week now, and i think i will buy it.

It shows great promise.

As for the manufacturing question.....

All the "Human" weapons by wich i mean machine guns, handguns, rocket launchers and stuff like that, u cant manufacture that
you only have what u find in missions and what u get when taking over bases
the stuff u can manufacture is the stuff u research, like improved armour, Human/Alien hybrid guns your researchers develop
you do not have unlimited supply to these things when you first develop them, u have to manufacture each item by it self, and this takes time, a lot time.
you can lessen this time by allocating more Development bases, the best time ive got for ONE suit of alien "sky" armour is 1day 13 hours and thats with 10 development bases.
Currently i have 23 bases scattered around the globe with most of them in the us where i started.

Another thing to remember is that you can only intercept alien crafts from your military bases, also your chopper with your troops takes off from the closet military base.

LAter in the game the aliens get insanely tough, im at a mission where i get totally owned, the aliens have wierd rocket launchers and Railgun thingys that spit out 55 rounds per sec, this mission is a plot mission and i am unable to progress with out doing this mission.

the recruit new ppl system seems to work from how many troops you currently have, so if u have few, you will get new ones more quickly, also the new troops will begin at a level equal to the avarge of your current troops (or so it seems)

The turnbased/realtime system works quite well, u can deside when the time autostops by setting it in the option screen and u can pause and resume by simply a quick tap of the spacebar.

All in all i really like this game and i would recomend it to anybody that like the Ufo series of game, it mostly resembles the first one in my opinion

(pardon the somewhat poor english, it is my secound language)

Hope this helps a bit
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Old October 8, 2003, 10:10   #113
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Quote:
Originally posted by Skanky Burns
Do they actually release games without copy protection nowadays? It seems you won't ever be buying games if you refuse those with copy protection.
Yes, because I don't like to be treated like a thief.

This is blisteringly stupid anyway, copy protection won't stop the pros, this has been shown time and time again. It just messes up normal users.
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Old October 8, 2003, 11:29   #114
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Quote:
Originally posted by Demelain
the recruit new ppl system seems to work from how many troops you currently have, so if u have few, you will get new ones more quickly, also the new troops will begin at a level equal to the avarge of your current troops (or so it seems)
So you are not penalised for losing agents?
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Old October 8, 2003, 11:34   #115
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Quote:
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Yes, because I don't like to be treated like a thief.
UR I'm having trouble with your argument here. I mean, I lock my door at night..........I don't think my neighbours are thieves but I'm not willing to take the chance.

True copy protection is annoying, and true it wont stop someone determined. But saying you wont buy games because they are copy protected, which implies you are thief, is ludicrous IMO.
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Old October 8, 2003, 12:21   #116
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So you are not penalised for losing agents?
You are. The average level of your agents will generally be lower then your best soldiers, and since their stats are randomized they won't usually be as specialised or adept in the skills you want, either.


Also, it turns out you can have more then 7 'off duty' soldiers at a time. I don't know what the limit is, if there is one.
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Old October 8, 2003, 12:24   #117
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And I would understand not buying a game with some of the more over zealous copy protection schemes. MOO3, for isntance, wouldn't run in my CD Drive so I had to use a No-CD crack to play it, despite having bought it.

Coincedentally... I think that was the last game I bought.
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Old October 8, 2003, 13:12   #118
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I think the copy protection seems to be over zealous.
But I know that some players have older equipment so, a crack came out in one of the first days, already, somewhere.
It should work in mine, as MOO3, did, and well, I worked on graphics in that game, and still have not finished it.

I think that I rather play UFO:Aftermath.
It may be turning out like Civ3, in the Reader's Review though. Some people hate it, and other's love it!
But then, how can anyone decide, yet, how to play it!

If you get some time in the next few days, Osweld, see if you can queue up shot actions also, perhaps?

Like go so far, and just shot, somewhere, and just keep going somewhere else, (short distance) or so, or something similiar?

I can wait for a couple of days!

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Old October 8, 2003, 13:17   #119
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Thanks, Demelain!

I think that they imply that the Commander can not just make something in the game!

Afterall, I suppose most manufacturering was taken out in the initial strike from the aliens!



From what I have read, the game seems good enough to be really creepy --- and that is different, and good!
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Old October 8, 2003, 13:55   #120
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If you get some time in the next few days, Osweld, see if you can queue up shot actions also, perhaps?
I'm pretty sure you can do that. I don't think I've tried telling someone to move after firing, but Ilve queued up weapon changes, multiple targets, ect. during a fire fight.
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