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Old October 1, 2003, 11:30   #1
Harry Seldon
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Do you like Master of Orion 2?
Want to try a demo game with it? Let your voice be heard at:

http://apolyton.net/forums/showthrea...threadid=82544
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Old October 1, 2003, 14:19   #2
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I did
but, it was a little too easy to win after I learned the game. It was kind of fun boarding and capturing antaran raiders though. While the computer players were just starting to spread out, I would be blasting them with particle beams.
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Old October 1, 2003, 14:37   #3
Harry Seldon
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True. I've never played a DG before so I'm thinking this will be a bit more of a challenge because I won't be able to take my comfy paths straight through.
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Old October 1, 2003, 14:42   #4
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Maybe
but MOO2 is such a well known game that most people will probably recognize optimal strategies and I doubt there will be too much dissension.
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Old October 1, 2003, 14:50   #5
Harry Seldon
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Oh, I don't know. I can be a real horse's *** when it comes to negotiating and it may be worth it to take an occassional dive just to make things interesting.
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Old October 1, 2003, 14:56   #6
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OK - a test
At emperor level
How important is the Creative Pick?
How bad is the minus for the Repulsive Pick?
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Old October 1, 2003, 15:27   #7
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I liked MOO2 a lot, but I never got nearly as good at it as I got at CivII or CivIII. I didn't even know of 'poly or any other game forums when I was playing MOO2.

In short, I'm sure that compared to people here, I suck horribly at MOO2.

If memory serves, I almost always used a creative, democratic, +1 ind race with a large homeword or something like that. Build up, build up, build up, KILL EVERYTHING!

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Old October 1, 2003, 15:28   #8
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No, I never really liked it. Was hoping for a Civ in space type of game and was dissapointed.
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Old October 1, 2003, 15:32   #9
Harry Seldon
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Quote:
In short, I'm sure that compared to people here, I suck horribly at MOO2.
Me, too. I'm playing chess in the Other Games forum and it turns out I suck at it as well. I just stick my pride in my back pocket and play on.

Quote:
No, I never really liked it. Was hoping for a Civ in space type of game and was dissapointed.
I've never played Civ so I couldn't say for sure but I hear Galactic Civilizations is a fairly close match as far as space TBS goes.
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Old October 1, 2003, 16:13   #10
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Moo2 did feel kinda like "civ in space" for me. But Galciv (I've fiddled with it on a friend's comp) does have more of a civ feel.

Thing is, the space games just can't quite give you the same feeling, because there is no visible terrain development or other major graphical changes - like your city architecture changing over time and when the city grows past certain sizes. No worker actions, no citizen allocation. I didn't realize it until my friend mentioned it, but that stuff really does add to the ambiance of Civ.

-Arrian
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Old October 1, 2003, 18:20   #11
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Why would I need the demo when I've still got the game disc?
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Old October 1, 2003, 22:46   #12
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Re: OK - a test
Quote:
Originally posted by pchang
At emperor level
How important is the Creative Pick?
How bad is the minus for the Repulsive Pick?
There is no emperor level
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Old October 1, 2003, 23:48   #13
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Good catch
Ha ha
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Old October 1, 2003, 23:58   #14
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By "emperor level" I think pchang meant Impossible. The Creative pick is extremely helpful at any level of difficulty. I don't know, but I suspect the Repulsive pick is less harmful at Impossible than at lower levels, because the computer players are inclined to turn on you anyway.
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Old October 2, 2003, 00:03   #15
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exactly
Creative - even at impossible pretty much guarantees a win
The Repulsive penalty is hardly noticeable since nobody ever likes you anyway.
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Old October 2, 2003, 00:04   #16
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Quote:
Originally posted by Imran Siddiqui
No, I never really liked it. Was hoping for a Civ in space type of game and was dissapointed.
And instead, they tried working with dinosaurs -- to no avail.
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Old October 2, 2003, 00:52   #17
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Quote:
Originally posted by Rex Little
By "emperor level" I think pchang meant Impossible. The Creative pick is extremely helpful at any level of difficulty. I don't know, but I suspect the Repulsive pick is less harmful at Impossible than at lower levels, because the computer players are inclined to turn on you anyway.
But with repulsive you can't trade techs, and leaders are really expensive and don't come as often.
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Old October 2, 2003, 01:18   #18
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MoO2 got me into the genre.
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Old October 2, 2003, 05:35   #19
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It's an excellent game all in all. I got at least a thousand times better return on my money with MOO2 than Civ 3.
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Old October 2, 2003, 05:49   #20
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I like it and still play it!

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Old October 2, 2003, 06:18   #21
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I like the original better.
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Old October 2, 2003, 06:24   #22
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I like it and I would still play it,
if you could tweak the game so that you can have a bigger map and a much higher Max-Number of Starsystems.
Sad thing that they didn´t include some kind of .ini-File where you could alter the max-Numbers

(You can do some limited things by using an Editor, i.e. you can tweak the Star Systems so they have more Planets, but your chances of getting more Star Systems are very limited (you just are able to turn some Star Systems which turned by chance nto Black Hols into Stars again, but it doesn´t give you more than maybe 5 - 10 Systems at all and is hard work as you have to change the systems one by one).

A really great thing would be of course, if they publish the Sourcecodes for MOO2 (just as the Publishers of CtP intend to do with CtP2 )
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Old October 2, 2003, 11:37   #23
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Moo2 is an Infogrames/Atari game so I have some doubts about them ever releasing the code.
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Old October 2, 2003, 13:02   #24
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I played MoO2 for a while, and it was 'Ok'. But I got it so far after the fact, that it was just too dated for my tastes.

I also didn't like the research scheme.
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