View Poll Results: What will be the next AU scenario?
Limited resources 2 8.33%
UN Peacekeepers 9 37.50%
Big Brother 4 16.67%
Meet And Greet 1 4.17%
Contact from Conquests prelude 1 4.17%
No extortion/no research 1 4.17%
Island/Naval game 3 12.50%
Real World 2 8.33%
Multiple ideas - from Godking and fanes7 1 4.17%
Banana 0 0%
Voters: 24. You may not vote on this poll

 
 
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Old September 29, 2003, 13:02   #1
Rhothaerill
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The next AU scenario (AU210)
Per the discussion in this thread this is the poll to vote on your preference for the next AU scenario.

The ideas we have are:

Limited resources - from PeaSoup
UN Peacekeepers - from TheArsenal (modified by Dominae)
Big Brother - from Hot Enamel
Meet And Greet - from Beta
Contact from Conquests prelude - from PeaSoup
No extortion/no research - from Thrar
Island/Naval game - from Mountain Sage
Real World - from AJ Corp the Fair
Multiple ideas - from Godking and fanes7

Please go to the link posted above for examples of each game.

This poll will last three days and then I will begin making a scenario based on the result. I hope to have it ready by sometime early next week.

Last edited by Rhothaerill; September 29, 2003 at 19:42.
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Old September 29, 2003, 14:37   #2
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UN peacekeepers, as modified by me.

I like the idea of doing a preparation for Conquests, but perhaps we could wait a little to see what additional features get put in (and released as spoilers). I'm sure we can get two AU courses in before its release.


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Old September 29, 2003, 19:00   #3
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No poll vote for me... I am up for any of Peacekeepers, Meet and Greet, and Real World.
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Old September 30, 2003, 06:32   #4
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UN peacekeepers, but you guys should really stop playing only on pangea maps...

P.S. I'm sure the real UN would love to have Arrian's armies to enforce peace by slaughtering 'bad' aggressive military units.
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Old September 30, 2003, 10:57   #5
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Quote:
Originally posted by Mountain Sage
UN peacekeepers, but you guys should really stop playing only on pangea maps...
There has not been a Pangea AU scenario for quite some time. We ususally play Continents.


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Old September 30, 2003, 11:24   #6
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My vote: Peacekeepers, Large Map, Pangea.
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Old October 1, 2003, 03:16   #7
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All sound pretty nice. I'll take whatever comes
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Old October 1, 2003, 07:01   #8
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Quote:
Originally posted by Dominae
There has not been a Pangea AU scenario for quite some time. We ususally play Continents.
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(Big) continents = small Pangeas for me

The virtues of salt water...
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Old October 1, 2003, 09:16   #9
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Hmm. For some reason, "real world" sounds good to me right now.

No vote yet, though.

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Old October 1, 2003, 14:07   #10
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This poll still runs for another day or so, but unless we get a run on another option it looks like UN peacekeepers will be the choice for the next AU game. I've already started designing it (though if another one is chosen that can be accomodated). I plan to run a little bit more testing on this one than I did on AUSG101 so I hope to have it up and running by the end of the weekend at the latest.

This brings us to another point...civ choice. I'd like to limit the number of civ choices to one and I wanted to get people's opinion on that. I was thinking either America or France right now. There are certain civs I won't consider as they will be part of the scenario, but I won't name them right now so you can discover them in-game.
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Old October 1, 2003, 14:13   #11
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Quote:
Originally posted by Rhothaerill
This brings us to another point...civ choice. I'd like to limit the number of civ choices to one and I wanted to get people's opinion on that. I was thinking either America or France right now. There are certain civs I won't consider as they will be part of the scenario, but I won't name them right now so you can discover them in-game.
You can't possibly put them surrender monkeys as peacekeepers, can you?



Just kidding, I would play France with great pleasure. With or without a Chirac leaderhead.
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Old October 1, 2003, 14:14   #12
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The Mongols.

Just kidding.

Maybe France, renamed "Canada" and given a 5/5/3 replacement Cavalry ("Mounty")

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Old October 1, 2003, 14:21   #13
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A final game with a pre-C3C Industrious civ sounds like a good idea. I would prefer America to France, because: 1) it makes the early-game more interesting from a peacekeeping perspective, and 2) I'm really tired of playing with Carthage all the time, and 3) it should create an interest contrast to present-day events (or not!).


