October 1, 2003, 11:30
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#1
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King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
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Do you like Master of Orion 2?
Want to try a demo game with it? Let your voice be heard at:
http://apolyton.net/forums/showthrea...threadid=82544
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October 1, 2003, 14:19
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#2
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King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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I did
but, it was a little too easy to win after I learned the game. It was kind of fun boarding and capturing antaran raiders though. While the computer players were just starting to spread out, I would be blasting them with particle beams.
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That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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October 1, 2003, 14:37
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#3
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King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
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True. I've never played a DG before so I'm thinking this will be a bit more of a challenge because I won't be able to take my comfy paths straight through.
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October 1, 2003, 14:42
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#4
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King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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Maybe
but MOO2 is such a well known game that most people will probably recognize optimal strategies and I doubt there will be too much dissension.
__________________
That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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October 1, 2003, 14:50
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#5
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King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
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Oh, I don't know. I can be a real horse's *** when it comes to negotiating and it may be worth it to take an occassional dive just to make things interesting.
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October 1, 2003, 14:56
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#6
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King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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OK - a test
At emperor level
How important is the Creative Pick?
How bad is the minus for the Repulsive Pick?
__________________
That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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October 1, 2003, 15:27
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#7
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Deity
Local Time: 05:39
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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I liked MOO2 a lot, but I never got nearly as good at it as I got at CivII or CivIII. I didn't even know of 'poly or any other game forums when I was playing MOO2.
In short, I'm sure that compared to people here, I suck horribly at MOO2.
If memory serves, I almost always used a creative, democratic, +1 ind race with a large homeword or something like that. Build up, build up, build up, KILL EVERYTHING!
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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October 1, 2003, 15:28
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#8
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Local Time: 05:39
Local Date: November 2, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
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No, I never really liked it. Was hoping for a Civ in space type of game and was dissapointed.
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“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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October 1, 2003, 15:32
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#9
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King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
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Quote:
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In short, I'm sure that compared to people here, I suck horribly at MOO2.
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Me, too. I'm playing chess in the Other Games forum and it turns out I suck at it as well. I just stick my pride in my back pocket and play on.
Quote:
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No, I never really liked it. Was hoping for a Civ in space type of game and was dissapointed.
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I've never played Civ so I couldn't say for sure but I hear Galactic Civilizations is a fairly close match as far as space TBS goes.
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October 1, 2003, 16:13
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#10
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Deity
Local Time: 05:39
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Moo2 did feel kinda like "civ in space" for me. But Galciv (I've fiddled with it on a friend's comp) does have more of a civ feel.
Thing is, the space games just can't quite give you the same feeling, because there is no visible terrain development or other major graphical changes - like your city architecture changing over time and when the city grows past certain sizes. No worker actions, no citizen allocation. I didn't realize it until my friend mentioned it, but that stuff really does add to the ambiance of Civ.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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October 1, 2003, 18:20
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#11
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Emperor
Local Time: 05:39
Local Date: November 2, 2010
Join Date: Dec 1969
Location: USA
Posts: 3,197
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Why would I need the demo when I've still got the game disc?
__________________
"I say shoot'em all and let God sort it out in the end!
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October 1, 2003, 22:46
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#12
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Deity
Local Time: 17:39
Local Date: November 2, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Re: OK - a test
Quote:
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Originally posted by pchang
At emperor level
How important is the Creative Pick?
How bad is the minus for the Repulsive Pick?
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There is no emperor level
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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October 1, 2003, 23:48
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#13
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King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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Good catch
Ha ha
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That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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October 1, 2003, 23:58
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#14
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Prince
Local Time: 09:39
Local Date: November 2, 2010
Join Date: May 1999
Posts: 912
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By "emperor level" I think pchang meant Impossible. The Creative pick is extremely helpful at any level of difficulty. I don't know, but I suspect the Repulsive pick is less harmful at Impossible than at lower levels, because the computer players are inclined to turn on you anyway.
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"THE" plus "IRS" makes "THEIRS". Coincidence? I think not.
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October 2, 2003, 00:03
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#15
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King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Aug 1999
Location: Mill Valley
Posts: 2,887
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exactly
Creative - even at impossible pretty much guarantees a win
The Repulsive penalty is hardly noticeable since nobody ever likes you anyway.
__________________
That's not the real world. Your job has little to do with the sort of thing most people do for a living. - Agathon
If social security were private, it would be prosecuted as a Ponzi scheme.
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October 2, 2003, 00:04
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#16
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Emperor
Local Time: 04:39
Local Date: November 2, 2010
Join Date: Nov 2000
Location: Illinois
Posts: 8,595
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Quote:
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Originally posted by Imran Siddiqui
No, I never really liked it. Was hoping for a Civ in space type of game and was dissapointed.
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And instead, they tried working with dinosaurs -- to no avail.
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STFU and then GTFO!
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October 2, 2003, 00:52
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#17
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Deity
Local Time: 05:39
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
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Quote:
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Originally posted by Rex Little
By "emperor level" I think pchang meant Impossible. The Creative pick is extremely helpful at any level of difficulty. I don't know, but I suspect the Repulsive pick is less harmful at Impossible than at lower levels, because the computer players are inclined to turn on you anyway.
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But with repulsive you can't trade techs, and leaders are really expensive and don't come as often.
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I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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October 2, 2003, 01:18
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#18
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Emperor
Local Time: 04:39
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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MoO2 got me into the genre.
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"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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October 2, 2003, 05:35
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#19
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King
Local Time: 02:39
Local Date: November 2, 2010
Join Date: Jan 2000
Location: Boulder, Colorado, United Snakes of America
Posts: 1,417
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It's an excellent game all in all. I got at least a thousand times better return on my money with MOO2 than Civ 3.
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He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
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October 2, 2003, 05:49
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#20
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Emperor
Local Time: 11:39
Local Date: November 2, 2010
Join Date: Dec 1969
Location: Sweden
Posts: 3,054
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I like it and still play it!
Carolus
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October 2, 2003, 06:18
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#21
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Deity
Local Time: 17:39
Local Date: November 2, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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I like the original better.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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October 2, 2003, 06:24
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#22
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King
Local Time: 11:39
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Yuggoth
Posts: 1,987
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I like it and I would still play it,
if you could tweak the game so that you can have a bigger map and a much higher Max-Number of Starsystems.
Sad thing that they didn´t include some kind of .ini-File where you could alter the max-Numbers
(You can do some limited things by using an Editor, i.e. you can tweak the Star Systems so they have more Planets, but your chances of getting more Star Systems are very limited (you just are able to turn some Star Systems which turned by chance nto Black Hols into Stars again, but it doesn´t give you more than maybe 5 - 10 Systems at all and is hard work as you have to change the systems one by one).
A really great thing would be of course, if they publish the Sourcecodes for MOO2 (just as the Publishers of CtP intend to do with CtP2 )
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Applications programming is a race between software engineers, who strive to produce idiot-proof programs, and the Universe which strives to produce bigger idiots. - software engineers' saying
So far, the Universe is winning.
- applications programmers' saying
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October 2, 2003, 11:37
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#23
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King
Local Time: 09:39
Local Date: November 2, 2010
Join Date: Oct 2002
Location: Birmingham, AL
Posts: 1,595
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Moo2 is an Infogrames/Atari game so I have some doubts about them ever releasing the code.
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October 2, 2003, 13:02
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#24
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Emperor
Local Time: 05:39
Local Date: November 2, 2010
Join Date: Sep 1999
Posts: 3,361
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I played MoO2 for a while, and it was 'Ok'. But I got it so far after the fact, that it was just too dated for my tastes.
I also didn't like the research scheme.
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