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Old October 1, 2003, 14:31   #14
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Quote:
Originally posted by Dominae
A final game with a pre-C3C Industrious civ sounds like a good idea. I would prefer America to France, because: 1) it makes the early-game more interesting from a peacekeeping perspective, and 2) I'm really tired of playing with Carthage all the time, and 3) it should create an interest contrast to present-day events (or not!).


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The last chance at Industrious before it gets nerfed was part of my idea behind the two choices. Without giving too much away Industrious might come in handy too.

The other reason was the present day events. Without making this a political discussion , both of those two civs fit the "peacekeeping" theme in different ways.
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Old October 1, 2003, 14:34   #15
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You mean a "say bye bye to a useful industrious trait" game? Gread idea! America is a good choice too, since you'll get early to know all the people you'll have to "protect" later and can sneak in a few distant bases even in the REX phase.
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Old October 1, 2003, 14:35   #16
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Peacekeepers. Americans. Love the irony in that.

And Rhoth - by definition, this shold be a pangaea map, right? As I mentioned elsewhere, if the goal is to prevent any other civ from being eliminated by its neighbours, you could effectively lose the game early in the first era on a continent map. You will never have met the victim. Simply a body lying in the gutter. Was it Mrs Peacock, or Professor Plum? And was that a candlestick or a leadpipe that caved in his skull?
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Old October 1, 2003, 14:37   #17
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Quote:
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Peacekeepers. Americans. Love the irony in that.
It can't beat the irony of Hippie Sam in the "Give peace a chance" game, though.
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Old October 1, 2003, 14:45   #18
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I'm voting for the UN game, though the Real World scenario also sounds pretty fun. I'm curious to see what you're whipping up for us, Rhoth
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Old October 1, 2003, 14:46   #19
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It is a pangaea map. It had to be to be able to contact all other civs before the possibility of them being wiped out. In my first go-around on AU209 (a continents map), both England and France were gone by the time I found the other continent and the Babs were almost victim of the German KAI. It didn't happen that way in the second try I'm still playing. I don't want to defeat the theme of this game before giving everyone a chance to play the game around the theme.

Last edited by Rhothaerill; October 1, 2003 at 14:53.
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Old October 1, 2003, 15:13   #20
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Could we do "UN" on the real world map?

edit: doh, Rothy's point re: civs getting wiped out prior to intercontinental contact stands.

Hmm. Maybe world map, with all civs starting on the EuroAsAfrican superlandmass, with the Americas & Aussieland empty?

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Old October 1, 2003, 15:25   #21
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We would probably want to set this up with "Respawn" turned off.
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Old October 1, 2003, 15:27   #22
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Quote:
Originally posted by TheArsenal
We would probably want to set this up with "Respawn" turned off.
I always turn respawn off, but in this case it shouldn't matter since the objective is to keep everyone alive anyway.
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Old October 1, 2003, 15:33   #23
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BTW, I plan on using roughly the same DAR format Dominae used for AU209. It will be tweaked a little bit since this is a pangaea map so contact with "the other continent" won't be one of the DAR cut-offs.
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Old October 3, 2003, 00:27   #24
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Update on this game. Obviously UN Peacekeepers has won the poll. I am currently setting up and testing the game a bit first. I hope to have it up by Saturday.

When I post this for general consumption the game will have saves ready for regent through deity skill levels using both the AU mod and standard rules.
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Old October 3, 2003, 02:11   #25
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Man that is quite an under taking Rhothaerill, thanks for the effort.
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Old October 3, 2003, 02:22   #26
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wow Rhoth, that's a lot of work. You rule
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Old October 3, 2003, 11:40   #27
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Actually it's not that difficult to set it up for all of them. For each of the skill levels it's just a button-click change and then save the 4000bc savegame. For the AU mod vs. standard the editor has a "default rules" option that I can change the scenario from AU mod rules to default rules.
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Old October 3, 2003, 12:05   #28
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Rhoth, a little hint: they respect you more when they think you're doing a lot of work to set up the scenarios. Let them praise your efforts, minor as they may be.




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Old October 3, 2003, 12:13   #29
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Oh, umm...well it has taken a while to test the scenario first.

Oh wise sensei, thank you for your teachings.
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